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3

After doing some research, turns out that Exalted: The Sidereals book has a good amount of information on unemployment in Yu-Shan, as well as how gods are affected by their domain changing size. So, all in all: Unemployed gods receive no Salary, nor are they entitled to their share of Quintessence Since there are "celestial edicts that mandate that every ...


2

Mechanically they would probably have no specialized powers as they have no domain to draw a theme from. they might get Hurry Home, Materialize and other common god powers but without prayers they have next to no motes to use them. Prolonged lack of a job might slowly lower their Essence rating over the years and the psychological impact is harder to judge. ...


0

My L5R knowledge comes almost exclusively from 4th edition but there are many things more powerful than fortunes: The Sun and the Moon are at the top, followed by the Celestial Dragon and the Dragons of Air, Earth, Fire, Water and Void (I'm not sure where Thunder stands in this hierarchy). the 7 major Fortunes and the Kami are near the top. After them there ...


4

As best I can determine, the return of Myrkul post Sundering is not actually detailed anywhere yet. There are references to Myrkul in one sundering novel, but they aren't actually helpful to what you're looking for.


4

Worshipping a deity can reflect on your game in many various ways: It will give your character some background fluff. It makes him able to access some feats, traits and prestige classes (see Gnomejon's answer for more details). Some spells or other capacities have effects in relation to the religion, for example you can set a glyph of warding so it doesn't ...


8

Aside from Roleplaying benefits (the wizard who worship Nethys as the god of magic and knowledge, the pirate swashbuckler who worships Besmara to have the goddess of pirates and the sea on his side, etc...), there are a few mechanical ones (aside from the obvious GM rulings about boons for RP) like the feats Deific, Demonic, and Celestial Obedience: Each ...


6

Any god will allow the use of any spell if it advances their interests. In D&D 5e, good means putting others before yourself and evil means putting yourself before others if you read the descriptions carefully. A spell can no more be good or evil than a hammer can. The specific usage of a spell can have good or evil intent. For example a god of the ...


13

The fact that a spell is marked "necromantic" doesn't mean that it's evil or that it has to do with undead; there's an important difference between necromancy-the-school-of-magic and necromancy-the-actual-act-of-creating-undead. The book doesn't explicitly say that any god will ban you from using any spell, but it's true that the use of certain spells might ...



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