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26

You can prepare Dispel Magic to instantly dispel whatever spell a spellcaster casts. However, this will not "counter" their spell, rather, it will dispel it as soon as they cast it. So any spell with a duration of Instantaneous will be unaffected. This will only end the ongoing effects of spells which create ongoing effects. This is not at all the same as ...


20

The characters provoke opportunity attacks as normal, however the creature who's turn it is does not get an opportunity attack against the readied action A readied actionDDI is an immediate reaction to the triggering action, and so in this case takes places during the creature's turn. Opportunity actions DDI cannot be taken during your own turn.


17

No, you can't do that. Purely mechanical events like "at the end of my turn" or "before your turn" are not legal triggers: Ready […] First, you decide what perceivable circumstance will trigger your reaction. (Player's Basic Rules v0.2, p. 72 / Player's Handbook, p. 193) That means that only things that your character could expect to perceive ...


13

In both cases, the PC whose action triggered last goes before the one whose action triggered first. See Ready an Action (Player's Handbook page 291), in particular: Reset Initiative: After you resolve your readied action, move your place in the initiative order to directly before the creature or the event that triggered your readied action.


13

You do not lose the power. The standard action to ready gives you the opportunity to make an immediate reaction later on in the turn. You don't lose powers that are never used. Think of readying as converting a power from "standard action" to an "immediate reaction," with the trigger you specified. Some more details: This does burn your immediate action ...


13

Your DM is wrong in your specific case. I'm not sure whether you're saying delaying doesn't end a sustain -- it does -- so I'll cover readying first, then sustaining. Readying is covered on page 247 of the Rules Compendium and page 291 of the Player's Handbook. Your reading is correct. You would have to sustain before you spent your standard action to ...


13

You have cast the spell; you lose the slot. The way readying a spell works is that you cast the spell, and then on a trigger you let it go. Picture an old school Dragon Ball Z battle with the characters charging their powers and then letting them go. When you ready a spell, you cast it as normal but hold its energy, which you release with your reaction ...


12

Here's my take on the situation you have described: Readied Actions are meant for use in Initiative Order only. Quote from Wizard's FAQ @ their community forum: On your turn, you spend a standard action to ready an action. You then choose a target (if applicable), a triggering circumstance, and a specific action to ready. When/if the trigger action ...


12

Until the end of the round. The Ready action specifies in its description that you can only hold your action until later in the round. (PHB, p. 193) The notes about concentration and the breaking thereof are additional to this limit, not a replacement thereof — it specifies that the normal Ready-Reaction timing stays the same when it says you cast [the ...


10

An initiative roll seems appropriate for this. With only two people acting, it has a similar feel to a surprise round. However, if I think about it along a more realistic standpoint, the players should be able to synchronize their actions (counting down to when the door gets opened etc.) The goblin is forced to react instead, so would go shortly after. ...


10

I was originally thinking it must be "no" to the first part, but after consulting the SRD to back that up, I think that I'll have to go with yes. Emphasis is mine: Readying an Action You can ready a standard action, a move action, or a free action. To do so, specify the action you will take and the conditions under which you will take it. ...


10

I would not consider that to be a valid trigger. I think the key here is First you decide what perceivable circumstance... (PHB 193) To me, the end of someone's turn is not a perceivable circumstance and you'd need to say "after X character attacks" or something.


10

So my question would be how is the immobilizing being put onto the target? Is it something that is "until the end of the target's next turn" or "save ends". I personally don't count your turn over with until all of your actions have preformed. Since a readied action moves your place in the initiative order, I treat it just like a delay. The rules for ...


10

This is the general case. Chapter 9 gives rules that tell what you need to do when a encounter requires the characters to resolve their actions within combat. There is nothing that forbids a referee to apply any or all of the combat rules while the characters are exploring a dungeon or moving around. But there is nothing specific either so the referee has ...


8

Going on Hold across multiple rounds When you go on Hold, you are not dealt in for following rounds, and you can take your turn at any point - the value of the card no longer has any meaning. So, in your example, the knight could still attempt to interrupt the vampire even if the vampire was dealt an ace of spades for their initiative. Remember though that ...


