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8

Following Wikipedia's Garl Glittergold publication history, I perused Deities and Demigods (1980) and the Dragon #61 (1982) article "The Gnomish Point of View" (28-30) for AD&D, Monster Mythology (1992) and Demihuman Deities (1998) for AD&D2E, Deities and Demigods (2002) and Faiths and Pantheons (2002) for D&D3E, and Complete Divine (2004) for ...


7

You can follow a crazy god… Rather than providing a big list of crazy gods, it's easier to find gods of madness and work from there. The domain Madness is both a D&D 3.5 and Pathfinder domain, and gods that grant their worshipers access to that domain are a good place to start when trying to locate a god crazy enough for your character in the setting ...


6

Your party wizard is safe, probably. A wizard in your game might wake up one morning as a Nothic. It's not for no reason though, it's because of Vecna's dark curse. They were most likely trying to uncover some dark secret, and got in over their head. Ultimately though, your game may not even have a deity named Vecna, so it's up to you to decide what a Nothic ...


2

There are no mechanics in DMG or MM that speak to how it happens. As such it is something that "just happens" in that it's completely at the GM's whim to how it happens.



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