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20

The characters provoke opportunity attacks as normal, however the creature who's turn it is does not get an opportunity attack against the readied action A readied actionDDI is an immediate reaction to the triggering action, and so in this case takes places during the creature's turn. Opportunity actions DDI cannot be taken during your own turn.


20

No. Only damage dice are doubled - static modifiers like the +10 from Sharpshooter are unaffected by a critical hit. When you score a critical hit, you get to roll extra dice for the attack’s damage against the target. Roll all of the attack’s damage dice twice and add them together. Then add any relevant modifiers as normal. To speed up play, ...


19

This is outside the current scope of the playtest from what I've seen of it. That means that there is no rule to govern it. However, generally in D&D the kinds of simulation aspects you've asked about are governed by attack and damage penalties. In D&D 4e's math scheme, this would be modeled with a -2 penalty to attacks with no penalty to damage (...


19

Throw Anything with a Tower Shield At a guess, if you’re going with Throw Anything applied to a Tower Shield, you’re looking at probably 1d12 or 2d6, i.e. one of the larger, heavier weapons. The weight isn’t even close, but I don’t know that a Huge greataxe (3d6) or whatever is really a good match even though the weight is closest. ...


18

NPC Tactics If the monsters are intelligent, they may concentrate fire or rush the archer. Also mentioned by Dan B, melee-types might stand in front to block the rangers attacks. The monsters may have built fortifications, or choose defensive positions which make ranged attacks difficult. If the archer moves, he can't make take a full attack action. The ...


17

Yes There is nothing that prohibits this interaction. The ranged attacks made from Volley count as weapon attacks, so any of them can be used as the "trigger" for Horde Breaker. Note however that Horde Breaker allows you to do this only once on each of your turns, so you can't trigger it on each of the Volley attacks, but only on one. In your example, you ...


16

It's five single weapons. Because five shurikens cost one gold, you buy them in units of 5. But they are used singly.


16

No. There are no downsides at all (again provided the enemy doesn't have Mage Slayer or some other specific feature) to casting in melee if the spell does not have an attack roll. For all intents and purposes it's not an attack. There are several other rules that govern attacks that don't work with spells that don't have attack rolls. For instance, you ...


16

Player Handbook Surprisingly, no. There is no such rule. although there is a rule titled "Ranged attacks in close combat", this is about a shooter that is involved in close combat and still wants to shoot. There is no direct penalty for shooting into an other close combat. The only rule applicable is Cover (PHB Page 196). Depending on who is where, your ...


15

Answer: This is up to the DM and they should consider the party's intentions with the stuff. Various books provide an inconclusive answer due to inconsistent descriptions of the Styx and the ontology on if water stops being a river if it leaves the river. Fiendish Codex II: Tyrants of the Nine Hells says the following (p.39): Any living mortal who comes ...


15

Rapid Reload feat says: If you have selected this feat for hand crossbow or light crossbow, you may fire that weapon as many times in a full attack action as you could attack if you were using a bow. Rapid Shot feat says: You can get one extra attack per round with a ranged weapon. [...] You must use the full attack action to use this feat. ...


15

There are several benefits: Size a hand crossbow can be concealed, other crossbows not so much. Weight if the optional encumbrance rules are in use, the 2 pound difference between a hand and light crossbow can be significant. Style hand crossbows have it; other crossbows don't. Of course, if you only play characters that are only looking for mechanical ...


14

Use adamantine arrows to bypass appropriate damage reduction As you've noted, the primary purpose of the special material adamantine seems to be damaging objects, yet adamantine arrows are typically a lousy choice for, for example, destroying a dungeon wall. But that's not all the material's good for. The universal monster ability damage reduction says ...


14

There are a variety of reasons to use hand crossbows! Combat practicality. The Crossbow Expert feat grants that sweet Bonus Action shot with an already-loaded hand crossbow. Even without that, holding one in each hand means you aren't held down to the one-attack-per-round drawback the Heavy and Light crossbows suffer due to the Loading property. ...


