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20

The characters provoke opportunity attacks as normal, however the creature who's turn it is does not get an opportunity attack against the readied action A readied actionDDI is an immediate reaction to the triggering action, and so in this case takes places during the creature's turn. Opportunity actions DDI cannot be taken during your own turn.


20

No. Only damage dice are doubled - static modifiers like the +10 from Sharpshooter are unaffected by a critical hit. When you score a critical hit, you get to roll extra dice for the attack’s damage against the target. Roll all of the attack’s damage dice twice and add them together. Then add any relevant modifiers as normal. To speed up play, ...


19

This is outside the current scope of the playtest from what I've seen of it. That means that there is no rule to govern it. However, generally in D&D the kinds of simulation aspects you've asked about are governed by attack and damage penalties. In D&D 4e's math scheme, this would be modeled with a -2 penalty to attacks with no penalty to damage ...


19

Throw Anything with a Tower Shield At a guess, if you’re going with Throw Anything applied to a Tower Shield, you’re looking at probably 1d12 or 2d6, i.e. one of the larger, heavier weapons. The weight isn’t even close, but I don’t know that a Huge greataxe (3d6) or whatever is really a good match even though the weight is closest. ...


18

NPC Tactics If the monsters are intelligent, they may concentrate fire or rush the archer. Also mentioned by Dan B, melee-types might stand in front to block the rangers attacks. The monsters may have built fortifications, or choose defensive positions which make ranged attacks difficult. If the archer moves, he can't make take a full attack action. The ...


16

It's five single weapons. Because five shurikens cost one gold, you buy them in units of 5. But they are used singly.


16

Player Handbook Surprisingly, no. There is no such rule. although there is a rule titled "Ranged attacks in close combat", this is about a shooter that is involved in close combat and still wants to shoot. There is no direct penalty for shooting into an other close combat. The only rule applicable is Cover (PHB Page 196). Depending on who is where, your ...


15

No. There are no downsides at all (again provided the enemy doesn't have Mage Slayer or some other specific feature) to casting in melee if the spell does not have an attack roll. For all intents and purposes it's not an attack. There are several other rules that govern attacks that don't work with spells that don't have attack rolls. For instance, you ...


15

Answer: This is up to the DM and they should consider the party's intentions with the stuff. Various books provide an inconclusive answer due to inconsistent descriptions of the Styx and the ontology on if water stops being a river if it leaves the river. Fiendish Codex II: Tyrants of the Nine Hells says the following (p.39): Any living mortal who comes ...


15

Rapid Reload feat says: If you have selected this feat for hand crossbow or light crossbow, you may fire that weapon as many times in a full attack action as you could attack if you were using a bow. Rapid Shot feat says: You can get one extra attack per round with a ranged weapon. [...] You must use the full attack action to use this feat. ...


12

Be a cleric with Zen Archery This allows you to use Wisdom for your ranged attacks. Wisdom is also very important for your casting. By being a Zen Archery* Cleric, you get the best of both worlds - ranged attacks and full spell-casting, both using the same ability. And if you take the Elf Domain, you even get the feat Point Blank Shot for free. * find ...


12

No, not by the 5e rules as written. If you miss due to cover (half cover/-2 is standard for an intervening creature) or any other factor, you miss and there's no other consequences. However, this is a pretty common rule and/or house rule across the various editions of D&D. Second edition, in fact, just said that if you're firing into a melee then your ...


12

If I get hit by an arrow, javelin, throwing axe or something similar, does it stay sticking out of me? "Getting hit" is an ingame term for attacker success. It does not mean the weapon hit you in the narrative of the story and is now sticking out of your bleeding wound. The player handbook says: Hit points represent a combination of physical and ...


11

Complete Warrior introduced the Arrow Volley under Historical Tactics on page 124. Heroes of Battle's Volley of Arrows on pages 68-70 greatly expands these rules. But because both version requires at least 10 archers, PCs are more likely use the teamwork benefits Indirect Fire and Missile Volley on page 161 of the Player's Handbook 2.


