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2

At level 2 there's not much a Ranger can do magically against an undead. Rangers are secondary utility spellcasters in MERP so your choice of spells is pretty limited, they're allowed the base Ranger spell lists or the open channelling spell lists and only levels 1-5 for the open lists; at level 2 you're not going to be casting any of these particularly ...


11

They can cast any spells on the appropriate spell list, they do not have a specific number of spells known. Ranger A ranger may prepare and cast any spell on the ranger spell list, provided that he can cast spells of that level, but he must choose which spells to prepare during his daily meditation. Druid A druid may prepare and cast any spell on ...


2

As you say, the last paragraph of the ranger's companion text mentions needing 8 hours to magically bond with another non-hostile beast if when the previous one dies. It is probably the same for the first time around. As for how to get the beast I haven't found specific ruling, so it's probably up to the player to find a beast to his liking (any plausible ...


0

The Ranger is great at low levels: having a +6 or higher to hit is great, usually much higher but with random stats or a buy in system often it is low, but the issue is at higher levels. You gain a few higher spell slots which are nice but don't compare to actual caster classes. The damage bonuses are all spell related at higher levels which causes a big ...


10

Yes. The colossus slayer description uses the general term "weapon", and from the Weapons section in the PHB (page 146), melee and ranged weapons are considered weapons: Every weapon is classified as either melee or ranged. A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance. ...



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