12

Be a cleric with Zen Archery This allows you to use Wisdom for your ranged attacks. Wisdom is also very important for your casting. By being a Zen Archery* Cleric, you get the best of both worlds - ranged attacks and full spell-casting, both using the same ability. And if you take the Elf Domain, you even get the feat Point Blank Shot for free. * find ...


12

No, not by the 5e rules as written. If you miss due to cover (half cover/-2 is standard for an intervening creature) or any other factor, you miss and there's no other consequences. However, this is a pretty common rule and/or house rule across the various editions of D&D. Second edition, in fact, just said that if you're firing into a melee then your ...


12

If I get hit by an arrow, javelin, throwing axe or something similar, does it stay sticking out of me? "Getting hit" is an ingame term for attacker success. It does not mean the weapon hit you in the narrative of the story and is now sticking out of your bleeding wound. The player handbook says: Hit points represent a combination of physical and ...


12

As per the RAW, there is no explicit penalty for hitting a falling target. The DM is allowed to award advantage or disadvantage to any situation they think appropriate. It's worth noting that an experienced marksman likely wouldn't have much issues figuring out how to lead a target moving at constant speed and unable to effectively dodge. Very likely, the DM ...


12

There is not. Range in 5e is defined by the weapon and doesn't change with your stats.


11

Complete Warrior introduced the Arrow Volley under Historical Tactics on page 124. Heroes of Battle's Volley of Arrows on pages 68-70 greatly expands these rules. But because both version requires at least 10 archers, PCs are more likely use the teamwork benefits Indirect Fire and Missile Volley on page 161 of the Player's Handbook 2.


11

You threaten all squares into which you can make a melee attack, so this usually is not a problem, because melee attacks don't usually get huge reach. Whenever some element in the game allows you to make AoOs with ranged attacks instead, they usually give you specifics about the working range. If they don't, you still threaten all squares into which you can ...


11

Yes. The colossus slayer description uses the general term "weapon", and from the Weapons section in the PHB (page 146), melee and ranged weapons are considered weapons: Every weapon is classified as either melee or ranged. A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance.


11

The disconnect here is that you're thinking that the Hide action can hide your position, where “position” is in the modern tactical combat sense and means your general location. It can't. Hide only hides your person. So this is how your best-case example runs down: Cast Scorching Ray at distance Take hide action Become hidden enemies know exactly where ...


10

A rogue with a high dex and a shortbow (great for those sneak attacks). Take feats such as point blank shot, many shot, shot on the run and precise shot. Not to mention a rogue played properly brings many skills to the table such as removing those pesky traps and locks. Talking your way out of a tight spot.


10

Crossing combustion and gunpowder with fire-based magical artifacts is tricky. If the concept was to sling the beads with a slingshot, it would be easier, but since you want to blast them of with igniting gunpowder, I would as a GM rule that the chance to activate them inside the gun-barrel would be too great.


10

Yes. You automatically collect any thrown weapons after the encounter. You will probably want several of them just to make sure you can use them. I play a couple of heavy melee chars and they both carry about 5 javelins and have never run out. Of interest, if you pick up a magic javelin you will only need one. Magic thrown weapons return after they are ...


10

Weapons function normally during attacks of opportunity Your +3 flaming short sword still deals fire damage during an attack of opportunity, and your foe will really regret drinking that potion when, during the attack of opportunity he provokes for chugging, you lop off his head with your +1 keen vorpal scimitar. In other words, using a weapon off-turn ...


10

d20SRD: Shooting or Throwing into a Melee If you shoot or throw a ranged weapon at a target engaged in melee with a friendly character, you take a –4 penalty on your attack roll. Two characters are engaged in melee if they are enemies of each other and either threatens the other. (An unconscious or otherwise immobilized character is not considered ...


10

That's your total attack modifier, which is added to your d20 roll. The Character Builder (and its associated character sheet viewer) automatically adds all relevant numbers for a power together and gives you the total, to allow for quick reference instead of having to add everything up manually every time. It can be customized to display values for a ...


10

No, it's not broken. The two points you highlight make sense and work like the following, but they're still only part of the story: Advantage for the attacker in the dark means “I, the target, have no way to notice when and where from I am attacked, which makes it harder to avoid.” Disadvantage for the attacker in the dark means “I, the attacker, cannot ...



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