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Short answer: Make them all evil. Longer story: My playing group is taking a break from the main storyline, and I decided to introduce my players to Pathfinder - as several of them are brand new to roleplaying, and have not even played any D&D based system before. But because of the particular sense of humor of my group, I decided not to do a ...


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There is in fact at least one way to 'force' a PC/NPC to accept and use an item. It is the spell Beguiling Gift. It is a level 1 bard/witch spell from the Advanced Player's Guide. Now whether or not it is a good idea to try on another party member is another issue.


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I know it sounds like I'm not any fun, but I Wouldn't Allow It Getting close to the sleeping koi killer is easy: The koi avenger makes an opposed skill check (the koi avenger's Stealth skill versus the koi killer's Perception skill). The koi killer takes a -10 penalty to his Perception skill check because he's sleeping. If the koi killer wins, he awakens. ...


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This can be resolved by a couple of skill checks. First you need to roll a Stealth check to approach the player. The player gets an opposed Perception check with +10 DC because they're asleep. If they beat you they will wake up and see you approaching. To place the belt on the player you would make a Sleight of Hand check to reverse pickpocket an item. You ...


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In any case the most credible solution that approaches this issue by the rules that I can think of is an opposed stealth versus your opponent's "passive perception" check. I'm not sure if passive perception is a concept that exists in Pathfinder but it's really simple: The value your opponent would get if he takes 10. Now, this seems a bit unfair for ...


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Reward Individual Goals at odds with each other There's a lot of games that do this well, and they do it by having characters with cross goals that get XP/hero points, etc. Now, the trick is that if you want the characters to mostly cooperate with a little bit of friction, you make sure they have enough goals in common with smaller stakes ones at cross ...



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