Tag Info

Hot answers tagged

30

A barbarian could trivially have a higher attack bonus. A fighter could too, but probably won't because there are better things he can do with his feats. And both will do more damage when they do hit. This is a perfectly average character, taking the feats that are expected of him. He's somewhat better, at this level, then some other classes might be, but ...


30

Yes, if your DM thinks a panther has the right anatomy. The gnome is Small (PHB 37) and the panther Medium (PHB 308). The relevant rule says: A willing creature that is at least one size larger than you and that has an appropriate anatomy can serve as a mount (PHB 198) Your ranger's animal companion is certainly willing. It does depend on whether your ...


24

Yes they do: Elf Blood: Half-elves count as both elves and humans for any effect related to race. -PRD Half-Elf Racial Traits


24

Firstly, the Ranger proficiencies say "Simple weapons, martial weapons". If you look at the Weapons table, you can see that each category has both melee and ranged weapons in it. The Ranger has every weapon in both categories, regardless of whether it is melee or ranged. Secondly, the Fighter proficiencies use exactly the same wording as the Ranger ...


18

Absolutely nothing. The ranger class has no alignment requirements and no aligned class features. There is no such thing as an ex-ranger; they cannot “fall.” They aren’t even banned from using spells of conflicting alignments, the way clerics are.1 Using aligned spells is an aligned act, but in most cases a minor one and would only shift alignment over ...


18

Beastmaster is a bit of a trap The Hunter Archetype incorporates both the Hordebreaker and Giantslayer archetypes from the playtest into itself, letting players pick and choose their features as they level. Either way you build is a strong choice and the Hunter gets Volley or Whirlwind at lvl 11 which really ups their ability to deal damage to multiple ...


12

Yes, a Ranger can gain additional spells added to their spell list in a Pathfinder only game. The following are only examples I could find, I'm sure there are more. Mystic Past Life (Samsaran Alternate Racial Trait, Advanced Race Guide) - Allows you to add 1 + your caster attribute modifier spells to your class's list, must be the same type i.e divine must ...


11

Preliminary research indicates that no one has statted up a fox for 5e yet. In lieu of actual monster creation rules which should be present in the DMG, here's the best I can offer, a reasonable conversion from the cat and panther. Without doing a ton of research into foxes, and simply thinking about the iconic images of foxes, we think about them being ...


10

If the attack did not kill the target outright, it just means that the arrow did not really penetrate anything vital. With a head tightly packed with quite vital stuff, this may mean that the arrow just grazed the skull, or gave the target an ear piercing. It hurts and bleeds a lot, it dazes the target, but it isn't fatal. A helmet has its weak spots as ...


10

RAW answer: The damage bonus is granted regardless the Ranger's knowledge of the creature's identity. PHB 1 (p. 47 says the following): At 1st level, a ranger may select a type of creature from among those given on Table 3–14: Ranger Favored Enemies. Due to his extensive study on his chosen type of foe and training in the proper techniques for combating ...


10

So, first up, we need to make something clear: The (capital A) Attack action is a specific action defined on page 192 of the PHB. It lets you make a (lowercase a) attack, or multiple (lowercase a) attacks if you have the Extra Attack class feature. Volley is a specific action that lets you make as many (lowercase a) attacks as there are creatures within 10 ...


10

The ranger’s class feature grants Two-Weapon Fighting, and meets that prereq Two-Weapon Defense requires two things: the Two-Weapon Fighting feat, and Dexterity 15. Taking the English translation as authoritative (since the original authors were working in English), the ranger class allows you to get the Two-Weapon Fighting feat as a bonus feat, that is, ...


9

That is a lot of questions, actually. Fly PFSRD on the matter: You generally need only make a Fly check when you are attempting a complex maneuver. Without making a check, a flying creature can remain flying at the end of its turn so long as it moves a distance greater than half its speed. The complex maneuver table there lists the actions possible ...


9

Well, the way I reckon it, a third level Beast Master ranger has a proficiency bonus of +2, and assuming a 16 STR would attack at +5 for say 1d8+3 or 1d10+3 damage depending on weapon. A third level Beast Master ranger that has e.g. a Wolf, adds his +2 proficiency bonus to its attack and damage, so its normal +4/7(2d4+2) attack becomes +6/9(2d4+4), which is ...


9

No, it is only spells listed on the Ranger spell list. A Ranger typically learns these spells in a manner similar to druids in that they are essentially communing with nature to gain influence over it. A Ranger's spell list is limited because casting spells is not their forte. They are first and foremost warriors and trackers. The spellcasting is ...


