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20

The characters provoke opportunity attacks as normal, however the creature who's turn it is does not get an opportunity attack against the readied action A readied actionDDI is an immediate reaction to the triggering action, and so in this case takes places during the creature's turn. Opportunity actions DDI cannot be taken during your own turn.


19

This is outside the current scope of the playtest from what I've seen of it. That means that there is no rule to govern it. However, generally in D&D the kinds of simulation aspects you've asked about are governed by attack and damage penalties. In D&D 4e's math scheme, this would be modeled with a -2 penalty to attacks with no penalty to damage ...


19

Throw Anything with a Tower Shield At a guess, if you’re going with Throw Anything applied to a Tower Shield, you’re looking at probably 1d12 or 2d6, i.e. one of the larger, heavier weapons. The weight isn’t even close, but I don’t know that a Huge greataxe (3d6) or whatever is really a good match even though the weight is closest. ...


16

It's five single weapons. Because five shurikens cost one gold, you buy them in units of 5. But they are used singly.


13

No. There are no downsides at all (again provided the enemy doesn't have Mage Slayer or some other specific feature) to casting in melee if the spell does not have an attack roll. For all intents and purposes it's not an attack. There are several other rules that govern attacks that don't work with spells that don't have attack rolls. For instance, you ...


13

Player Handbook Surprisingly, no. There is no such rule. although there is a rule titled "Ranged attacks in close combat", this is about a shooter that is involved in close combat and still wants to shoot. There is no direct penalty for shooting into an other close combat. The only rule applicable is Cover (PHB Page 196). Depending on who is where, your ...


13

No, not by the 5e rules as written. If you miss due to cover (half cover/-2 is standard for an intervening creature) or any other factor, you miss and there's no other consequences. However, this is a pretty common rule and/or house rule across the various editions of D&D. Second edition, in fact, just said that if you're firing into a melee then your ...


13

Answer: This is up to the DM and they should consider the party's intentions with the stuff. Various books provide an inconclusive answer due to inconsistent descriptions of the Styx and the ontology on if water stops being a river if it leaves the river. Fiendish Codex II: Tyrants of the Nine Hells says the following (p.39): Any living mortal who comes ...


13

Rapid Reload feat says: If you have selected this feat for hand crossbow or light crossbow, you may fire that weapon as many times in a full attack action as you could attack if you were using a bow. Rapid Shot feat says: You can get one extra attack per round with a ranged weapon. [...] You must use the full attack action to use this feat. ...


12

Be a cleric with Zen Archery This allows you to use Wisdom for your ranged attacks. Wisdom is also very important for your casting. By being a Zen Archery* Cleric, you get the best of both worlds - ranged attacks and full spell-casting, both using the same ability. And if you take the Elf Domain, you even get the feat Point Blank Shot for free. * find ...


11

Complete Warrior introduced the Arrow Volley under Historical Tactics on page 124. Heroes of Battle's Volley of Arrows on pages 68-70 greatly expands these rules. But because both version requires at least 10 archers, PCs are more likely use the teamwork benefits Indirect Fire and Missile Volley on page 161 of the Player's Handbook 2.


10

A rogue with a high dex and a shortbow (great for those sneak attacks). Take feats such as point blank shot, many shot, shot on the run and precise shot. Not to mention a rogue played properly brings many skills to the table such as removing those pesky traps and locks. Talking your way out of a tight spot.


10

Crossing combustion and gunpowder with fire-based magical artifacts is tricky. If the concept was to sling the beads with a slingshot, it would be easier, but since you want to blast them of with igniting gunpowder, I would as a GM rule that the chance to activate them inside the gun-barrel would be too great.


10

Yes. You automatically collect any thrown weapons after the encounter. You will probably want several of them just to make sure you can use them. I play a couple of heavy melee chars and they both carry about 5 javelins and have never run out. Of interest, if you pick up a magic javelin you will only need one. Magic thrown weapons return after they are ...


9

You threaten all squares into which you can make a melee attack, so this usually is not a problem, because melee attacks don't usually get huge reach. Whenever some element in the game allows you to make AoOs with ranged attacks instead, they usually give you specifics about the working range. If they don't, you still threaten all squares into which you can ...


