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16

Yes, you'll get darkvision out to 60 feet. It's not exactly simultaneous, because the character creation process puts race before class. (Which makes logical sense - you're born before you choose your profession.) As part of choosing your race: Skilled racial trait replaces your usual racial Darkvision. As part of choosing your class: Orc bloodline ...


12

There are no rules governing sound and audibility. And at first I thought this would be a simple "rulings, not rules" matter in 5e. "C'mon, have you ever heard a music box?" I thought. "Just figure it out in ten seconds with your GM and move on." But... There are a lot of things that depend on sound/audibility. Enough that maybe there should be rules on ...


10

Yes, the Savage Attacks ability will work while Wild Shaped. Wild Shape allows you to use your racial features: You retain the benefit of any features from your class, race, or other source and can use them if your new form is physically capable of doing so. Savage Attacks kicks in when you get a critical hit with a melee weapon attack: Savage ...


10

Yes you can The rules for wildshape clearly state that you retain any benefits of features from your race if the new form is capable of using them. Since the Relentless Endurance feature does not implicitly or explicitly require any particular body parts (hands, for example) I see no reason why it should not be retained. The rule on reverting says you ...


9

I could see arguments for either 6th caster level or 7th caster level, but either way, your Shocking Grasp would only do 5d6 damage. Caster Level 6th You have two traits that add to caster level. Thus, you have two trait bonuses to caster level. However, trait bonuses do not stack: A trait bonus is a bonus granted via a character trait. Character ...


6

These devices are whipped up in only an hour; if a gear or belt isn't aligned exactly right and machined to precise specifications, then it may slip after a certain number of revolutions and cause the device to cease functioning. A clockwork device also requires power to function. In real life, the power tends to come from kinetic energy stored when the ...


6

No, and Maybe. Medium sized creatures range all the way up to 8ft and 500lbs. So he is still well within that range. He is bigger and stronger by quite a bit than a normal human, but is still nothing special compared to other medium sized creatures. Additionally, all creatures with powerful build I am aware of (Half-Giant) are a bit larger than The ...


6

The rules1 are silent on any mechanical detail regarding "how far away the two Gnome items can be heard." That means that it is up to the GM to rule on, which is a common 5e D&D approach: rulings over rules. Music Box. When opened, this music box plays a single song at a moderate volume. The box stops playing when it reaches the song’s end or when ...


5

This is world specific, and not really a RAW or RAI question. The answer depends on the world the DM has built. Specifically: How common are elves in your world? If they are common it is more likely that more people know about it. How Common are magic casters? If magic is rare in your world, than it would be less likely to have come up, and even the elves ...


4

Strictly, I would think not. The spells you gain from that feat are not listed in a racial description, and nothing indicates that they are racial abilities. (E.g. Nothing says they are added "in addition to any other racial spell-likes" or similar.) The same interpretation ("no") is also implied (but not stated) in the flavor text, where Magic in the Blood ...


3

By looking into the inner workings of PCGen, I have manage to cobble something together that seems to do the trick. However, this answer is in no way comprehensive, but meant to serve as a guide on how to patch your own homebrew stuff. For more information about working with Homebrew files, I suggest looking into the documentation (Help -> Documentation, ...


3

Fey Ancestry will give you advantage on saving throws against any spell, ability or device that would impose the Charmed condition on a failed save. Spells Since spells are the most frequent way of getting the Charmed condition, I thought I might pull out a list of the spells that would trigger Fey Ancestry (PHB, p. 211-289) : Charm Person (1st ...


2

The aasimar alternate racial trait scion of humanity can't grant access to human alternate racial traits Up front: Don't confuse race traits with racial traits. Human (and aasimar) race traits are what the aasimar now qualifies for because of the alternate racial trait scion of humanity. On the other hand, racial traits are those specific facets of the ...


2

That information is in the Players Handbook. Players are supposed to read it, to know how to play the game, and to be able to refer to it. Expecting players not to act upon that knowledge, or taking control of their characters to make them do pointless things, would make for very grumpy players. So assume it's common knowledge among adventurers, who need to ...


2

RAW: Yes Because Relentless Endurance requires that you hit 0 hitpoints to function, because wildshape has specific rules for hitting 0 hitpoints (meaning you can actually hit 0 in wildshape), and because your race feature still applies, you can use your Relentless Endurance to stay in wildshape once per long rest. This is no different from every other ...



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