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68

Yeah, Handle Animal is Borked You've accidentally run into something that Optimizers have intentionally used to break world optimization records. Handle Animal has no real limit except the DCs required to train beasts, and finding some way to stop the beast from killing you in the meantime. With Charm Animal and the like, it becomes very possible for a ...


47

There are a few things you're probably glossing over that should be making this circus-collecting way harder than it has been. First, influencing an animal using Wild Empathy requires a whole minute of interaction and study, as this is the animal equivalent of Diplomacy. That can't normally be done during combat! (Incidentally, intelligent magical beasts ...


30

A barbarian could trivially have a higher attack bonus. A fighter could too, but probably won't because there are better things he can do with his feats. And both will do more damage when they do hit. This is a perfectly average character, taking the feats that are expected of him. He's somewhat better, at this level, then some other classes might be, but ...


29

Yes, if your DM thinks a panther has the right anatomy. The gnome is Small (PHB 37) and the panther Medium (PHB 308). The relevant rule says: A willing creature that is at least one size larger than you and that has an appropriate anatomy can serve as a mount (PHB 198) Your ranger's animal companion is certainly willing. It does depend on whether your ...


23

Yes they do: Elf Blood: Half-elves count as both elves and humans for any effect related to race. -PRD Half-Elf Racial Traits


21

The DM and player can decide this together, and it'll differ based on the character of your game Rules as written, there is no requirement to wait, or to be anywhere in particular, when the companion is granted. (This is true for abilities granted at levelling up in general, e.g. knowing new spells, or having an ability you didn't have yesterday.) In more ...


19

Well, there are a couple of things you can do. First of all, keep in mind that a strict reading of the power suggests that the enemy must be within 5 squares before moving closer, but I admit that there is some room for interpretation. Second, keep in mind that this is an immediate reaction and therefore the ranger only gets to make one of these attacks in ...


18

Absolutely nothing. The ranger class has no alignment requirements and no aligned class features. There is no such thing as an ex-ranger; they cannot “fall.” They aren’t even banned from using spells of conflicting alignments, the way clerics are.1 Using aligned spells is an aligned act, but in most cases a minor one and would only shift alignment over ...


17

Beastmaster is a bit of a trap The Hunter Archetype incorporates both the Hordebreaker and Giantslayer archetypes from the playtest into itself, letting players pick and choose their features as they level. Either way you build is a strong choice and the Hunter gets Volley or Whirlwind at lvl 11 which really ups their ability to deal damage to multiple ...


13

The best way I have found, within 3.5, to handle the very sudden and abrupt changes that occur on level-up is to prepare for them ahead of time. Have the ranger adopt an animal, or have an animal start to follow the party, or otherwise introduce the future companion prior to level-up. This gives the ranger an opportunity to gain the animal’s trust and begin ...


13

Those are your stats when using the Power Attack feat. You are correct: your normal to hit and damage would be +5/2d6+6; but if you use Power Attack with a two-handed weapon, you trade a -1 to hit for a +3 to damage. Try checking the Power Attack feat usage in Hero Lab to see a change into your attack stats. Note: pathfinder's Power Attack is better than ...


11

I can't check on it from work, but this post (about Baldur's Gate, of all things...) seems to confirm that, although the PHB does technically allow ranger/druids, it was only in the Complete expansions that the alignment conflict was corrected. The post also implies this requires a Neutral Good alignment. Turns out the information about this combination is ...


11

Preliminary research indicates that no one has statted up a fox for 5e yet. In lieu of actual monster creation rules which should be present in the DMG, here's the best I can offer, a reasonable conversion from the cat and panther. Without doing a ton of research into foxes, and simply thinking about the iconic images of foxes, we think about them being ...


11

Yes, a Ranger can gain additional spells added to their spell list in a Pathfinder only game. The following are only examples I could find, I'm sure there are more. Mystic Past Life (Samsaran Alternate Racial Trait, Advanced Race Guide) - Allows you to add 1 + your caster attribute modifier spells to your class's list, must be the same type i.e divine must ...


10

There is one part of the question that isn't clear and is not addressed by SevenSidedDie: Can you choose to not activate an immediate reaction on the first occurrence of a trigger? Immediate Actions are Choices Since Immediate Actions are a choice, you can always choose to not activate a power on a trigger. If you choose not to, then you cannot use that ...


