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2

Reading the rules in a strictly literal sense, I don't think it actually counts anything as a true grapple. Make a ranged attack against a foe that has something you can pin (clothes, armour, bags) and something to pin it to (nearby perpendicular surface). If you hit, you roll an opposed grapple check. Yes, while this uses the rules from grappling, it does ...


3

Because they're one-handed, you can carry a loaded one and get one shot off without worrying about loading. This makes it a handy backup weapon for someone who normally uses a single melee weapon and no shield.


15

There are several benefits: Size a hand crossbow can be concealed, other crossbows not so much. Weight if the optional encumbrance rules are in use, the 2 pound difference between a hand and light crossbow can be significant. Style hand crossbows have it; other crossbows don't. Of course, if you only play characters that are only looking for mechanical ...


14

There are a variety of reasons to use hand crossbows! Combat practicality. The Crossbow Expert feat grants that sweet Bonus Action shot with an already-loaded hand crossbow. Even without that, holding one in each hand means you aren't held down to the one-attack-per-round drawback the Heavy and Light crossbows suffer due to the Loading property. ...


1

As others have pointed out, the primary purpose of Adamantine weapons is to overcome DR X/Adamantine. Regardless, there are plenty of examples where a melee attack is not suitable for damaging an object, and a ranged attack is needed. Because the damage is halved, the hardness of a material can reduce your damage by such a significant amount, so overcoming ...


14

Use adamantine arrows to bypass appropriate damage reduction As you've noted, the primary purpose of the special material adamantine seems to be damaging objects, yet adamantine arrows are typically a lousy choice for, for example, destroying a dungeon wall. But that's not all the material's good for. The universal monster ability damage reduction says ...


5

Some creatures have damage reduction which can only be pierced by adamantine weapons. One example is the flesh golem which has "DR 5/adamantine".



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