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28

There is no mechanical or fluff requirement for a Paladin to follow a god. You've quoted the most relevant paragraph yourself, but for a backup, from the same page: Whether sworn before a god's altar and the witness of a priest, in a sacred glade before nature spirits and fey beings, or in a moment of desperation and grief with the dead as the only ...


27

Follow the Rule of Cool Not a RAW answer, but if your dm agrees with you, there's nothing wrong with you taking epic actions to take on a divine portfolio. For instance: Murdering a god, see Bhaal, Bane and Myrkul Achieving the simultaneous prayer of a million worshippers (See the Doctor's Crystal Dragon Jesus moment, here's the video for anyone that ...


24

I can make things up on the fly based on his dogma, but that would hardly be quoting, would it? Actually, it would be quoting. Your character can't make up scripture and call it a quote, but you can. You, as the player, have agency to add material to the world you are playing in. How much of the world you can edit is dependent upon your game's ...


23

(Background: I am also a Christian, along with several of the people in my gaming group.) tl;dr -- The fictional god of your fictional world is not the God of our universe. Make the fictional god clearly distinct from our God. Figure out how much of what the party knows about that god is true. Define what you mean by "God" in your game world. Your game ...


17

Some very simple things first...Understand the differences between 'deity' and 'religion'. If your character sheet has the listing, 'deity' on it, it is not doing you any favors. Cross it out and replace it with 'faith' or 'religion'. A religion is normally the man-made, socially organized, interpretation of the place of the gods or philosophy in that ...


16

Well, here is how my group did it, without the DM's approval (until the last moment of course, he could probably have said "NO.") We all had fake names, for some reasons (mainly being paranoid, but also because we had betrayed every king in the world at least once), and the DM had forgotten that the names we were using were not our real names We started ...


16

The DM should decide based on the campaign world and PC history: I'd say that this is mainly a DM decision, and depending on the type of gods in the world you are playing, might end with converting the PC to a NPC. For example... I once played a wizard that worshipped the god of knowledge. When they read some older than the gods scrolls the god got to ...


16

The Wall of the Faithless was not actually made by Kelemvor, it was made by Myrkul. I am not 100% certain how canon Neverwinter Nights 2 is for Forgotton Realms lore, but in that game, Myrkul claims he had constructed the Wall to dispose of unclaimed, faithless souls. However, there could be multiple other reasons for him to do this. For starters, it is ...


13

Considering only core and "core plus" (books that mention gods as part of the default setting)… Rao may fit your needs admirably: the Flan god of reason, serenity, and peace, his followers avoid violence—except when absolutely necessary to defend the rationally-chosen course of action. As we well know from humanity's history, many conflicts arise from the ...


12

Nerull was a jerk who wanted to be king of the gods. The other deities were happy when the Raven Queen croaked him—happy enough to raise her to godhood in his place—but didn't want a repeat performance. So they tweaked her portfolio a little, and she later added a couple extra domains of her own. To prevent her from becoming a tyrant in the ...


12

According to the wiki entry for Kanchelsis, deity for vampirism, there is an alternate creation myth that attributes the myth to an article entitled "Core Beliefs: Pelor" by Sean K. Reynolds, appearing in Dragon magazine #346. It's not much, but I've found the text for "Punishment of the Undead" which describes the myth and redemption (Note: For citation ...


12

Alright, this is going to delve into both canon and conjecture, as it must for such a nebulous topic. I'll break them down so we know which is which. The Many Gods of the Dead As has been noted (correctly), the Wall of the Faithless was established by Myrkul. His successor Cyric kept the Wall erected largely out of malice and sadism, never questioning its ...


11

For a D&D reference I'll point you to the related Wikipedia article (it bears a good summary of the Raven's Queen back history). For a real-world mythological reference, this post goes to a fairly good level of analysis on Greek and Norse mythologies.


11

There is not a canonical "D&D" answer. The answer differs per campaign world. I know it's a little weird - the D&D 3 core books don't present themselves as a generic system per se; they hint at a shared cosmology with the gods, certain roles for the races, etc. that makes it seem like there's a larger world there. But it's just a hollow shell, to ...