9

The basic Fighting Style features seem reasonably powerful as second-level abilities, and the Hunter archetype has a lot of options that are quite strong (with Colossus Slayer probably being an easy favorite, and Escape the Horde being nice for combat mobility). The spells are pretty good too — it's easy to escape notice, but a minor version of Arcane Archer ...


9

Your assumption is correct. There is no reason why being a Ranger's Animal Companion would cause a mount to forget or ignore its training. The quote you've included contains the key piece of information here: You can control a mount only if it has been trained to accept a rider. So Dash, Disengage, and Dodge are things it has been trained to do when a ...


9

From Weapon Proficiency on p.146 The two categories are simple and martial. All weapons are one or the other. While there may well be "exotic" weapons (e.g. three-handed throwing petrol bombs) - this is not something that has a game effect. All weapons can also be used in melee (even bows). See the 1st paragraph at the top of p.147. If you use a ...


8

In a word: Yes. While it may be fairly well-accepted (though debatable) that a Beast Master Ranger is weaker than a Hunter Ranger, allowing the beast to attack freely swings things wildly in the other direction. For the purposes of demonstration, I'll be using a basic Longbow Ranger, taking the Archery fighting style, starting with 16 dexterity, and taking ...


8

From the SRD entry on Animal Companions: Animal Companion Basics: Use the base statistics for a creature of the companion’s kind, but make the following changes. [...] Bonus HD: [...] An animal companion gains additional skill points and feats for bonus HD as normal for advancing a monster’s Hit Dice. So, they start with the skills listed in ...


8

A dual wielding melee ranger may take up to 4 attacks, a ranged ranger or a ranger who is single wielding may take up to 3 attacks. Horde breaker allows you to make an extra free attack when there is an enemy within 5' of an enemy you attack weather you are making a melee or ranged attack. Extra attack allows you to take an extra attack as part of your ...


7

Technically, you have to use your action to tell your companion to do anything except move. From the PHB, page 93: On your turn, you can verbally command the beast where to move (no action required by you). You can use your action to verbally command it to take the Attack, Dash, Disengage, Dodge, or Help action. It says nothing about the animal ...


7

The quote you've provided is pretty clear. Hunter's Mark deals an extra 1d6 damage whenever you hit the target with a weapon attack. So the off-hand attack will deal an extra 1d6, as will any additional attacks from Extra Attack, or any opportunity attacks you make on the target.


6

As BBlake said Ranger's Spell list is limited due to the Rangers main focus not being spells. Assuming you are not wanting to multi class the options below are useful. Thanks to Rob and GoBLiN for showing me some other options. I have added them below Traits Two World Magic: Lets you add one 0-level spell from a class that is not your own to your spell ...


6

Ok, there are several things you can and should do. First and foremost, keep them working longer. This is a daily power with the chance to change 1 encounter dramatically, there are specific tactics you can employ to discourage resting to make sure their work days are appropriately long (usually about 4 encounters/day). Don't do this regularly, but ...


6

The answer to your first question is that you're...kinda overthinking it. Every animal the Ranger can have as an animal companion has a statblock with numbers calculated for you. The proficiency bonus is added to those numbers. You don't actually need to know or care about the proficiency bonus of the animal, because it's not something players are assumed to ...


5

By a strict interpretation of the rules, in a very game-oriented way that is kind of hard to explain logically as the behavior of a real animal, the companion only attacks when you use up your own action to command it to do so. At higher levels, you get to basically share your own extra attacks, but it's not a net win. That makes beast companions ...


5

Handle Animal could work, but it's a bad tactic. Summoned animals are still just animals, and all the tricks used to control normal animals work on them. If we assume that the animals would be receptive to your commands if they understand them, you should be able to Push them like any other animal. But. Pushing takes a precious full-round action, because ...


5

Since you're building this NPC to support your party of three, build it as a Companion instead. The main reason monsters are different in D&D 4e is to provide them with just the powers that would be useful in a single encounter, without worrying too much about daily resources or situational powers. Just to make a comparison with monsters built as PCs, ...


5

As you state, there is no RAW precedent for the Beast Master's companion being able to make opportunity attacks. The PHB doesn't have any rules for what would've been "instinctual actions" in 4e. I can't find any words to backup the Beast Master's companion getting to make an opportunity attack. The designers however think its perfectly valid to rule that ...



Only top voted, non community-wiki answers of a minimum length are eligible