Hot answers tagged

83

Yeah, Handle Animal is Borked You've accidentally run into something that Optimizers have intentionally used to break world optimization records. Handle Animal has no real limit except the DCs required to train beasts, and finding some way to stop the beast from killing you in the meantime. With Charm Animal and the like, it becomes very possible for a ...


58

There are a few things you're probably glossing over that should be making this circus-collecting way harder than it has been. First, influencing an animal using Wild Empathy requires a whole minute of interaction and study, as this is the animal equivalent of Diplomacy. That can't normally be done during combat! (Incidentally, intelligent magical beasts ...


40

If that's the way they want to roleplay their character than why not let them? Why does it matter to you (or anyone else) if they don't "hate" their Favoured Enemy? The PHB says: you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy (pg. 91). Nothing in there says anything about them having to hate ...


36

A barbarian could trivially have a higher attack bonus. A fighter could too, but probably won't because there are better things he can do with his feats. And both will do more damage when they do hit. This is a perfectly average character, taking the feats that are expected of him. He's somewhat better, at this level, then some other classes might be, but ...


33

Yes, if your DM thinks a panther has the right anatomy. The gnome is Small (PHB 37) and the panther Medium (PHB 308). The relevant rule says: A willing creature that is at least one size larger than you and that has an appropriate anatomy can serve as a mount (PHB 198) Your ranger's animal companion is certainly willing. It does depend on whether your ...


27

In the PHB pg 164 it gives you the multiclass table for what proficiencies you gain once you place 1 level into Druid (or any other class). Note on this table it also reminds you that Druids will NOT wear any armor or use any shields made of metal, just like it does in the Druid section earlier in the book. Thus your answer becomes: No, you may not wear ...


25

Yes they do: Elf Blood: Half-elves count as both elves and humans for any effect related to race. -PRD Half-Elf Racial Traits


24

Firstly, the Ranger proficiencies say "Simple weapons, martial weapons". If you look at the Weapons table, you can see that each category has both melee and ranged weapons in it. The Ranger has every weapon in both categories, regardless of whether it is melee or ranged. Secondly, the Fighter proficiencies use exactly the same wording as the Ranger ...


21

The DM and player can decide this together, and it'll differ based on the character of your game Rules as written, there is no requirement to wait, or to be anywhere in particular, when the companion is granted. (This is true for abilities granted at levelling up in general, e.g. knowing new spells, or having an ability you didn't have yesterday.) In more "...


20

You trigger the effect of this spell once. The next time you hit a creature with a ranged weapon attack before the spell ends, this spell creates a rain of thorns that sprouts from your ranged weapon or ammunition. Just as the spell text says, this will trigger the next time you hit a creature with a weapon attack. Not every time you hit a creature ...


19

Well, there are a couple of things you can do. First of all, keep in mind that a strict reading of the power suggests that the enemy must be within 5 squares before moving closer, but I admit that there is some room for interpretation. Second, keep in mind that this is an immediate reaction and therefore the ranger only gets to make one of these attacks in ...


18

Beastmaster is a bit of a trap The Hunter Archetype incorporates both the Hordebreaker and Giantslayer archetypes from the playtest into itself, letting players pick and choose their features as they level. Either way you build is a strong choice and the Hunter gets Volley or Whirlwind at lvl 11 which really ups their ability to deal damage to multiple ...


18

Absolutely nothing. The ranger class has no alignment requirements and no aligned class features. There is no such thing as an ex-ranger; they cannot “fall.” They aren’t even banned from using spells of conflicting alignments, the way clerics are.1 Using aligned spells is an aligned act, but in most cases a minor one and would only shift alignment over ...


17

Yes There is nothing that prohibits this interaction. The ranged attacks made from Volley count as weapon attacks, so any of them can be used as the "trigger" for Horde Breaker. Note however that Horde Breaker allows you to do this only once on each of your turns, so you can't trigger it on each of the Volley attacks, but only on one. In your example, you ...


16

Yes See pp. 173-174 of the PHB, specifically the delineation of the "three main rolls of the game--the ability check, the saving throw, and the attack roll" and the following description of skills: Each ability covers a broad range of capabilities, including skills that a character or a monster can be proficient in. [Emphasis added.] Any History check ...


