Hot answers tagged

26

It Depends on the Darklord Not all Darklords are also the temporal rulers of their Domains (though some are), and not all of them reveal or flaunt their true natures. Indeed, some Darklords are deliberately denied political rulership of their domains (such as the Darklord Adam) as a way to isolate them and make them lonely. Of those who conceal their true ...


23

Strahd's name is of generic Eastern European inspiration. He rules Barovia, his brother is Sergei, the woman in their love triangle is Tatyana — all extremely Eastern European names by the standards of Midwest America in the late 80s. So, there are some points of commonality among Eastern European languages — or, more to the point, points of commonality in ...


22

While it's impossible to predict what future content will look like with certainty, the history of Ravenloft under WotC has consistently been "gothic horror", with no modern horror explicitness. From I6 Ravenloft and I10 Ravenloft II in 1e, to Domains of Dread and Expedition to Castle Ravenloft, the setting is "dark" in the sense that Hammer Films were dark, ...


17

You're asking the wrong question, "maximum level" is irrelevant. It assumes a max level 2e character is calibrated with a max level Pathfinder character, which they're not, and that there is a maximum level, which there's not - see 2e DMG Chapter 3, "Above 20th Level," there is no cap in 2e. Your real question is "What level Pathfinder PCs are appropriately ...


16

Resolve the Dramatic Conflict Whether this will work for you depends entirely on your GM and how he sees the Ravenloft setting. One interpretation is that people are drawn through the mists to take part in a mystery play that shows them and the Lord the consequences of that Lord's evil. The only way out of a domain in this case is to finish the play. A ...


16

The Complete Spacefarer's Handbook talks a bit about integrating Ravenloft into Spelljammer. It explicitely states that Ravenloft does not exist in a crystal sphere and may not be reached through the Phlogiston. The Mists, however, sometimes reach into wildspace and can trap a spelljamming vessel. Those become trapped in the Demiplane of Dread and have no ...


15

They are some form of superdeities, or perhaps a personification of some multiversal axiom about true evil. They are never described in character/deity terms, and in fact have imprisoned some impressively powerful beings, including a couple deities from other D&D game worlds. (Vecna, specifically, being the most noted, but there was another.) The dark ...


14

I think the two things you have to do "manually" are monsters and treasure conversion, which will actually probably be more of a "re-imagining" than a conversion. That can be fairly labor intensive, though, and I don't know a way around it. Using the compendium and monster builder can definitely help in tracking down and/or creating equivalent monsters, ...


13

As a player, it's completely understandable to find Ravenloft somewhat frustrating -- especially if you're not expecting it, and its associated changes. The setting itself is highly unorthodox: Each "domain" in Ravenloft is controlled entirely by its ruler, who typically sees and knows all. Each domain may, in fact, have different effects on spells. The ...


12

That answer is obvious. Yes, because it would be awesome. But leaving again would have to be tremendously hard, like the goal of a long adventure arc. If it was easy to get out, it wouldn't really be Ravenloft anymore, would it.


12

No, going by the first amazon review the board game is a 4.0 product, and therefore it cannot be the same as the 3.5 Castle Ravenloft book.


11

The Domains — except a few that were warped and changed for dramatic effect — were plucked from fully functioning worlds and cemented together, so traveling from Domain to Domain is effectively "world-hopping" in the same way that a cross-genre game would be, with any culture clashes muted by the effects of the Mists and the influence of the Dark Powers. The ...


11

Let me start off by saying that Curse of Strahd certainly has some very challenging encounters, many of which can be stumbled into at points when the party is woefully under-levelled. I've only run it once so far, but that did end in a TPK. It's important to note, however, that this type of danger is a common feature of sandbox campaigns. On top of that, ...


10

I'm afraid there's just no way for a party to escape Ravenloft if their DM doesn't want them to leave. There are no mechanics that could get you out of there without your DM's approval, and, in game, there are no known and not even remotely reliable methods - no spells, no special abilities, no nothing - that would work. There might be portals back to your ...


10

This requires answering a few other, related questions So I wanted to first spend some time declaring my sources: namely, the 2e books Ravenloft Campaign Setting, Darklords, and Islands of Terror, a selection of Ravenloft novels (including Carnival of Fear, Dance of Death, and others whose titles escape me), the 2e and 3.X Dungeon Master's Guide, the 3.X ...


