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26

It Depends on the Darklord Not all Darklords are also the temporal rulers of their Domains (though some are), and not all of them reveal or flaunt their true natures. Indeed, some Darklords are deliberately denied political rulership of their domains (such as the Darklord Adam) as a way to isolate them and make them lonely. Of those who conceal their true ...


16

The Complete Spacefarer's Handbook talks a bit about integrating Ravenloft into Spelljammer. It explicitely states that Ravenloft does not exist in a crystal sphere and may not be reached through the Phlogiston. The Mists, however, sometimes reach into wildspace and can trap a spelljamming vessel. Those become trapped in the Demiplane of Dread and have no ...


15

Resolve the Dramatic Conflict Whether this will work for you depends entirely on your GM and how he sees the Ravenloft setting. One interpretation is that people are drawn through the mists to take part in a mystery play that shows them and the Lord the consequences of that Lord's evil. The only way out of a domain in this case is to finish the play. A ...


15

They are some form of superdeities, or perhaps a personification of some multiversal axiom about true evil. They are never described in character/deity terms, and in fact have imprisoned some impressively powerful beings, including a couple deities from other D&D game worlds. (Vecna, specifically, being the most noted, but there was another.) The dark ...


13

You're asking the wrong question, "maximum level" is irrelevant. It assumes a max level 2e character is calibrated with a max level Pathfinder character, which they're not, and that there is a maximum level, which there's not - see 2e DMG Chapter 3, "Above 20th Level," there is no cap in 2e. Your real question is "What level Pathfinder PCs are appropriately ...


12

I think the two things you have to do "manually" are monsters and treasure conversion, which will actually probably be more of a "re-imagining" than a conversion. That can be fairly labor intensive, though, and I don't know a way around it. Using the compendium and monster builder can definitely help in tracking down and/or creating equivalent monsters, ...


12

As a player, it's completely understandable to find Ravenloft somewhat frustrating -- especially if you're not expecting it, and its associated changes. The setting itself is highly unorthodox: Each "domain" in Ravenloft is controlled entirely by its ruler, who typically sees and knows all. Each domain may, in fact, have different effects on spells. The ...


12

That answer is obvious. Yes, because it would be awesome. But leaving again would have to be tremendously hard, like the goal of a long adventure arc. If it was easy to get out, it wouldn't really be Ravenloft anymore, would it.


12

No, going by the first amazon review the board game is a 4.0 product, and therefore it cannot be the same as the 3.5 Castle Ravenloft book.


11

The Domains — except a few that were warped and changed for dramatic effect — were plucked from fully functioning worlds and cemented together, so traveling from Domain to Domain is effectively "world-hopping" in the same way that a cross-genre game would be, with any culture clashes muted by the effects of the Mists and the influence of the Dark Powers. The ...


10

This requires answering a few other, related questions So I wanted to first spend some time declaring my sources: namely, the 2e books Ravenloft Campaign Setting, Darklords, and Islands of Terror, a selection of Ravenloft novels (including Carnival of Fear, Dance of Death, and others whose titles escape me), the 2e and 3.X Dungeon Master's Guide, the 3.X ...


9

The book that you describe sounds a lot like "Nightmares of Mine" by Ken Hite (published by Iron Crown in 1999; ISBN: 1-55806-367-6), although that isn't specific to Ravenloft or indeed any RPG or genre. This book explores the ins and outs of what makes a great horror story and what it takes to make a great horror story into one of the most memorable ...


9

The Dark Powers are the entities responsible for making the Demiplane of Dread the miserable, morally grey place that it is. They are the ones that dole out magical rewards to those who seek corruption, and keep the Deathlords trapped in their pocket realms. They're the jailers of Ravenloft, and a stand-in for the DM.


9

I'm afraid there's just no way for a party to escape Ravenloft if their DM doesn't want them to leave. There are no mechanics that could get you out of there without your DM's approval, and, in game, there are no known and not even remotely reliable methods - no spells, no special abilities, no nothing - that would work. There might be portals back to your ...


8

The villagers of Barovia definitely know what he is: if you look at the letter from the Burgomaster to the PCs, published in the House of Strahd adventure, it says: "[my daughter] has been bitten by a creature calling its race "vampyr". For over 400 years, he has drained this land of the lifeblood of its people..." They also recognise him as a threat ...


