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12

No, these abilities are no more game breaking than other things characters will have around level 5, the minimum level for Dance of the Spider. Take for example that a wizard could cast Dispel magic at that level, which can render any magical trap harmless, or dimension hop which is a short teleport like shadow jaunt, and they can also cast spider climb. Or ...


9

The use of animate dead could, of course, be almost anything, but I particularly like simply having a switch in an area too hazardous (gas, radiation, whatever) to send a living thing, but some necromancer’s interrupted animation ritual available somewhere nearby. Black onyx already in place (though SLAs don’t actually need it), body prepared and ...


6

She/he's right, but their view is insufficient. Terrain puzzles can be fun for low level parties. Unfortunately, with the advent of fly, levitate, or spider climb (etc...) at levels 5 and 3, or with creative use of other magic at similar levels, most puzzles where difficult terrain is an issue... are simply not an issue. Assuming your DM really likes the ...


3

How about a puzzle that involves reaching a switch that's located somewhere that can only be reached by flying? A platform floating in mid-air, perhaps, or a ledge on a wall that's covered by a continuously flowing, magically re-supplied stream of slippery goo that makes Climb checks unfeasible. Depending on what other powers your characters possess, they ...


3

Years of 16 bit video gaming seems to come into full swing! To tell the truth, I don't see why these two spells can't be the same puzzle but here's a few ideas: Pressure Plate Puzzle: The door to the next room is a Prismatic Wall. There are seven creatures in the room and the player must navigate them through a small maze to the pressure plates in the ...


3

Ok - I'm trying an Answer... Purely Mathematical solution As mentioned in the Comments the Riddle has a very low success ratio, with yes/no questions the only surefire way would be to reduce the remaining possible doors by half - maybe you can reduce them by 2/3, if you ask really cool trick questions, which are yes for 1/3 of the numbers, no for 1/3 and ...


1

If you don't plan on using the abilities to trivialise any sort of puzzle that is designed to challenge the players (as opposed to the characters), as a lot of puzzles are, then let your GM know that. Personally, speaking as a GM, puzzles can require a sidelining of normal in-game thought processes, the players have to buy into solving the puzzle ...



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