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PC advancement as a deity is entirely handled by DM fiat. The rules for initially becoming a god and later becoming a more powerful god are left intentionally vague, and are intended to be totally up to the DM. While advancement is pretty much entirely handled by DM fiat, the rest of the systems are more precisely specced. The book has clear rules for ...


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Pretty much all rules dictating deity worship are gone in 4e, replaced with DM discretion and recommended threats of story-based consequences for unpopular actions or beliefs within a subculture. Additionally, there is nothing in the rules preventing a character from worshipping multiple deities, cherry picking which parts of each that appeal to them. The ...


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Depends on the setting. In Eberron, this isn't a problem since the gods are basically absent and faith is faith. In a setting like Forgotten Realms, this could be a problem. From a traditional standpoint, gods in D&D don't like it when people who are too far outside their own alignment worship them. Sune might not be the best choice since your ...


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The divine ranks are broken up into groups of 5, with a description for set. The description provides a numerical value for the number of worshippers a god must have to be within each band, along with some other requirements. For worshippers, as an example, this goes as follows: 0: They may have some worshipers. 1-5: A demigod has anywhere from a ...



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