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I would recommend White Wolf's (New) World of Darkness1 with Mage: the Awakening for a system to use for the game you are proposing. Short Summary Pros Clear divisions of power can be achieved by applying a supernatural template and/or XP to a base mortal character and by adjusting stats to differentiate between average humans ,'Peak Humans', your ...


4

I assume we are talking about direct combat as there is pvp tag. I also assume your group sticks with RAW about Diplomacy so it can't affect a PC in any way. Measures against Bluff and Intimidate differs slightly (your third solution of course will negate both problems). Hearing also isn't directly listed as a requisite for both Bluff and Intimidate. Well, ...


3

Are there any other ways to counter a Diplomancer? If you know you are fighting, you can prepare. You are facing somebody with epic diplomacy skills? Why not look for a defense in the real epic? In the Ilias, the heroes are "attacked" by sirens. To not get mad, they seal their ears with wax. That's a 2 copper-piece defense against an epic skill monkey. ...


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Okay once again not much of a pathfinder player, but dexterity it is then. “My character knows where he is but I don’t.” (dex/cha with minimum 13 int) The character is a Catfolk (see racial notes) Rogue. Take the Clever Cat alternative racial (for the +2 bluff), take the rogue talent Without a Trace, get the Improved Feint Feat, an enchanted Longbow with ...



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