16

Unless your DM explicitly creates houserules that allow you to make your companion into a familiar, no, there is no way to do this. The Find Familiar spell lets a wizard gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea ...


15

The best way I have found, within 3.5, to handle the very sudden and abrupt changes that occur on level-up is to prepare for them ahead of time. Have the ranger adopt an animal, or have an animal start to follow the party, or otherwise introduce the future companion prior to level-up. This gives the ranger an opportunity to gain the animal’s trust and begin ...


15

The 3rd level ability allows a Beast Master Ranger to "Choose a beast that is no larger than medium and has a challenge rating of 1/4 or lower" and "If the beast dies, you can obtain another one ..." "Another one" means the same type of beast as the first i.e. no larger than Medium with CR 1/4 or less. As an aside: the Beast Master Ranger is a relatively ...


14

Those are your stats when using the Power Attack feat. You are correct: your normal to hit and damage would be +5/2d6+6; but if you use Power Attack with a two-handed weapon, you trade a -1 to hit for a +3 to damage. Try checking the Power Attack feat usage in Hero Lab to see a change into your attack stats. Note: pathfinder's Power Attack is better than ...


12

I can't check on it from work, but this post (about Baldur's Gate, of all things...) seems to confirm that, although the PHB does technically allow ranger/druids, it was only in the Complete expansions that the alignment conflict was corrected. The post also implies this requires a Neutral Good alignment. Turns out the information about this combination is ...


12

Yes, a Ranger can gain additional spells added to their spell list in a Pathfinder only game. The following are only examples I could find, I'm sure there are more. Mystic Past Life (Samsaran Alternate Racial Trait, Advanced Race Guide) - Allows you to add 1 + your caster attribute modifier spells to your class's list, must be the same type i.e divine must ...


12

If the attack did not kill the target outright, it just means that the arrow did not really penetrate anything vital. With a head tightly packed with quite vital stuff, this may mean that the arrow just grazed the skull, or gave the target an ear piercing. It hurts and bleeds a lot, it dazes the target, but it isn't fatal. A helmet has its weak spots as ...


12

That is a lot of questions, actually. Fly PFSRD on the matter: You generally need only make a Fly check when you are attempting a complex maneuver. Without making a check, a flying creature can remain flying at the end of its turn so long as it moves a distance greater than half its speed. The complex maneuver table there lists the actions possible (...


12

Your assumption is correct. There is no reason why being a Ranger's Animal Companion would cause a mount to forget or ignore its training. The quote you've included contains the key piece of information here: You can control a mount only if it has been trained to accept a rider. So Dash, Disengage, and Dodge are things it has been trained to do when a ...


12

In a word: Yes. While it may be fairly well-accepted (though debatable) that a Beast Master Ranger is weaker than a Hunter Ranger, allowing the beast to attack freely swings things wildly in the other direction. For the purposes of demonstration, I'll be using a basic Longbow Ranger, taking the Archery fighting style, starting with 16 dexterity, and taking ...


11

Preliminary research indicates that no one has statted up a fox for 5e yet. In lieu of actual monster creation rules which should be present in the DMG, here's the best I can offer, a reasonable conversion from the cat and panther. Without doing a ton of research into foxes, and simply thinking about the iconic images of foxes, we think about them being ...


11

RAW answer: The damage bonus is granted regardless the Ranger's knowledge of the creature's identity. PHB 1 (p. 47 says the following): At 1st level, a ranger may select a type of creature from among those given on Table 3–14: Ranger Favored Enemies. Due to his extensive study on his chosen type of foe and training in the proper techniques for combating ...


11

So, first up, we need to make something clear: The (capital A) Attack action is a specific action defined on page 192 of the PHB. It lets you make a (lowercase a) attack, or multiple (lowercase a) attacks if you have the Extra Attack class feature. Volley is a specific action that lets you make as many (lowercase a) attacks as there are creatures within 10 ...


11

Yes. The colossus slayer description uses the general term "weapon", and from the Weapons section in the PHB (page 146), melee and ranged weapons are considered weapons: Every weapon is classified as either melee or ranged. A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance.


11

They can cast any spells on the appropriate spell list, they do not have a specific number of spells known. Ranger A ranger may prepare and cast any spell on the ranger spell list, provided that he can cast spells of that level, but he must choose which spells to prepare during his daily meditation. Druid A druid may prepare and cast any spell on ...



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