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28

There is no mechanical or fluff requirement for a Paladin to follow a god. You've quoted the most relevant paragraph yourself, but for a backup, from the same page: Whether sworn before a god's altar and the witness of a priest, in a sacred glade before nature spirits and fey beings, or in a moment of desperation and grief with the dead as the only ...


23

(Background: I am also a Christian, along with several of the people in my gaming group.) tl;dr -- The fictional god of your fictional world is not the God of our universe. Make the fictional god clearly distinct from our God. Figure out how much of what the party knows about that god is true. Define what you mean by "God" in your game world. Your game ...


16

Some very simple things first...Understand the differences between 'deity' and 'religion'. If your character sheet has the listing, 'deity' on it, it is not doing you any favors. Cross it out and replace it with 'faith' or 'religion'. A religion is normally the man-made, socially organized, interpretation of the place of the gods or philosophy in that ...


12

Considering only core and "core plus" (books that mention gods as part of the default setting)… Rao may fit your needs admirably: the Flan god of reason, serenity, and peace, his followers avoid violence—except when absolutely necessary to defend the rationally-chosen course of action. As we well know from humanity's history, many conflicts arise from the ...


12

According to the wiki entry for Kanchelsis, deity for vampirism, there is an alternate creation myth that attributes the myth to an article entitled "Core Beliefs: Pelor" by Sean K. Reynolds, appearing in Dragon magazine #346. It's not much, but I've found the text for "Punishment of the Undead" which describes the myth and redemption (Note: For citation ...


11

For a D&D reference I'll point you to the related Wikipedia article (it bears a good summary of the Raven's Queen back history). For a real-world mythological reference, this post goes to a fairly good level of analysis on Greek and Norse mythologies.


11

There is not a canonical "D&D" answer. The answer differs per campaign world. I know it's a little weird - the D&D 3 core books don't present themselves as a generic system per se; they hint at a shared cosmology with the gods, certain roles for the races, etc. that makes it seem like there's a larger world there. But it's just a hollow shell, to ...


11

The Wall of the Faithless was not actually made by Kelemvor, it was made by Myrkul. I am not 100% certain how canon Neverwinter Nights 2 is for Forgotton Realms lore, but in that game, Myrkul claims he had constructed the Wall to dispose of unclaimed, faithless souls. However, there could be multiple other reasons for him to do this. For starters, it is ...


10

No, there's no overarching "truth" about where the gods come from in the implied setting of D&D 3.5. It's left up to the DM to detail this (if ever), like usual with blanks in published settings. However, if you dig into more specific D&D settings, you'll find creation myths that are more or less "the truth". In Greyhawk (from whence most of ...


10

Nerull was a jerk who wanted to be king of the gods. The other deities were happy when the Raven Queen croaked him—happy enough to raise her to godhood in his place—but didn't want a repeat performance. So they tweaked her portfolio a little, and she later added a couple extra domains of her own. To prevent her from becoming a tyrant in the ...


10

Sure. 4e really doesn't care. Matters of deities and alignments are really left entirely up to the DM. Talk to your DM about this and he may develop some narrative consequences to the change, however, there are no mechanical means nor consequences to make the change. Also, as Oblivious Sage points out, you can totally change your alignment without changing ...


9

The Rules Compendium, page 41, states Not all the gods live in astral dominions -...Avandra, Melora and Torog travel the world, and both Sehanine and Vecna wander the whole cosmos.


9

In 4th ed, the only real mechanical differences you get from following a specific god are that it determines the types of Channel Divinity powers available to a Divine character, and perhaps allows some additional feats, paragon paths or backgrounds. Also, note that a Warpriest, an Essentials cleric, gets different powers based on the type of god (domain) ...


9

There is an optional rule called retraining from Ultimate Combat supplement. Keep in mind that this is from supplement and this rule is optional even if your DM actually applies that book, so consult your DM before using this solution. Class Feature Many choices you make about your class features can be retrained. It takes 5 days to retrain one ...


9

In 3.5e The only gear gods have listed in their possessions line in the 3.5e Deities and Demigods is zero or one iconic items, often a weapon but sometimes something else (like the crown of Thoth) that is either an artifact or a real powerful mash-up item. The rest of gear doesn't matter, and you'll note stat lines are pretty full of "+12 divine" or whatnot ...