11

Yes. The colossus slayer description uses the general term "weapon", and from the Weapons section in the PHB (page 146), melee and ranged weapons are considered weapons: Every weapon is classified as either melee or ranged. A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance. ...


10

A rogue with a high dex and a shortbow (great for those sneak attacks). Take feats such as point blank shot, many shot, shot on the run and precise shot. Not to mention a rogue played properly brings many skills to the table such as removing those pesky traps and locks. Talking your way out of a tight spot.


10

Yes. You automatically collect any thrown weapons after the encounter. You will probably want several of them just to make sure you can use them. I play a couple of heavy melee chars and they both carry about 5 javelins and have never run out. Of interest, if you pick up a magic javelin you will only need one. Magic thrown weapons return after they are ...


10

Crossing combustion and gunpowder with fire-based magical artifacts is tricky. If the concept was to sling the beads with a slingshot, it would be easier, but since you want to blast them of with igniting gunpowder, I would as a GM rule that the chance to activate them inside the gun-barrel would be too great.


10

Weapons function normally during attacks of opportunity Your +3 flaming short sword still deals fire damage during an attack of opportunity, and your foe will really regret drinking that potion when, during the attack of opportunity he provokes for chugging, you lop off his head with your +1 keen vorpal scimitar. In other words, using a weapon off-turn ...


10

d20SRD: Shooting or Throwing into a Melee If you shoot or throw a ranged weapon at a target engaged in melee with a friendly character, you take a –4 penalty on your attack roll. Two characters are engaged in melee if they are enemies of each other and either threatens the other. (An unconscious or otherwise immobilized character is not considered ...


10

That's your total attack modifier, which is added to your d20 roll. The Character Builder (and its associated character sheet viewer) automatically adds all relevant numbers for a power together and gives you the total, to allow for quick reference instead of having to add everything up manually every time. It can be customized to display values for a ...


9

You threaten all squares into which you can make a melee attack, so this usually is not a problem, because melee attacks don't usually get huge reach. Whenever some element in the game allows you to make AoOs with ranged attacks instead, they usually give you specifics about the working range. If they don't, you still threaten all squares into which you can ...


8

Note: RBA = ranged basic attack Being an RBA has no effect on how you use the power. Dragonfrost works exactly the way it seems like it would from looking at the power description: it's a ranged implement attack that targets 1 creature within range 10. Being an RBA does affect when you can use the power. There are a number of ways to grant yourself ...


8

To "deliver the spell through a ranged weapon attack", you have to actually make a ranged weapon attack. Making a ranged weapon attack expends ammunition appropriate to the weapon in use. You also get any other effects of the weapon attack, most notably the weapon's basic damage. The spell's effect is an add-on to that weapon attack, not a replacement.


8

Your assumption is indeed correct, the arrow does damage as though the bow was one size smaller.


8

Allies have, by default, absolutely no impact on ranged attacks against your enemies. If an attack targets one creature, it targets one creature, without hurting your allies in between. Area of effect attacks are a different matter. If the attack targets each creature (as opposed to each enemy) in the area, then your allies are targeted as well and must ...


8

This combination would not be any more viable then a regular sized projectile From the text on Shrink Item Objects changed by a shrink item spell can be returned to normal composition and size merely by tossing them onto any solid surface or by a word of command from the original caster. This shows that the item will only resize on a command word or ...


8

No, you can't load a hand crossbow while holding a shield. The errata added a new condition to the Ammunition property: Loading a one handed weapon requires a free hand. A hand holding a shield is not a free hand, so you can't load your hand crossbow while using a shield. And since you can't load your hand crossbow, you can't make multiple attacks.


8

The traditional way to stop a (melee) fighter from having a full attack is to not stand next to him. Monsters could use Spring Attack to attack and then move away without provoking, or they could attack and move away and accept the attack of opportunity (as it's less painful than taking the full attack would have been). Stopping an archer from having a ...


7

Heroes of Battle, p68 - Volley of Arrows section.



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