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19

This is outside the current scope of the playtest from what I've seen of it. That means that there is no rule to govern it. However, generally in D&D the kinds of simulation aspects you've asked about are governed by attack and damage penalties. In D&D 4e's math scheme, this would be modeled with a -2 penalty to attacks with no penalty to damage ...


17

The characters provoke opportunity attacks as normal, however the creature who's turn it is does not get an opportunity attack against the readied action A readied actionDDI is an immediate reaction to the triggering action, and so in this case takes places during the creature's turn. Opportunity actions DDI cannot be taken during your own turn.


17

Throw Anything with a Tower Shield At a guess, if you’re going with Throw Anything applied to a Tower Shield, you’re looking at probably 1d12 or 2d6, i.e. one of the larger, heavier weapons. The weight isn’t even close, but I don’t know that a Huge greataxe (3d6) or whatever is really a good match even though the weight is closest. ...


16

It's five single weapons. Because five shurikens cost one gold, you buy them in units of 5. But they are used singly.


10

Yes. You automatically collect any thrown weapons after the encounter. You will probably want several of them just to make sure you can use them. I play a couple of heavy melee chars and they both carry about 5 javelins and have never run out. Of interest, if you pick up a magic javelin you will only need one. Magic thrown weapons return after they are ...


10

Crossing combustion and gunpowder with fire-based magical artifacts is tricky. If the concept was to sling the beads with a slingshot, it would be easier, but since you want to blast them of with igniting gunpowder, I would as a GM rule that the chance to activate them inside the gun-barrel would be too great.


10

Complete Warrior introduced the Arrow Volley under Historical Tactics on page 124. Heroes of Battle's Volley of Arrows on pages 68-70 greatly expands these rules. But because both version requires at least 10 archers, PCs are more likely use the teamwork benefits Indirect Fire and Missile Volley on page 161 of the Player's Handbook 2.


9

You threaten all squares into which you can make a melee attack, so this usually is not a problem, because melee attacks don't usually get huge reach. Whenever some element in the game allows you to make AoOs with ranged attacks instead, they usually give you specifics about the working range. If they don't, you still threaten all squares into which you can ...


8

Note: RBA = ranged basic attack Being an RBA has no effect on how you use the power. Dragonfrost works exactly the way it seems like it would from looking at the power description: it's a ranged implement attack that targets 1 creature within range 10. Being an RBA does affect when you can use the power. There are a number of ways to grant yourself ...


8

Your assumption is indeed correct, the arrow does damage as though the bow was one size smaller.


7

Heroes of Battle, p68 - Volley of Arrows section.


7

EDIT: Answer completely re-worked on June 5; some comments may no longer apply. This comes down to two issues. Issue One: What actually causes the detonation? The magic item says the beads detonate when exposed to magical fire or "when thrown". What is it about being thrown that allows them to detonate? Most likely the impact is the trigger that causes ...


7

No, there are no penalties. There's no place in the rules I can really quote here, because it simply isn't considered. The assumption is that if you both move and attack, your movement does not interfere with the attack. There are no combat modifiers related to movement, and it isn't mentioned under either the movement rules or the general combat rules ...


6

There are no rules for this, but there is a lot reasons to use some best guessing to handle it. Since 4e is a miniatures based system, I note the direction and type of missile used. If it is hand-throw I figure that it travels the same distance beyond the target that it was thrown to get to the target. This gives me a simple way of tracking without ...


6

Play a Warlock You'll be going after a blaster archetype from the optimization thread here. As a point of order, there is no difference between high accuracy and low damage versus low accuracy and high damage within the bounds you are talking about. Inasmuch as accuracy is a multiplier applied to damage, the trade of accuracy for damage is purely cosmetic. ...


6

To "deliver the spell through a ranged weapon attack", you have to actually make a ranged weapon attack. Making a ranged weapon attack expends ammunition appropriate to the weapon in use. You also get any other effects of the weapon attack, most notably the weapon's basic damage. The spell's effect is an add-on to that weapon attack, not a replacement.


6

So to be more clear - without a special ability of some sort, missile weapons do not threaten opponents and can not be used to make attacks of opportunity. Only melee weapons do and can. This "light is shed" by reading the rules, which say Making an Attack of Opportunity An attack of opportunity is a single melee attack, and most characters can ...