8

Buy Book of the Righteous, from Green Ronin. It is the most complete "create a whole living breathing religion" supplement ever produced for D&D. Beyond that, take inspiration from the complexities of real world religions. The "Dwarves facing the sacred mountain" is a good one. Also remember Rl religions are not homogeneous, there are all kinds of ...


8

This is from Deities & Demi-Gods page 56 Deities do not have challenge ratings.Entities of this sort are so far above the realm of mortal heroes that determining their level of power in re Relation to mortals becomes almost meaningless. After that it also goes on to say... If you feel the need to calculate a Challange Rating for a deity,try ...


8

Religion Does Provide A Better Life Priests of the Sovereign Host often provide their services to the people, and attribute positive phenomena to the good gods of the pantheon. While there's no outright proof that the gods interfere in the world or even that they exist at all, their priests do still wield divine magic, and that's gotta account for ...


8

God is a being central to all creation, whose will, mind, and power are absolute and unrivalled, and yet so subtle that His existence and intentions are subject to doubt. Use that to your advantage: Be vague. Your players are dealing with an incomprehensibly complex being; They can't really expect to understand the true depths of His psychology. That ...


7

According to the Wikipedia entry, they celebrate and perform rituals in the following manner: Rituals Hextorian services feature chanting, wind instruments sounding discordant notes, shouts and screams, and iron weapons striking against solid objects. Hextorians swear mighty oaths in battle, such as "Strength in victory!" "Mercy is for ...


7

Adventurer Conqueror King System is also substantially focused on this kind of thing. You might look there for inspiration or consider switching over. Obviously, something to talk to your GM/Judge about. Here's the company link. http://www.autarch.co/ Ultimate Campaign is a pathfinder product designed for that purpose. To boot, the rules are nicely ...


7

Yes, the old deities are really coming back. Along with the list of old deities in the Forgotten Realms section of the gods listed in the updated basic rules, (and the gods listed amongst many pantheons in the Player's Handbook) there is also the "Sundering" story line. The Player's handbook lists 39 divine for the Forgotten Realms setting with their domains ...


7

It's tempting to see this as, finally, confirmation that Paladine is Bahamut. But that temptation is deceptive. The trouble with citing 5e for Tiamat = Takhisis is that every detail about the gods and planes in 5e is presented as "here's some stuff! DM, it's up to you to decide what's true in your setting." So, as far as establishing setting canon, 5e is ...


6

You seem to be on the right track (at least so far as RAW is concerned). Rules for creating a god are laid out in the SRD: Most deities are 20 HD outsiders with 30 to 50 character levels as well. These additional character levels beyond an effective character level of 20th follow the rules for epic levels. Avatars are created via a divine feat. The ...


6

Define the base tenets, not just the "spheres". Define the nature of the religious "text". Is it Oral Recitations (Hymns, songs) Written texts (Scripture) continuing revelation Tradition pure ritual define who is in charge ranks of clergy who picks clergy how long clergy are trained for how the clergy promote within their system define what is required ...


6

Assuming that you're setting agnostic, a forgotten realms Tormish paladin could certainly be holier-than-thou: Torm: Torm became the master of Celestia after the heroic self-sacrifice of the legendary Tyr (who perished decades ago when defending the upper realms against an overwhelming demonic incursion). He now shines as the beacon of pure law in the ...


6

Manual of the Planes has a large number of references and on page 60 give some details on her realm. Open Graves: Secrets of the Undead also gives a lot of information scattered thorugh out it's pages. Page 22-23 has a whole section write up on her.


6

Although 2nd-party, according to Hal Maclean's article "Seven Deadly Domains: Spells for Sinners" (Dragon #323 62-6) the pride Domain is available from the following gods. Core Bahamut Beltar Corellon Larethian Heironeous Hextor Iuz Lolth Moradin Pelor Pholtus Tiamat Vecna Wastri Wee Jas Eberron Dol Arrah il-Yannah the Mockery Onatar Forgotten ...


6

By RAW, you can cast Flame Strike all you want. This kind of restriction is technically a roleplaying thing. By the rules, there is nothing to prevent you from casting Flame Strike as a cleric of Auril. The only restrictions on what spells a cleric can cast based on his chosen deity are alignment-based, not based on energy types. However, you're likely ...



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