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You will no longer have the template at all. That is, none of its features, whether from type (Undead), subtype (incorporeal), or the specifics of the template. You also no longer count its LA against your effective character level. Specifically, under the Undead traits in the Monster Manual: Resurrection and true resurrection can affect undead ...


The easiest way to avoid the penalty of the Drow on prime material plane campaigns, is to only play Drow in campaigns which take place indoors, underground, or mostly at night. The second easiest way is to gain advantage. A Drow at 3rd level gains the spell "Faerie Fire" which grants advantage to anyone attacking the victim of the spell. If you are ...


No. Spells Known is a part of the Spellcasting or Pact Magic features. Any spells granted from other features do not count against this limit, unless explicitly stated.


Ordinarily, yes. An undead creature who is destroyed and then resurrected doesn't come back as an undead creature: it comes back as whatever it originally was, not as the undead creature. Nothing prevents it from becoming the same kind of undead again, of course, if the opportunity arises. The Ghostwalk campaign setting (initially published for 3e, but an ...


Since the drow racial abilities synergize well with being a Charisma-based caster, sunlight sensitivity is not such a harsh penalty as it might seem initially. You can get around the penalty by playing a caster with cantrips and spells that do not require an attack roll, but use a saving throw instead, and use those when under the penalty. As an example, a ...


The profound effect of this is that in direct daylight, Drow can never have advantage on attack or perception rolls. They are always cancelled out by any disadvantage. For example, a Drow Rogue could never sneak attack in direct daylight. Flanking, helped, invisible, hiding, enemy restrained...all of the above? Still no advantage.


There is no specific answer to your question. However this is a important element of the trait's description that need to be considered when deciding how a Drow can overcome this limitation. You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to ...

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