8

It depends on the trigger of the readied actionDDI. As already cleared out on the Player's Handbook page 291... Interrupting an Enemy: If you want to use a readied action to attack before an enemy attacks, you should ready your action in response to the enemy’s movement. That way your attack will be triggered by a portion of the enemy’s move, and you ...


8

To ready an action, you should have rolled initiative already. Being "ready" to cast a spell if something happens while you're not in combat just makes it so you're not surprised when the other party stops parlaying and starts casting an offensive spell, but even casting that fireball should be preceeded by an inintiative check. Did the guards go first? ...


8

Readied actions happen when the trigger occurs, interrupting the initiative order. After the readied action takes place the rest of the action takes place as normal. In the case you mention, it is valid for one player to move in response to an enemy attack to give cover, given that he/she had readied the action (or has an ability that allows him to use a ...


7

Roll for Initiative. While that may sound a bit counter-intuitive, consider this: ready is a combat action. Furhtermore, it is a special initiative action. It messes with the initiative order of things; out of combat there is no initiative order to mess with. Then let's take a look at Dungeon Master's Guide, page 22, Starting Encounters section. An ...


6

If the PC's are readied, I wouldn't have a surprise round. They are specifically looking for an enemy to show up, and these are heroes we're talking about, with better-than-human reflexes. Here's how I would run the combat. Roll initiative, but do not start the combat until the monster appears. Take turns as normal. This means that any PC's that act ...


6

You may set a perceivable trigger. PHB, p. 193. The rules are somewhat vague in two aspects: One might assume, that this means a single trigger, not a bunch of triggers. It also has to be perceivable, so if you wait for someone to come out of cover somewhere in front of you, you cannot possibly perceive an enemy behind you by common sense. Although the ...


5

You do not lost your readied action by the rules, but you lost your readied action when your next turn comes up, regardless of whether you are conscious at that time. This means if the trigger to attack the minon happens after you are healed but before your next turn, you can still do the attack (most likely while prone, and only if you can still attack). ...


5

Your reading is correct Rules as written, there is nothing preventing your groups actions. As others have noted, it is a small stretch of a house rule to give ready and delay the same treatment with respect to AEOT effects, but though you could consider it "preemptive errata" with the thinking that WotC just has not seen fit to disco yet, it would be a ...


4

If the normal usage of the ranged attack would provoke an opportunity attack then the readied action would do the same when triggered. As a D.M. I would rule that the O.A. would only happen if you use the attack. So if the burrowing creature never appears in the round, you wouldn't use the attack, there for no O.A. triggered. As for the actual creature ...


4

The recently released Player's Handbook Errata clarifies this: Ready (p. 193). You have until the start of your next turn to use a readied action.


4

Zachiel's answer is correct, but here's a walkthrough just in case. Consider not streamlining encounters... It sounds like the group knows the rules but dispenses with some to speed up play. This is totally understandable. But it also sounds like the players might need more granularity to realize their play style. In our last session the party was ...


4

If a readied actions is triggered by the readying of another action, can the action being readied also resolve? If you mean the chronologically first readied action, yes. It doesn't matter if the party member's action is also a readied action, because their action to ready hasn't resolved yet. A readied action occurs just before the action that ...


3

The Rules Don't Say Even the rules compendium is silent on this. My advice is to resolve this tie the same way a normal initiative tie is resolved: If two or more combatants have the same initiative check result, the combatants who are tied act in order of total initiative modifier (highest first). If there is still a tie, the tied characters ...


3

There are two issues: Unlike Delay, it doesn't explicitly say when (if) you get your End of Turn saving throw, but it makes sense to follow Delay's example and have it be Make Saving Throws after You Act: After you return to the initiative order and take your actions, you make saving throws against effects on you. The action triggered by Ready an ...


3

Concentration comes AFTER a spell is cast so you already lost your spell slot by that point. Concentration controls the duration of the spell. As for the Ready action the rule reads. First, you decide what perceivable circumstance will trigger your reaction. Then, you choose the action you will take in response to that trigger, or you choose to move ...



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