6

Never miss is hard to come by, but you can get quite a good attack at your level. Attributes For an Archer Ranger there is no reason not to put 18 before racial modifiers on Dex. If you are sure you never reach level 14, 17 is sufficient. Increase it every chance you get. Attack: 6(half level) + 5(attributes) = 11 Race Take any race that gives a Dex ...


6

For Pathfinder, as mentioned in the comments above, Crossbow Mastery is pretty useful. Otherwise, as far as feats go, you've got 'em covered. The Far Shot feat will turn the -2 range increment penalties into -1, which can be very useful to shoot from long range. Here's where some cheese comes in-- when you take a 1-level dip in Rogue with the Sniper ...


6

Yes its called a Laser Cleric Laser Cleric is a build for the 4e Cleric(Templar) class focused on making ranged, radiant attacks and handing out buffs to allies and debuffs to enemies. You choose holy symbol implement powers and can pretty much avoid making any melee attacks at all. Wisdom is your primary stat, charisma gets a boost for some rider effects. ...


5

I'd say that while disadvantage is a good place to start, there are a few considerations that would change the potential results in ways that could be more fun. I don't think over-the-top physics-yness is necessary, more just some common sense and some extrapolation of existing mechanics. First, can the fighter see the target? Water's pretty good at hiding ...


5

A ranged attack is any power which has a ranged keyword. First: The shield of deflection*: Property: You gain resist 2 to all damage from ranged attacks and area attacks. As per the ruling on magic missile, there is a headache inducing thread** as to what constitutes an attack, or attack power. For purposes of the shield, if it has "ranged" or ...


5

Most sources of bonus damage apply to both arrows Pathfinder is actually much better about indicating what is and is not precision damage than its predecessor. The rogue's and ninja's sneak attack, as well as the bonus damage from the Shadow Strike and Precision Strike feats (both in the APG), are specifically called out as precision damage. You can ...


5

Ranged weapons don't actually allow a creature to take attacks of opportunity. To provoke an attack of opportunity for movement, a creature has to move out of a threatened square. Without a special ability, ranged weapon users don't threaten squares outside of their normal melee range. If a creature is holding a ranged weapon and no melee weapon (remember, ...


4

Given that we are optimizing maximal DPR: Stats, pre-racial: STR 10 CON 10 DEX 11 INT 14 WIS 8 CHA 18 A 20 charisma is necessary for a maximum DPR for +1 to accuracy and damage. 13 dex, not 15, cause we're using it to qualify for feats. Int is nice, but secondary and doesn't govern damage. Ignore the hand crossbow. Completely. Grab yourself a dagger if ...


4

If the normal usage of the ranged attack would provoke an opportunity attack then the readied action would do the same when triggered. As a D.M. I would rule that the O.A. would only happen if you use the attack. So if the burrowing creature never appears in the round, you wouldn't use the attack, there for no O.A. triggered. As for the actual creature ...


4

No, they do not. Mundane thrown weapons do not return to your hand like magic ones do. A ki focus does not make the weapon you throw magic; it merely adds its enhancement bonus to your attack and damage rolls (and you get its critical hit effects, properties etc). You also technically need one dagger/hammer/javelin/etc. for each target of each attack for ...


4

Not really. Most things work normally, except for the issues that the articles in the other answer mentioned. The primary one of those being that you can't take full round actions if you have a minimum forward speed (aka: average/poor/clumsy maneuverability and do not have Hover). Beyond that, flying is considered movement, so for combat purposes it's ...


4

On the Failure of Travel Devotion The Travel Devotion feat seems like an answer to the problems with Skirmish - swift action to get an extra move action per round for a minute? Fantastic. However, there is a problem. It's only 1/day, and the only way to get more uses is to be a Cleric. Why not be a Cleric? Clerics are great! They can even trade out ...


3

The Withdraw action is a special action but doesn't actually require that you move a full double move - it merely means that you withdraw from the combat (and mechanically that the first 5' you leave you leave in a way that does not provoke attacks of opportunity. You can then move as much or as little as you want after that first 5' of movement and you do ...



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