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Roll for Initiative. While that may sound a bit counter-intuitive, consider this: ready is a combat action. Furhtermore, it is a special initiative action. It messes with the initiative order of things; out of combat there is no initiative order to mess with. Then let's take a look at Dungeon Master's Guide, page 22, Starting Encounters section. An ...


0

Since this situation isn't really covered in the rules I would start with the common denominator in both, the door being opened. Since it is tagged for the D&D 3.5 rule set I will use that. Once the door is opened the encounter begins and initiative should be called for. Once the initiative order is established resolve the readied actions in the order ...


8

An initiative roll seems appropriate for this. With only two people acting, it has a similar feel to a surprise round. However, if I think about it along a more realistic standpoint, the players should be able to synchronize their actions (counting down to when the door gets opened etc.) The goblin is forced to react instead, so would go shortly after. ...


3

The Rules Don't Say Even the rules compendium is silent on this. My advice is to resolve this tie the same way a normal initiative tie is resolved: If two or more combatants have the same initiative check result, the combatants who are tied act in order of total initiative modifier (highest first). If there is still a tie, the tied characters ...


0

I was having trouble with a similar scenario. This is what I've come to: Characters can ready actions before combat. The characters readying their bow/spell/whatever on the door that they heard something behind is a pretty normal reaction for them to make. I'm going to allow my players to do that. Characters can still be surprised, even by what they ...



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