7

Ravenloft is more or less folded into the core game now. The new Shadowfell supplement coming out will have some tasteful stuff you may like. In Open Grave, we have the stats for Strahd. Everything else you need to convert the adventure should be around if you look hard and get creative.


7

three approaches come to mind: since he still gets higher than 3rd level spells, he knows he's not totally cut off from Moradin. He might thus take it as a test from Moradin. He might take the lack of instruction as being cut off, and see the spells as being provided by others, instead. He may seek to find out who it is providing his higher level spells, ...


7

Ravenloft was the "Demiplane of Dread" -demiplanes being miniatures worlds that exist in the fog of the Ethereal Plane (not the Prime Material Plane, that is the main "universe" which had Crystal Spheres in it). It would be easy to imagine that there could be a crystal sphere somewhere which had a permanent portal to Ravenloft, though. I imagine it would ...


7

in AD&D 2nd Edition, what is the maximum level characters can be. In AD&D, 3rd edition, and PF, the normal maximum level was 20. (Though all editions had optional rules to continue after that point.) That in no way means that the recommended level in AD&D will translate to PF, though! :) The rate of power increase of both players and ...


6

It depends on the kind of Domain you're dealing with There are two significant classes of Domain in Ravenloft - Core domains, and Islands of Terror. Let's address Core domains first. Core Domains Core domains are part of the so-called Core (Ravenloft Campaign Setting), a continent in Ravenloft composed of many Domains that are all connected to each other ...


5

The former, that is, yes, you can cross the borders as long as the Lord of the realm hasn't decided to close them. (There might be exceptions, of course, but this is a strong general tendency.) However, even so the crossing is not necessarily an easy thing to accomplish. Notably, the Mists may always descend and lead you astray to wherever "they" please, ...


4

What I would do to convert 2e material to 4e, is not work from the point of view of conversion, as much as making the best analogues I can using what 4e gives. For instance, taking a 2e Druid and converting it to a 4e Druid of the same level wouldn't work at all - they're entirely different character types. A 2e Druid is really a 4e Cleric (unsurprising, as ...


4

2010 GenCon Preview mentions The Ravenloft Roleplaying Game in Q4 2011, (it's mentioned at 58:00, and some questions are asked a couple minutes later) it's a separate RPG, but Fully Integratable with D&D4e, so I suppose that does count as campaign setting.


4

Wizards has been slowly putting things out in Dragon magazine that has a very Ravenloft feel, but like has been stated before there is no official setting as of yet. Here's one of the articles in question, you'll need a DDI account to read the full thing: http://www.wizards.com/dnd/Article.aspx?x=dnd/drdod/20081027


3

I can provide a half answer: No there aren't official rules. If I recall correctly Ravenloft was an OGL product and since the hexblade was not covered in the OGL there could not be any official support. From reading the Wikipedia entry on Ravenloft it sounds like Arthaus had to excise a fair amount of setting material initially due to licensing issues with ...


3

We always played it sort of like Quantum Leap. Our dm ran it so that most of the domains denied they were anywhere other than where they originated. We had communication issues for domains where none of us knew the language. Trying to enlighten the populace to their true plight was most often met with hostility from them as well as the lord but was often ...


3

I'm currently running Ravenloft for 4e. Basically, I've taken the 3.5 Expedition to Castle Ravenloft and made notes on sheet paper and wrote up the game as usual in wordpad for my game. I'm 2 sessions into it and it's growing great. The hardest part is learning the story. After that, it's easy stuff. I have plenty of notes typed out in RTF. I plan on ...


3

The closest I've found for 4th edition is a fan creation on a Ravenloft fansite named Fraternity of Shadows. The homepage has a link to their Library. In there, you will see Jester's 4th edition Ravenloft, which includes a DMG, Player's Guide and Monster Manual. There is also a cheat sheet and an update sheet.


3

The recently released Book of Vile Darkness has a true Ravenloft feel to it. There are quotes from Strahd, Cyrus Belview, Azalin and Lord Soth peppered in there. It's got more mention of demesnes in the Shadowfell ruled by Dark Lords, and rules for their "servants". It's got rules for Lycanthropy. With this, and the other stuff released for 4e already ...



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