Hot answers tagged railroading
14
I set a limited numbers of must, might and should rules for character creation. Those generally look like:
Your character must agree to do X — plot of the game. For example, work for Black Mesa, help NPC X, need work because of repayment on space ship, yadda, yadda…
Your character must have Y — linked to theme of the game. For example, be a known hero, ...
7
I generally start my campaigns with one or two "common thread" requirements that all the PCs must incorporate. I usually pick one Location thread and one Experience thread. For example, I might say that 'You must be living in X town at the start of the campaign' and 'You have suffered greatly at the hands of the evil Y Empire.'
These threads are mandatory, ...
6
It's often easier (and generates more interesting stories) if there's some pre-design criteria designed to link the characters. However, it's not necessary, you can do "random folks" games fine.
There's often some element of metagaming to them - most traditional D&D campaigns started with various different people in an inn and some guy shows up ...
3
In addition to the back-story requirements others have written about, a method I use is to have an inciting event where characters no matter their background are drawn together for story purposes. The tavern they all just happen to be in is attacked by a bandits (rather than them just forming an adventuring party) and only the party and one noble is left ...
1
Have you at all tried just letting the characters diplomatically sort things out in-game while putting them up against threats they cannot face alone and which prevent progress until they're defeated?
An example
There is one bridge leading onto the Isle of Muthadorn, a small island a stone's throw from the coast. Lately though an army of Gnolls, Bugbears, ...
1
This may be a bit "left field" but what about using a system that doesn't require the party to always be together (or even *gasp* be cooperative!) I've been playing Apocalypse World quite a bit lately, and we've had some very interesting PC vs PC conflict. Admittedly the game is a lot more story driven than D&D, and if you are really interested in the ...
1
I started my campaign with a huge Tournament that lasted several days and consisted of several events. People had to sign up in teams of four, so I started out by telling my players that they'd met through 'Participants Wanted'-posters on the capital market place and decided to form a team. It also had the benefit of forcing them to pick a team name that I ...
1
Railroading is fine, but I think it's best if you don't try to trick your players. Just be honest with them: "Hey, I spent a ton of time prepping this adventure and I think you'll enjoy it. So have fun & explore, but forgive me if I have to say something stupid or illogical to keep things on track."
We all enjoyed Half Life 2, and it's a completely ...
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