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19

While it may not be "game breaking", it is unbalancing enough that it is disallowed for Adventurers League play (same as the Aarakocra PC race, which also grants flight): All sidebars and optional rules in the Sword Coast Adventurer’s Guide are legal for D&D Adventurers League play with the exceptions noted below. The following rules options are ...


17

Yes, you'll get darkvision out to 60 feet. It's not exactly simultaneous, because the character creation process puts race before class. (Which makes logical sense - you're born before you choose your profession.) As part of choosing your race: Skilled racial trait replaces your usual racial Darkvision. As part of choosing your class: Orc bloodline arcana,...


17

Here is what flight does: it makes the player character immune to certain types of monsters. For example if the party gets attacked by bears, or wolves, or lions, or tyrannosaurs, your tiefling variant can fly into the air and now the monsters can't hurt him. Usually this is not a huge problem, because the monsters can still hurt the rest of the party, so ...


14

There are no rules governing sound and audibility. And at first I thought this would be a simple "rulings, not rules" matter in 5e. "C'mon, have you ever heard a music box?" I thought. "Just figure it out in ten seconds with your GM and move on." But... There are a lot of things that depend on sound/audibility. Enough that maybe there should be rules on ...


13

If you remove Darkvision from PC's nothing much happens. If you remove if from monsters some encounter design becomes painful. Well I haven't outright removed darkvision in any of my games it has bothered for me for awhile. In 5e six out of the nine races have darkvision which, for my games, is ludicrously too common. For a bit over a year I've experimented ...


12

Once per long rest as racial trait. When you are level 5 or above you can use the darkness spell once per long rest as racial trait. If your class allows you to cast darkness, you can do so with your spell slots. The racial trait: [...] When you reach 5th level, you can also cast the darkness spell once per day. [...] There was an errata which ...


12

Yes you can The rules for wildshape clearly state that you retain any benefits of features from your race if the new form is capable of using them. Since the Relentless Endurance feature does not implicitly or explicitly require any particular body parts (hands, for example) I see no reason why it should not be retained. The rule on reverting says you ...


9

I could see arguments for either 6th caster level or 7th caster level, but either way, your Shocking Grasp would only do 5d6 damage. Caster Level 6th You have two traits that add to caster level. Thus, you have two trait bonuses to caster level. However, trait bonuses do not stack: A trait bonus is a bonus granted via a character trait. Character ...


7

The rules1 are silent on any mechanical detail regarding "how far away the two Gnome items can be heard." That means that it is up to the GM to rule on, which is a common 5e D&D approach: rulings over rules. Music Box. When opened, this music box plays a single song at a moderate volume. The box stops playing when it reaches the song’s end or when ...


6

Once per Long Rest The Player's Handbook Errata clarifies this, reading: Drow Magic (p. 24). Here “once per day” means you must finish a long rest to cast the spell again with the trait This is a point that has come up across all three books, where 'once per day' has almost universally been clarified to mean 'once per long rest'. Somewhat ...


6

These devices are whipped up in only an hour; if a gear or belt isn't aligned exactly right and machined to precise specifications, then it may slip after a certain number of revolutions and cause the device to cease functioning. A clockwork device also requires power to function. In real life, the power tends to come from kinetic energy stored when the ...


6

No, and Maybe. Medium sized creatures range all the way up to 8ft and 500lbs. So he is still well within that range. He is bigger and stronger by quite a bit than a normal human, but is still nothing special compared to other medium sized creatures. Additionally, all creatures with powerful build I am aware of (Half-Giant) are a bit larger than The Mountain....


5

This is world specific, and not really a RAW or RAI question. The answer depends on the world the DM has built. Specifically: How common are elves in your world? If they are common it is more likely that more people know about it. How Common are magic casters? If magic is rare in your world, than it would be less likely to have come up, and even the elves ...


5

It does says you get to use it only once per day, and that's it: Drow Magic. … When you reach 5th level, you can also cast the darkness spell once per day. The errata for the PHB clarifies further that “once per day” means only once between long rests.


4

Excising a feature is delicate business, and I generally avoid doing it; the implications are difficult enough for me to predict that I'd rather find other ways to achieve my goals. Happily it sounds like your goal isn't to remove darkvision, but to have occasional dramatic scenes in the dark, and the looming promise of such scenes. For that goal, we don't ...


4

Strictly, I would think not. The spells you gain from that feat are not listed in a racial description, and nothing indicates that they are racial abilities. (E.g. Nothing says they are added "in addition to any other racial spell-likes" or similar.) The same interpretation ("no") is also implied (but not stated) in the flavor text, where Magic in the Blood ...


4

Fey Ancestry will give you advantage on saving throws against any spell, ability or device that would impose the Charmed condition on a failed save. Spells Since spells are the most frequent way of getting the Charmed condition, I thought I might pull out a list of the spells that would trigger Fey Ancestry (PHB, p. 211-289) : Charm Person (1st level)...


3

RAW: Yes Because Relentless Endurance requires that you hit 0 hitpoints to function, because wildshape has specific rules for hitting 0 hitpoints (meaning you can actually hit 0 in wildshape), and because your race feature still applies, you can use your Relentless Endurance to stay in wildshape once per long rest. This is no different from every other ...


3

By looking into the inner workings of PCGen, I have manage to cobble something together that seems to do the trick. However, this answer is in no way comprehensive, but meant to serve as a guide on how to patch your own homebrew stuff. For more information about working with Homebrew files, I suggest looking into the documentation (Help -> Documentation, F1),...


2

The aasimar alternate racial trait scion of humanity can't grant access to human alternate racial traits Up front: Don't confuse race traits with racial traits. Human (and aasimar) race traits are what the aasimar now qualifies for because of the alternate racial trait scion of humanity. On the other hand, racial traits are those specific facets of the ...


2

That information is in the Players Handbook. Players are supposed to read it, to know how to play the game, and to be able to refer to it. Expecting players not to act upon that knowledge, or taking control of their characters to make them do pointless things, would make for very grumpy players. So assume it's common knowledge among adventurers, who need to ...


2

So flying is definitely powerful enough to be disallowed for Adventurer's League play (as pointed out). Adventurer's League is quite focused on lower level play though, as evidenced by the number of adventures targeted at levels 1 to 4. So I think this is really specific to both the adventure and the implementation. At early levels, flying can outright ...


1

No. That's not something hydraulic push can do. It can knock over a creature soak a creature or square bull rush a creature or object Bull rushing does no damage and moves the target one square, plus one square for every 5 points your attack surpasses the CMD. It's not entirely clear what an arrow's CMD might be (it's only defined for creatures), but ...


1

No, per July 2016 Sage Advice, in a roundabout fashion. In the linked SA Jeremy rules that disintegrating a Half-Orc precludes Relentless Endurance, because disintegrate drops target to 0HP the secondary effect--turning to dust--happens now, before any Relentless Endurance comes into play this is when Relentless Endurance would kick in, but now target's ...



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