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19

The DM and player can decide this together, and it'll differ based on the character of your game Rules as written, there is no requirement to wait, or to be anywhere in particular, when the companion is granted. (This is true for abilities granted at levelling up in general, e.g. knowing new spells, or having an ability you didn't have yesterday.) In more ...


13

The best way I have found, within 3.5, to handle the very sudden and abrupt changes that occur on level-up is to prepare for them ahead of time. Have the ranger adopt an animal, or have an animal start to follow the party, or otherwise introduce the future companion prior to level-up. This gives the ranger an opportunity to gain the animal’s trust and begin ...


9

No, it has to be a new creature type from that table. At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger may select an additional favored enemy from those given on the table. — d20 SRD You can't pick an "additional" one by picking the same one. To add a type, it has to be new.


7

Seems Legit Taking a level of rogue (knife master and scout archetypes) and then a level of ranger (trapper and freebooter archetypes) is a legitimate combination. None of the archetype abilities replace other archetype abilities. Obviously, campaigns vary, so confirm the viability and availability with the DM, but this is mechanically sound. There's ...


6

The ranger feature works just like it does for a ranger. These variants simply swap one or more of that class's features for one or more class features of another class. A class feature gained works just as it did for its original class, including the level at which it is gained and any other effects, except as noted below. (UA 59) So yes: the ...


6

Direct Math for your question and an explanation about Careful Attack. Attack: Roll 1d20+to-hit modifier. If you hit roll (1d8 OR 1d6) + damage modifier . Careful Attack's requirement to have two melee weapons or a ranged weapon is simply that, a requirement. When you make the attack while wielding two melee weapons you can choose which melee weapon you ...


5

It doesn't. The ability asks for a Favored Enemy. It doesn't give any allowances for replacement abilities, similar abilities, other archetypes, nothing. Your DM may houserule it to work that way - and that's something you'll have to talk over with them - but the black-and-white in the book makes Master Hunter useless unless you've got a Favored Enemy to ...


4

Not A Typo, Gary Said So Gary Gygax wrote an article in Dragon magazine #96 about the Ranger/Druid multi-class ("New jobs for demi-humans - Dwarven clerics, elven rangers, and that's not all...", April 1985), and Frank Mentzer wrote a follow-up ("All about the druid/ranger - A classy explanation, better late than never", Dragon #100). As AD&D 2e was ...


3

@Jeff's answer is solid, just adding some perspective from my experience. In my campaigns, I've never had a player complain because I added a bit of storytelling to how they acquired their animal companion. That being said, your campaign and play-style affects this more than anything. To give an example from an intensely story-driven campaign: It took 2 ...


3

Outlaw goes great with Ranger, and it is quite powerful. The encounter power of Outlaw requires a weapon at-will attack power, which you should be using anyway (Twin Strike), and combat advantage that you have from frost cheese. The daze is only good of course if you do not kill the target on your first turn. Also it is easy to explain in the background. A ...


3

Important Note: Despite the fact that you're "half" cleric (depending on how one defines half, in the case of a character like this), your job is to be a striker. Early on you'll grab a few cleric powers; this is because, as a hybrid, you're required to take them. It's actually quite viable to grab a couple early gems from the cleric list and then never take ...


3

The god Mielikki, from the Forgotten Realms setting, allows her priests to be Ranger/Druids of Neutral Good alignment (see Mielikki entry in the 2nd ed. AD&D book Faiths and Avatars, page 114–5). Her Druids are still required to be True Neutral, and her Rangers Neutral Good, but the multiclassed Druid/Ranger of Mielikki is Neutral Good. (Notably, the ...



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