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16

As far as the rules are concerned, no. When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it’s below its hit point maximum. There's no "you can" or anything like that here, it's given as a definitive statement. When you hit a creature with a weapon attack, it takes extra damage. So if you don't want to deal extra ...


15

Yup, but it's a little tricky. Your spear or javelin is a weapon, so it qualifies for horde breaker. The tricky bit is that you've got to make your second attack with the same weapon. Not another instance of that type of weapon, but with the same weapon. So after throwing the spear or javelin you've got to retrieve it and attack with it again against ...


11

It is Not Optional When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it's below its hit point maximum. —PH page 93 There is no wording that hints at it being optional. Compare this wording to that of volley or whirlwind attack, which both state that "[y]ou can use your action to…" (bold mine for emphasis). Or, if ...


8

I think this is really into the realm of DM prerogative. I see two ways of looking at this. Making a second attack requires you to choose a target and thus interact (again) with your weapon. Thus once you have thrown your weapon for the first attack you cannot control it to make an additional attack. Especially for a spear or javelin, there's no simple ...


3

Kind of... you can choose to knock out instead of kill which I think is what you really care about right? PHB pg. 198: When an attacker reduces a creature to 0 hit points with a melee attack, the attacker can knock the creature out. The attacker can make this choice the instant damage is dealt So you have to use the 1d8 but if they only have 1 hit ...


3

Multiclassing Ranger/Wizard You're on the right track. The Ranger is Dex based for their ranged attacks. Wizards spell casting is Intelligence based. If you start with a Ranger at level one, and multi-class into wizard at level 2. you still have to worry about Wisdom being at 13 to be able to multi-class. Wisdom is the spell-casting attribute for any/...


2

As a start I would suggest Ranger-Druid spellcaster. Rangers favor Dex->Wis->Con while Druids favor Wis->Con->Dex. So stats wise you are playing into both classes much better than adding Wizard's Int requirement to a Ranger. Further it gives you wild shape options if caught in melee, or to reposition quickly. Your wild shapes might not be very powerful and ...


2

One thing to take a look at is the Magic Initiate feat(PHB 168). It gives you 2 cantrips and 1 level 1 spell. It does require sacrificing your ability score increases though.


2

Hunters Mark should apply from my reading of it. Mercer's Order of the Lycan class reads under Predatory Strike that, "Your unarmed strikes are considered a single weapon in regard to your Crimson Rites feature." Under the Blood Hunter class the Crimson Rite could only be applied to a weapon, so if the Order of the Lycan (clearly specialised in close unarmed ...


1

Yes, unarmed strikes count as weapon attacks and will trigger Hunter's Mark. From the latest version of the Player's Basic Rules: Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head-butt, or similar forceful blow (none of which count as weapons). Note that the implication here is that ...


1

I treat thrown weapons as ammunition similar to an archer's arrows. This is a case where the spirit of the law outweighs the letter. It doesn't make sense to preclude using throwing daggers or javelins yet allow an archer's bow.



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