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6

That's an insta-kill spell, yes. It's used to model things like finger of death and other such lethal spells. Note that the spell creation system isn't for players at all, and is strictly for GM world-building. That's important to keep in mind, because then balance isn't an issue and it makes sense to give the GM the whole gamut of options.


3

Treat the dangerous animals as the company, not the wilderness itself. Sure, not very bright... but its the wildlife that is the primary threat. And the wilderness, if you're that close, SHOULD result in encroachments every so often. (Bears maul people in villages in Alaska and Siberia fairly often. Kill people every few years....) Thing is, mechanically, ...


2

I don't think the taint would really be well modeled with company rules (I don't think they were designed to handle everything anyway), but the crystals could have an influence on multiple aspects of the company, from resources (they're virtually priceless), to governance (if the king has these crystals that protect you, you probably do what he says). I'd ...


2

Territory is a fascinating and abstract concept. A wilderness keep in a game about fighting back the wilderness should absolutely have the wilds as a company. However, keep in mind that: All companies use the same rules. At the ‘mighty empire’ side of the scale, however, one Company may be composed of many smaller companies, with control flowing from ...


1

It's hard to answer without knowing exactly what Taint does, but making some assumptions… Start by considering Taint to be a base state: something that just is, a part of the world, part of the background assumptions that the Company rules indicate exceptions to. Effectively, allow Taint to reduce the Territory stat (or Sovereignty, if Taint is a ...



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