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1

It would require a DM ruling. The developers didn't create a bullet point for every 'what if' scenario available. Some were added after the fact, hence Dragon magazine. If you want to have a bloodline that falls out of the published material provided, who would arbitrate the bloodlines from other animals? It would have to be your DM.


7

So hound archons have 6 Racial Hit Dice and a Level Adjustment of +5. These both count towards Effective Character Level, so a plain hound archons with no class levels is an eleventh-level character. A fifteenth-level hound archon would therefore have four class levels, on top of simply being a hound archon with all that entails. Effective Character Level ...


-1

What? Blasphemy! ;-) To have saddlebags you need a saddle. No centaur would wear a saddle! To put on a saddle is a symbol of being enslaved by humans like a mere horse. According to page 97 of Races of the Wild: Personality: As thinking, civilized creatures, centaurs frown upon those humanoids who look on them as potential mounts. It is a grave ...


1

Makes sense to me, and wear a backpack too, if they want. I'd say saddlebags would conflict with pulling a cart,wagon or travois unless somebody found proof/way of making them compatable. Likewsie they could wear a saddle, and carry a passenger. I see centaurs as a (good) combination of horse body and human torso, so things that can be worn/attached to ...


12

The game doesn’t say; this is beneath its abstraction level. Basically, the game assigns all items a weight which represents how much it encumbers you (and in some cases, an item’s “weight” is higher than its actual physical weight, because it is particularly cumbersome). Then you have a limit on how encumbered you can get before being penalized, based on ...


7

I don't see why not. Ultimately, what your gear-carrying-gear looks like is really just fluff. But Centaurs are quadrapeds, which means they have much higher carrying capacity than ordinary creatures of their size and explaining that by them having saddle packs seems perfectly reasonable. Although they might have trouble removing gear from their own ...


4

For simplicity, let's focus on the elephant: Elephants are Huge with a +20 to strength. African Elephant Anthropromorphic creatures are Large with a +12 to strength. If you decrease sizes, in this case, Huge to Large, according to Improving Monsters section of SRD, you would also get a -8 to strength. This would connect the +12 to strength for the large ...


4

I think this race is too powerful. One of the pieces of advice in the DMG when making modifications is to ask yourself if anyone would choose the previous alternative to the new option. That is, when looking at this giant, I see a race that is obviously superior to its next closest race, I.e. a Goliath. I would suggest the following changes. Reduce ...


8

I'll start by breaking this down by feature. Ability Score Increase: This is on the strong side of player races, up there with Mountain Dwarves, Half-Elves, and Humans. However, barring exceptional multiclass combinations or other weird builds, no one needs more than 3 stats. In a point-buy game, that means you want to try to start with 3 scores at 16, ...


0

Wings and gills for water-breathing are not game-breaking. They exist in a couple races already in Pathfinder, the Strix and Gillmen races respectively. There is a race builder tool/process that uses a point-buy system similar to point-buying for stats. Alternately, the easiest thing to do I find is to "re-skin" something existing or a sample race in the ...



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