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1

In my game recently I had a Str 20 Two-Handed weapon fighter with a Strength Domain cleric who cast enlarge person on him. At level 2 he was hitting with 10' to 20' reach +8 attack, damage 3d6+7. (Actually the attack and damage were higher than that as I've not included his Archtype bonuses, Power Attack feat, all the enlarge person bonuses, etc). He also ...


4

You could out-damage that with a class that has full Bab, greatsword proficiency and no abilities or feats at all. Ranger has bless, point blank and rapid shot, so they have 2+4+1+1-2 = 6 to hit. Alternative class has 2+4=6 to hit. Ranger hits twice for (1d8+1)*2 = 11. Alternative class hits once for 2d6+6 = 13. As for 6 to hit (5 when bless runs out) ...


0

Even if you aren't missing something and your reasoning is accurate , that does seem a tad excessive (though, some of the other answers think that this is his time to shine -- which, I'm not disagreeing with), so I would agree with bumping up the challenge rating to account for his skills... or, making it such that the monsters in question are immune/less ...


31

A barbarian could trivially have a higher attack bonus. A fighter could too, but probably won't because there are better things he can do with his feats. And both will do more damage when they do hit. This is a perfectly average character, taking the feats that are expected of him. He's somewhat better, at this level, then some other classes might be, but ...


5

Any creature with normalish anatomy that takes a headshot without protection dies. You seem to vastly overestimate the damage caused by a head shot. For a real world example: the '09 Fort Hood shooting, 4 out of 5 people shot in the head survived. No, those 4 were not wearing helms. Skulls are pretty damn hard and can deflect shots. It seems like ...



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