10

No, there's no overarching "truth" about where the gods come from in the implied setting of D&D 3.5. It's left up to the DM to detail this (if ever), like usual with blanks in published settings. However, if you dig into more specific D&D settings, you'll find creation myths that are more or less "the truth". In Greyhawk (from whence most of ...


10

Sure. 4e really doesn't care. Matters of deities and alignments are really left entirely up to the DM. Talk to your DM about this and he may develop some narrative consequences to the change, however, there are no mechanical means nor consequences to make the change. Also, as Oblivious Sage points out, you can totally change your alignment without changing ...


9

The Rules Compendium, page 41, states Not all the gods live in astral dominions -...Avandra, Melora and Torog travel the world, and both Sehanine and Vecna wander the whole cosmos.


9

In 4th ed, the only real mechanical differences you get from following a specific god are that it determines the types of Channel Divinity powers available to a Divine character, and perhaps allows some additional feats, paragon paths or backgrounds. Also, note that a Warpriest, an Essentials cleric, gets different powers based on the type of god (domain) ...


9

There is an optional rule called retraining from Ultimate Combat supplement. Keep in mind that this is from supplement and this rule is optional even if your DM actually applies that book, so consult your DM before using this solution. Class Feature Many choices you make about your class features can be retrained. It takes 5 days to retrain one ...


9

In 3.5e The only gear gods have listed in their possessions line in the 3.5e Deities and Demigods is zero or one iconic items, often a weapon but sometimes something else (like the crown of Thoth) that is either an artifact or a real powerful mash-up item. The rest of gear doesn't matter, and you'll note stat lines are pretty full of "+12 divine" or whatnot ...


8

Buy Book of the Righteous, from Green Ronin. It is the most complete "create a whole living breathing religion" supplement ever produced for D&D. Beyond that, take inspiration from the complexities of real world religions. The "Dwarves facing the sacred mountain" is a good one. Also remember Rl religions are not homogeneous, there are all kinds of ...


8

Take an Epic Destiny Feat More specifically, the one titled Demigod. These replace your first four epic feats with a single one, which grows in power up through level 30. ...As you travel through this epic destiny, you gain a small following of worshipers, which grows with each level until you become a full-fledged deity, and enhances your inherent ...


8

This is from Deities & Demi-Gods page 56 Deities do not have challenge ratings.Entities of this sort are so far above the realm of mortal heroes that determining their level of power in re Relation to mortals becomes almost meaningless. After that it also goes on to say... If you feel the need to calculate a Challange Rating for a deity,try ...


8

Religion Does Provide A Better Life Priests of the Sovereign Host often provide their services to the people, and attribute positive phenomena to the good gods of the pantheon. While there's no outright proof that the gods interfere in the world or even that they exist at all, their priests do still wield divine magic, and that's gotta account for ...


8

God is a being central to all creation, whose will, mind, and power are absolute and unrivalled, and yet so subtle that His existence and intentions are subject to doubt. Use that to your advantage: Be vague. Your players are dealing with an incomprehensibly complex being; They can't really expect to understand the true depths of His psychology. That ...


7

There are rules for increasing one’s Divine Rank in Deities and Demigods. You have to have Divine Rank 0 to do that, though. There are very few mechanical ways to achieve that (the Dragon Ascendant epic prestige class from Dragons Of Faerûn, for example), so mostly you just have to rely on some plot development; see Simon Gill’s answer for ideas ...


7

According to the Wikipedia entry, they celebrate and perform rituals in the following manner: Rituals Hextorian services feature chanting, wind instruments sounding discordant notes, shouts and screams, and iron weapons striking against solid objects. Hextorians swear mighty oaths in battle, such as "Strength in victory!" "Mercy is for ...


7

Adventurer Conqueror King System is also substantially focused on this kind of thing. You might look there for inspiration or consider switching over. Obviously, something to talk to your GM/Judge about. Here's the company link. http://www.autarch.co/ Ultimate Campaign is a pathfinder product designed for that purpose. To boot, the rules are nicely ...


7

Yes, the old deities are really coming back. Along with the list of old deities in the Forgotten Realms section of the gods listed in the updated basic rules, (and the gods listed amongst many pantheons in the Player's Handbook) there is also the "Sundering" story line. The Player's handbook lists 39 divine for the Forgotten Realms setting with their domains ...



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