10

I'm assuming that "Count Strahd von Zarovich" is supposed to be a German noble name or of German origin, because of the dark and gothic setting and the fact that "von" was a German nobility title in earlier times and still exists in many older German names. Strahd is pronounced with a German long "a" (which would probably be like an English short "a"). Note ...


9

The book that you describe sounds a lot like "Nightmares of Mine" by Ken Hite (published by Iron Crown in 1999; ISBN: 1-55806-367-6), although that isn't specific to Ravenloft or indeed any RPG or genre. This book explores the ins and outs of what makes a great horror story and what it takes to make a great horror story into one of the most memorable ...


9

The Dark Powers are the entities responsible for making the Demiplane of Dread the miserable, morally grey place that it is. They are the ones that dole out magical rewards to those who seek corruption, and keep the Deathlords trapped in their pocket realms. They're the jailers of Ravenloft, and a stand-in for the DM.


8

The villagers of Barovia definitely know what he is: if you look at the letter from the Burgomaster to the PCs, published in the House of Strahd adventure, it says: "[my daughter] has been bitten by a creature calling its race "vampyr". For over 400 years, he has drained this land of the lifeblood of its people..." They also recognise him as a threat ...


8

I'm afraid there is no clear cut answer. Ravenloft is supposed to be a rather dark, gothic horror setting. That has not changed. However, if this really means it's creepy and frightening depends entirely on the surroundings and mood of the game when played. I have played the very same adventure (although it wasn't 5e) once in bright daylight with people ...


7

Ravenloft is more or less folded into the core game now. The new Shadowfell supplement coming out will have some tasteful stuff you may like. In Open Grave, we have the stats for Strahd. Everything else you need to convert the adventure should be around if you look hard and get creative.


7

three approaches come to mind: since he still gets higher than 3rd level spells, he knows he's not totally cut off from Moradin. He might thus take it as a test from Moradin. He might take the lack of instruction as being cut off, and see the spells as being provided by others, instead. He may seek to find out who it is providing his higher level spells, ...


7

Ravenloft was the "Demiplane of Dread" -demiplanes being miniatures worlds that exist in the fog of the Ethereal Plane (not the Prime Material Plane, that is the main "universe" which had Crystal Spheres in it). It would be easy to imagine that there could be a crystal sphere somewhere which had a permanent portal to Ravenloft, though. I imagine it would ...


7

in AD&D 2nd Edition, what is the maximum level characters can be. In AD&D, 3rd edition, and PF, the normal maximum level was 20. (Though all editions had optional rules to continue after that point.) That in no way means that the recommended level in AD&D will translate to PF, though! :) The rate of power increase of both players and ...


6

It depends on the kind of Domain you're dealing with There are two significant classes of Domain in Ravenloft - Core domains, and Islands of Terror. Let's address Core domains first. Core Domains Core domains are part of the so-called Core (Ravenloft Campaign Setting), a continent in Ravenloft composed of many Domains that are all connected to each other ...


5

The former, that is, yes, you can cross the borders as long as the Lord of the realm hasn't decided to close them. (There might be exceptions, of course, but this is a strong general tendency.) However, even so the crossing is not necessarily an easy thing to accomplish. Notably, the Mists may always descend and lead you astray to wherever "they" please, ...


5

This answer is based off actual experience (I asked this exact question in middle school). I am basing this off of my German teacher's pronunciation whenever I showed her the module in 7th grade (1993) (yes, I was in 7th grade when I bought that box set - and in 8th grade when I bought I, Strahd. She said this: Strodd fon Tsar Oh Vichks (She was a dual ...


5

German pronunciation (must be German because of the von which is added, in this case to a Slavic patronymic, to denote nobility): /ʃtʀɑːt fɔn tsaʀovɪtʃ/ (see the IPA and its help for English on Wikipedia). Zarovich is either an alternative spelling or a romanization from a different language of the Russian term Tsarevich (Царе́вич, "son of the tsar").


4

What I would do to convert 2e material to 4e, is not work from the point of view of conversion, as much as making the best analogues I can using what 4e gives. For instance, taking a 2e Druid and converting it to a 4e Druid of the same level wouldn't work at all - they're entirely different character types. A 2e Druid is really a 4e Cleric (unsurprising, as ...



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