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28

I think handling it like they do in James Bond movies is the best thing. The romance leads to the beginning of the event and then fade to black... I would definitely follow up within the story. Obviously, these two characters now have strong feelings for each other. They will now have emotional entanglements and all that. Jealousy, protective instincts, ...


26

There are a couple approaches. First option - don't. Make real sure your group is on board with this, because many people find scenes like that at the table unacceptable (and it's not just binary, there's also the depth to which you go into it). There's a lot of related topics (loss of control, permanent effects on a character, squeamishness, other psych ...


13

And just for completeness sake, as nearly all answers here seem to address to the question "How can I avoid explicit torture scenes as a DM?" If it is OK So after going through the metagame topic of "Is it OK?" (preferrably in advance), and if it is OK, you can role-play it in a nasty simulationist fashion. Prepare for the session as usual: research ...


13

How I'd do it- less simulation, not too much detail.. but enough that it makes sense in context. The point is, make the scene serve the game. For example, I might say as the GM "You get captured..imprisoned for a while, and then one day they torture you. Terrible things happen.. you are permanently scarred (both mentally and physically) by the twisted and ...


10

In my games, there were some flirtations and a few sexual relationships, but we generally didn't roleplay this very far - though I have fond memories of playing a male NPC flirting madly with a female PC (both players being female); we went for the romantic-comedy version, and the group seemed to find it very amusing. More serious romances tended to be ...


9

Since you mention nothing about a group's social contract, hopefully I cover all the possible ways to handle it . First, consult your group's social contract (if it exists) on the topic of torture, and if not now may be a good time to consider codifying some lines and veils for future reference. Definitions: Any given topic can be considered as a line, a ...


8

There is a third option, other than pure roleplaying and rolling dice, which is to offer a choice. For example, here's a difficult choice. Either the character gives up the information or suffers a random amount of damage. Make it clear that, if the damage dice roll high enough to kill the character, the character will die. So, then, the player chooses ...


7

Hoo-boy, that's a big one. For the most part, people assume it won't come up, and that may be for the best in most groups. Some games, however, require you to worry about that sort of thing. Specifically, I'm thinking of the full campaign of Pendragon, and other games where you're expected to marry and start another generation of characters. Sexuality is ...


7

Why is sexuality inappropriate in role-playing games when many of our games glorify (or at least explore the boundaries of) violence? There is a terrible double standard concerning sexuality. Sexuality is a very important part of human existence. If used to strong effect, and not cheapened or trivialized, it can add a lot to a game. Yes, of course, the ...


7

Because D&D, by default, doesn't have any rules or guidelines for dealing with sex, you basically have to make it up yourselves. There are a lot of games, however, that do explicitly deal with sex. Apocalypse World characters have class-based special moves that occur when characters have sex. That sounds a bit silly, but actually works really well in ...


6

Rationale should influence approach I guess this all depends on the narrative purpose of the torture scene. Does it need to be played through? If not, go with some of the other suggestions here. Say 'you were tortured and move on.' It's good advice. If you feel that there is some important reason that you play through the scene proceed with caution. I've ...


4

I've played a character that had a dalliance, and my DM kept the calendar regarding possible pregnancy. No penalties during "that time" though. Speaking as a female, you could almost use cramps as a random encounter. With a lot of people, they're just not that predictable. I have nothing against sex in a campaign, but I don't want to hear details of ...


4

Of course it really depends on the people I am gaming with...how well I know them and how comfortable they are with the subject matter. To my mind, if something can occur in a movie I would enjoy watching, it can occur and be the subject of a solid night of gaming as long as the other players are on that same page. What is interesting to me, the thing to ...


4

Whether its religion, sex, or violence in a RPG, there are certain levels of forbearance and restraint that I believe most gamers expect. Most people expect a certain level of abstract violence in gaming. Just as it can be jarring when someone breaks some of the extraction to describe in gory detail how they are dismembering or ritually slaughtering a foe, ...


3

I think that, tastefully done, it can fit into some settings. If we're talking baseline D&D, then it fits poorly, if at all. The problem is that different people have different levels of acceptance with sexuality. Some people are fine with discussing in surgical detail the differences between sexual positions, and some are uncomfortable with even the ...


2

The biggest issue I see with this is whether or not the players will be okay with it. I have learned the hard way that if you're going to be doing any kind of collaborative RPing at all, from torture to simple vignettes, you almost need to have what story gamers refer to as "the veil": If at any time you feel uncomfortable with an idea, a direction, or ...


2

The essence of torture is loss of agency. Someone is using techniques (yes, I'm glossing here) to remove agency from the individual and make them act how the interrogator wants. That essence can actually be gently echoed in roleplaying games without playing the scene, by exploiting the nature of the player-GM relationship. You can easily deny the player ...


1

Torture is a very sensitive topic, and the first thing you need to do is have a conversation out of game about how the players feel about such a scenario. People have history, and issues, and ultimately Torture is mental, if it works at all. Unless you want to cause a mutiny, you need to understand how the players think. And maybe best to have one-on-one ...


1

Bond are a liability to a Noble. They are an example of signaling to the referee, "I think it would be cool to play with this". I think for a lot of groups out there are in fact ignore them. My players did not like them and I generally did not use them much. Once I started to role-play a lot with there Anchors there had to spend Bond points on them. I did a ...


1

Very funny question :) Using a lot of fantasy and humor (without getting in the details or it would became pornographic and it would bee a very sad thing) the players enjoy the situation rolling theri dice and imaging things for them self. I give you a quick example. A male /bisexual drow worked in a brothel to earn money so I created a special skill ...


1

In my games, characters tend not to have sexual encounters or related complications other than off-hand jokes made while somebody breaks to grab the pizza. In my experience, bringing sex into an RPG just leads to awkwardness. I'm sure there are plenty of gamers for whom the idea of in-game sex makes perfect sense, but all I can ever think of is F.A.T.A.L. ...


1

In our group games it tends not to come up on a regular basis and those times hand full of times it has come up, details were kept PG-13. When it's just the wife and I playing and then it may sometimes run more towards an R. In any case other than perhaps asking for a seduction roll, I don't really bother with mechanics in my games.



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