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This falls under the principle of include three clues for everything. It also is well suited to the approach of using environment-based storytelling. Use Environment-Based Storytelling Introduce the puzzle setting first and let the players be confused over the weird specificity. I like the petrified inhabitants part; maybe have the husband-farmer and ...


5

As I understand it, the characters are going to solve the puzzle anyway. because your story depends on them solving the puzzle. So I say, why bother if they will solve it? They do it. Eventually. In my opinion, the real challenge the characters face should be what it costs them to solve those puzzles. Time? Money? Health? Favors? Some other resource? The ...


4

Overview I've wrestled with this same problem a great deal over the years. I've tried many different strategies for solving it but most of my attempts have left much to be desired. Focusing solely on the dice rolling helps keep the game moving and prevents the puzzle from becoming boring and tedious, but at the same time you lose most of the novelty of ...


4

The key to an epic adventure is not to plan a perfect puzzle, but to plan the story of a perfect puzzle. Players shouldn't find clues where you left them; players should find clues where you let them. Keep a good balance between "too easy" and "too hard", and your players will boast of your brilliance for ages to come. With that in mind, write down a a ...


3

Tuck the clues into the descriptions of the rooms. Each person has one defining object in their room, but it might not be immediately obvious if you're not in the right frame of mind, especially if you make the descriptions robust enough that it doesn't stick out. Of course, alter these to fit your setting, but here are some ideas: A picture of a castle ...


3

Figure out how the obstacle works Is there a spell that detects whether there is light or heat? Or maybe there are metal wires that expand to touch each other when they are hot and hence an electric circuit is formed? Once you know how an obstacle works, there will be multiple ways to circumvent it and the ways can be detected by suitable methods. Also, ...


3

Psychology Handling a hostage crisis and Stockholme Syndrome of the NPCs. Perhaps, unless dealt with, the hostages intervene on behalf of their captors? Or, the PCs are the captors and must diffuse the stressful NPCs and keep them in line (or win them over). Don't just have them roll, have them explain exactly what they're doing and saying. Mitigating ...



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