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9

The use of animate dead could, of course, be almost anything, but I particularly like simply having a switch in an area too hazardous (gas, radiation, whatever) to send a living thing, but some necromancer’s interrupted animation ritual available somewhere nearby. Black onyx already in place (though SLAs don’t actually need it), body prepared and ...


5

This is a question of character knowledge versus player knowledge. Cryptanalysis is a fun, if little used, human skill. Some players will delight in solving cryptographic puzzles, and 4e certainly doesn't prohibit the gamist approach of "challenge the player." On the other hand, cryptanalysis is highly binary. People either really like it, or basically ...


3

How about a puzzle that involves reaching a switch that's located somewhere that can only be reached by flying? A platform floating in mid-air, perhaps, or a ledge on a wall that's covered by a continuously flowing, magically re-supplied stream of slippery goo that makes Climb checks unfeasible. Depending on what other powers your characters possess, they ...


3

Years of 16 bit video gaming seems to come into full swing! To tell the truth, I don't see why these two spells can't be the same puzzle but here's a few ideas: Pressure Plate Puzzle: The door to the next room is a Prismatic Wall. There are seven creatures in the room and the player must navigate them through a small maze to the pressure plates in the ...


3

It is very easy to create a 1 to 1 cipher which will sound linguistically plausible. I've done this several times, for many different languages. It's also easy enough to break that, given enough text, the players could figure it out. Effectively, what you do is map vowels to other vowels, and consonants to other consonants, and drop Y (and likely also C and ...



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