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13

And just for completeness sake, as nearly all answers here seem to address to the question "How can I avoid explicit torture scenes as a DM?" If it is OK So after going through the metagame topic of "Is it OK?" (preferrably in advance), and if it is OK, you can role-play it in a nasty simulationist fashion. Prepare for the session as usual: research ...


11

Dealing with sensitive material as a group Certain topics may be offensive, uncomfortable, emotionally difficult, or just plain not fun for certain players. The best way to handle "mature" subject matter is to get in the habit of talking to your group members about your play experience in an honest and straightforward fashion. Establish some limits ahead ...


9

Since you mention nothing about a group's social contract, hopefully I cover all the possible ways to handle it . First, consult your group's social contract (if it exists) on the topic of torture, and if not now may be a good time to consider codifying some lines and veils for future reference. Definitions: Any given topic can be considered as a line, a ...


7

Gah, I can't believe how cursory most of these answers are. OK, I'll answer this myself. Why Include Sexuality? In many of the campaigns I GM and play in, my gaming group includes romantic and sexual content. Some people think RPGs should be bowdlerized like comics were under the old Comics Code and not include those subjects. Well, I disagree; even most ...


2

The biggest issue I see with this is whether or not the players will be okay with it. I have learned the hard way that if you're going to be doing any kind of collaborative RPing at all, from torture to simple vignettes, you almost need to have what story gamers refer to as "the veil": If at any time you feel uncomfortable with an idea, a direction, or ...


2

The essence of torture is loss of agency. Someone is using techniques (yes, I'm glossing here) to remove agency from the individual and make them act how the interrogator wants. That essence can actually be gently echoed in roleplaying games without playing the scene, by exploiting the nature of the player-GM relationship. You can easily deny the player ...


1

Torture is a very sensitive topic, and the first thing you need to do is have a conversation out of game about how the players feel about such a scenario. People have history, and issues, and ultimately Torture is mental, if it works at all. Unless you want to cause a mutiny, you need to understand how the players think. And maybe best to have one-on-one ...



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