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To start off then I have no experience with the Ars magica, but I believe my experience would work as a charm. I have been playing a little with the company rules for my games, what I have done is to add positions within each company for each Quality then connect there main attributes/skills to the ability to get the "Temporary Raises" on the Qualities. ...


-1

Heroquest Heroquest is really the game you're looking for. Everything is measured in traits - characters, groups, nations, gods, mountains, everything. You can assign traits very easily and on the fly. Anything with a trait can help something else in a conflict if it would make sense fictionally for it to work. So, if your tribe has a "Wealth 18" ...


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Reign Enchiridion can do most of the things you're after. It is a fantasy system based on the One Roll Engine (ORE) and contains versatile company management rules which can describe a variety of groups, from warbands to cities. The rules are purposefully light and abstract. I have not actually made characters in Reign/ORE, but the company rules are ...


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This sounds almost like something we did in one of Jeff Richard’s games, though I think we switched from character-centric to clan-centric briefly to do it. (Also, like a Sartar tribal council game Greg Stafford wrote up.) We used the HeroQuest rules, which do have a section on running communities. I don’t think they explicitly handle everything you’re ...



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