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17

If your GM doesn't mind, there's no reason why a centaur couldn't work. You'd want to keep him roughly balanced with other races; 4e doesn't really have the same concept of monster levels as 3e did, so he needs to be on par with other races from level 1 onwards. Building Your Own Based On Another Race Each 4e race gets +2 to two stats. For the centaur, I'd ...


16

Small Races with Strength Bonus I’ve found three: Earth Mephling, Planar Handbook, +2 Str, Cha, −2 Dex, Int. Humanoid (Extraplanar). Gains a Burrow speed, a Breath Attack, a +1 Caster Level bonus on [Earth] spells. LA +1. Marrulurk, Sandstorm, +2 Str, +6 Dex, +4 Con, +6 Wis, +4 Cha. Yes, that is +22 in ability score bonuses, and yes, that is ...


16

Player's Handbook 3's race entry for Minotaur depicts one male and one female minotaur. Also note that they clearly specify male and female name examples. Player's Handbook 3 p. 102 depicts a female minotaur in the Runepriest section. Primal Power p. 109 Warden paragon path Emerald Guardian depicts a female minotaur. Dragon Magazine #389 p.32 Winning ...


14

In Spelljammer and Planescape there's the "Mercane" (aka "Arcane" in pre-3e writeups) that are interstellar and interplanar magic merchants. They have writeups in the Manual of the Planes and the Epic Level Handbook and are in the d20 SRD.


13

Yes, Calistar now has an Origin of Shadow. The Rules Compendium p60 defines origin. It doesn't say it explicitly, but the implication is that creatures normally only have one origin, much like they have one level, one race. The flavor text in Dragon Magazine #387 also strongly favors this interpretation, it says that to take this feat a character needs to ...


13

Not really, no. Being size small has few, if any, direct benefits. Theoretically the small races (halfling, gnome) receive sufficient other benefits to balance out being size small, but it's primarily a sacred cow from 3rd edition (note that dwarves are not size small). With minor situational exceptions: Weapons with the Goblin Totem enchantment give an ...


12

Yes. You can fit into smaller places than other characters. If the party needs to take cover from arrows or dragon's breath or poison rain, you can get into safe places that no one else can fit in. You can also get into smaller tunnels, ducts, tubes, etc. than anyone else. There might be a pipe leading into a castle that's too small for a human to crawl ...


11

There are some major advantages and major disadvantages to playing a large PC. Here are a couple I can think of right off the top of my head Advantages Access to Large weapons. This increases the weapon die size by one. As a defender they have the ability to draw in more targets there are 12 squares around them instead of 8. larger close bursts. defender ...


11

Yes, there are female minotaurs. Nothing in the race description specifies that the race is male-only (the way satyrs are explicitly male-only and hamadryads are explicitly female-only), ergo there must be female minotaurs. It's just a hypothesis, but based on the people I've known who've played minotaurs, the reason there are no images of female minotaurs ...


10

Yes, there is a benefit: You have your small race's benefits! In just asking about playing a small character, you're leaving out something important: you don't play a small character, you play as a small race and have their unique benefits! You get to be a Kobold (+2 Con, and +2 Cha or Dex), with some bonus survival abilities and a racial Encounter ...


10

Perhaps the Bariaur might work for what you are looking for. I found this site useful for Planescape Races. The Bariaur are traders and explorers seen on many planes and have an intense wanderlust. They are easy to get along with and accepting of others, which are useful traits in merchants.


8

Yes. The best "playable" undead race is the necropolitan, found in (I believe) Libris Mortis. The link has the stats, not reproduced here because of potential copyright violations. This template is the best choice for a PC because it has no level adjustment, merely causing the character in question to lose a level. Therefore, any build is possible with this ...


7

I'd go for these ones as a starting point. Speed, skill bonuses and the (adapted) quick kick power are taken from the centaurs found on Monster Manual 2. Other features have been selected on personal taste. The big issue, here, is that a MM centaur is a Large creature. No playable character race out there seems to be larger than Medium. I'm not seeing true ...


7

Dwarves are critters of Norse/Germanic myth (of the two, probably a little heavier in Germanic influence). That's the origin of at least the short, mining, and craftsmanship aspects (and the very name 'dwarf'). Take a look here: German Dwarves Norse Dwarves I suspect your other listed qualities are either from the folklore too or from Tolkien (who was ...


6

Posting my version of the mob found in Erik's answer, modeled after the elf. Traded vision and one skillup for +1 speed. Swift Kick is an IR. Elven origin offers a reason why they're medium, and access to the elf-feat line. Elven-child Centaur The child of elven mages and their willing centaur allies, the elven-child was made as a courier and as a symbol ...