10

If the attack did not kill the target outright, it just means that the arrow did not really penetrate anything vital. With a head tightly packed with quite vital stuff, this may mean that the arrow just grazed the skull, or gave the target an ear piercing. It hurts and bleeds a lot, it dazes the target, but it isn't fatal. A helmet has its weak spots as ...


10

RAW answer: The damage bonus is granted regardless the Ranger's knowledge of the creature's identity. PHB 1 (p. 47 says the following): At 1st level, a ranger may select a type of creature from among those given on Table 3–14: Ranger Favored Enemies. Due to his extensive study on his chosen type of foe and training in the proper techniques for combating ...


9

No, it has to be a new creature type from that table. At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger may select an additional favored enemy from those given on the table. — d20 SRD You can't pick an "additional" one by picking the same one. To add a type, it has to be new.


9

Well, the way I reckon it, a third level Beast Master ranger has a proficiency bonus of +2, and assuming a 16 STR would attack at +5 for say 1d8+3 or 1d10+3 damage depending on weapon. A third level Beast Master ranger that has e.g. a Wolf, adds his +2 proficiency bonus to its attack and damage, so its normal +4/7(2d4+2) attack becomes +6/9(2d4+4), which is ...


9

The basic Fighting Style features seem reasonably powerful as second-level abilities, and the Hunter archetype has a lot of options that are quite strong (with Colossus Slayer probably being an easy favorite, and Escape the Horde being nice for combat mobility). The spells are pretty good too — it's easy to escape notice, but a minor version of Arcane Archer ...


9

No, it is only spells listed on the Ranger spell list. A Ranger typically learns these spells in a manner similar to druids in that they are essentially communing with nature to gain influence over it. A Ranger's spell list is limited because casting spells is not their forte. They are first and foremost warriors and trackers. The spellcasting is ...


9

That is a lot of questions, actually. Fly PFSRD on the matter: You generally need only make a Fly check when you are attempting a complex maneuver. Without making a check, a flying creature can remain flying at the end of its turn so long as it moves a distance greater than half its speed. The complex maneuver table there lists the actions possible ...


8

You seem to have some confusion to the point of not having read the 3.5e player's handbook? The 3.5e ranger class can select a combat style at second level. One of those two styles gets you the equivalent of the two-weapon fighting feat for free without having to meet prereqs. There is no Ambidexterity feat in 3.5e. So yes, at second level, IF you select ...


8

Seems Legit Taking a level of rogue (knife master and scout archetypes) and then a level of ranger (trapper and freebooter archetypes) is a legitimate combination. None of the archetype abilities replace other archetype abilities. Obviously, campaigns vary, so confirm the viability and availability with the DM, but this is mechanically sound. There's ...


8

Skilled Companion gives one ally a bonus. They could have written it better. Your confusion is 100% justified. It is quite confusing that the target line says "one ally", and the effect says "any ally" rather than referring to your target. It's reasonable to wonder if that would actually mean this power affects every ally - because you're right, it would ...


8

Your assumption is correct. There is no reason why being a Ranger's Animal Companion would cause a mount to forget or ignore its training. The quote you've included contains the key piece of information here: You can control a mount only if it has been trained to accept a rider. So Dash, Disengage, and Dodge are things it has been trained to do when a ...


8

In a word: Yes. While it may be fairly well-accepted (though debatable) that a Beast Master Ranger is weaker than a Hunter Ranger, allowing the beast to attack freely swings things wildly in the other direction. For the purposes of demonstration, I'll be using a basic Longbow Ranger, taking the Archery fighting style, starting with 16 dexterity, and taking ...


8

From the SRD entry on Animal Companions: Animal Companion Basics: Use the base statistics for a creature of the companion’s kind, but make the following changes. [...] Bonus HD: [...] An animal companion gains additional skill points and feats for bonus HD as normal for advancing a monster’s Hit Dice. So, they start with the skills listed in ...


7

Basically, your companion would act on your turn, much like conjurations and I believe summons. I briefly had one in my campaign and during his turn, the beastmaster would take move actions along with the companion (counting as a single move action) and he would activate powers that allowed the ranger and companion to attack as one (usually these were two ...


7

Technically, you have to use your action to tell your companion to do anything except move. From the PHB, page 93: On your turn, you can verbally command the beast where to move (no action required by you). You can use your action to verbally command it to take the Attack, Dash, Disengage, Dodge, or Help action. It says nothing about the animal ...



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