9

Weapons function normally during attacks of opportunity Your +3 flaming short sword still deals fire damage during an attack of opportunity, and your foe will really regret drinking that potion when, during the attack of opportunity he provokes for chugging, you lop off his head with your +1 keen vorpal scimitar. In other words, using a weapon off-turn ...


8

Note: RBA = ranged basic attack Being an RBA has no effect on how you use the power. Dragonfrost works exactly the way it seems like it would from looking at the power description: it's a ranged implement attack that targets 1 creature within range 10. Being an RBA does affect when you can use the power. There are a number of ways to grant yourself ...


8

Your assumption is indeed correct, the arrow does damage as though the bow was one size smaller.


8

Allies have, by default, absolutely no impact on ranged attacks against your enemies. If an attack targets one creature, it targets one creature, without hurting your allies in between. Area of effect attacks are a different matter. If the attack targets each creature (as opposed to each enemy) in the area, then your allies are targeted as well and must ...


8

No, you can't load a hand crossbow while holding a shield. The errata added a new condition to the Ammunition property: Loading a one handed weapon requires a free hand. A hand holding a shield is not a free hand, so you can't load your hand crossbow while using a shield. And since you can't load your hand crossbow, you can't make multiple attacks.


7

EDIT: Answer completely re-worked on June 5; some comments may no longer apply. This comes down to two issues. Issue One: What actually causes the detonation? The magic item says the beads detonate when exposed to magical fire or "when thrown". What is it about being thrown that allows them to detonate? Most likely the impact is the trigger that causes ...


7

Heroes of Battle, p68 - Volley of Arrows section.


7

Never miss is hard to come by, but you can get quite a good attack at your level. Attributes For an Archer Ranger there is no reason not to put 18 before racial modifiers on Dex. If you are sure you never reach level 14, 17 is sufficient. Increase it every chance you get. Attack: 6(half level) + 5(attributes) = 11 Race Take any race that gives a Dex ...


7

No, there are no penalties. There's no place in the rules I can really quote here, because it simply isn't considered. The assumption is that if you both move and attack, your movement does not interfere with the attack. There are no combat modifiers related to movement, and it isn't mentioned under either the movement rules or the general combat rules ...


7

For Pathfinder, as mentioned in the comments above, Crossbow Mastery is pretty useful. Otherwise, as far as feats go, you've got 'em covered. The Far Shot feat will turn the -2 range increment penalties into -1, which can be very useful to shoot from long range. Here's where some cheese comes in-- when you take a 1-level dip in Rogue with the Sniper ...


6

There are no rules for this, but there is a lot reasons to use some best guessing to handle it. Since 4e is a miniatures based system, I note the direction and type of missile used. If it is hand-throw I figure that it travels the same distance beyond the target that it was thrown to get to the target. This gives me a simple way of tracking without ...


6

Play a Warlock You'll be going after a blaster archetype from the optimization thread here. As a point of order, there is no difference between high accuracy and low damage versus low accuracy and high damage within the bounds you are talking about. Inasmuch as accuracy is a multiplier applied to damage, the trade of accuracy for damage is purely cosmetic. ...


6

To "deliver the spell through a ranged weapon attack", you have to actually make a ranged weapon attack. Making a ranged weapon attack expends ammunition appropriate to the weapon in use. You also get any other effects of the weapon attack, most notably the weapon's basic damage. The spell's effect is an add-on to that weapon attack, not a replacement.


6

So to be more clear - without a special ability of some sort, missile weapons do not threaten opponents and can not be used to make attacks of opportunity. Only melee weapons do and can. This "light is shed" by reading the rules, which say Making an Attack of Opportunity An attack of opportunity is a single melee attack, and most characters can ...


6

Yes its called a Laser Cleric Laser Cleric is a build for the 4e Cleric(Templar) class focused on making ranged, radiant attacks and handing out buffs to allies and debuffs to enemies. You choose holy symbol implement powers and can pretty much avoid making any melee attacks at all. Wisdom is your primary stat, charisma gets a boost for some rider effects. ...



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