6

Wording is important here. I highly suspect that there isn't an official answer to this (other than possibly a WotC CustServ response, to the extent those can be considered official), so this is just my interpretation. Unnatural Vitality says you can choose to be dazed instead of falling unconscious. Stunning Palm says you can't be dazed. If you can't be ...


5

RAW, it means that you add Bluff or Diplomacy -your choice- to your class skills (check the corresponding box), and gain a +2 (to write in the Misc. Mod column of your sheet) to the skill. If both are already class skills, well, that's something the trait won't bring you. You still get the +2 though. Since it is considered a class skill, you also get the ...


5

ONE. Skittering Mouse Style from Psionic Power. I believe this is the single mechanical example of a benefit for being small (without passing judgment on the effectivness of this particular ability). It is a benefit in the idea that access to different powers is an advantage and the rules of the Feat itself - being able to shift through enemy spaces under ...


5

The Mercanes have been mentioned already. Any mage or thief doubles as a natural trader, so races know for either will work. Demons have been mentioned already - a specialized form of demon would do ("I don't work on the cold planes, but I'll go anywhere else, and I trade in everything"). Halfling/tinkerers are interesting traders, but probably won't ...


4

Yes, in Necromancer Games' Tome of Horrors, p.256, available in PDF on RPGNow. It's probably the most respected third party monster book; in fact it is still cited frequently by Paizo in Pathfinder products. There's also a house-rule one on the D&D Wiki.


4

Official statistics? No, prior to 3rd Edition and Wizards of the Coast's buyout of TSR, such a thing would have been instantly burned out of its papyrean existence by the sheer intensity of the fury it would have ignited at WotC Legal half-way across the country. And after Wizards owned the D&D brand and system, they never (to my knowledge) crossed ...


4

The first interplanar traders in a published RPG product may be in AD&D (1e) module I-11 "Needle" (1987), where the party encounters an intelligent branch of phase spiders during the final round of this 3-part adventure. With already better INT than normal BEMs (Low, i.e. 5-7), it isn't too extreme to double that into the 10-14 range, perfectly adequate ...


4

Have you considered humans? No, wait, don't vote me down just yet. Let me explain my reasoning: In the Planescape setting it is possible to travel between planes without needing awesome magical powers, at least if there's a portal nearby, so any race not somehow bound to a particular plane could engage in planeswalking trade if it wanted to - and, since ...


4

To give you a kind of empowering and loose answer: Just pick any undead from any monster supplement you have access to, get the approval of / discuss the details (level adjustment, background, house-rule tweaks concerning stats, skills etc) with your DM and there you go. ;) To get you started, check out the Monsters as Races section of the d20srd.


4

If you take the D&D 3e setting of Ghostwalk you've got the option to play a ghost as well. Most of 3e's balance issues came with classes, so there shouldn't be any concern of Ghostwalk creating balance problems in 3.5. The Unbodied while being a psionic race, could also be easily used to handle a ghost. Another thing you could do is basically recreate ...


4

There is one thing that I do remember. In one of the essentials adventures, "Reavers of Harkenwold", there is a rule that small characters can squeeze through an arrow slit. Embrasures: The area's "windows" are arrow slits, only about 6 inches wide. Creatures adjacent to an embrasure have superior cover against attacks through the embrasure. A Small ...


4

The primary source for the modern dwarf trope is J.R.R. Tolkien's Dwarves from The Hobbit, which are based on the Norse mythology. The same mythology also inspired Wagner for Der Ring des Nibelungen. One point to note is that D&D is not the only source of early RPG Dwarves. Games Workshop brought Tolkien's Dwarves into their Warhammer world in 1983. ...


4

Unless it specifies "racial hit dice", use the sum of the creature's racial HD, its class levels (or even "bonus HD" in case of things like Animal Companions) to determine the creature's total number of HD. This definition is somewhat scattered, but see Hit Dice: The term "Hit Dice" is used synonymously with "character levels" for effects that affect a ...


3

Relevant Ability Score Bonuses Shadowcasters use Intelligence and Charisma, and Children of the Night favor Dexterity. Shadowcasters don’t exactly hate Dex, for that matter, and of course no one wants to skimp on Constitution. Just things to keep in mind; not a lot of races have much more to offer than some ability score bonuses. Unfortunately, ...


3

If it's your game, simply say that all souls, not just humanoid ones, can resist the pull. You're the GM, you can ignore or change any rule that you want. Trying to find a RAW solution when a rule change is much easier is often less effective. If you're looking for a RAW way to make it work, there's no way that I know of to make a fey or outsider into a ...



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