Hot answers tagged rituals
10
Here are some house rules I've used to great effect – based on the writings of many bloggers and forum posters.
Simplify casting times to Short rest and Extended Rest
If casting time is less than 1 hour, make it a short rest instead. If it's longer, make it a extended rest.
Severely cut the casting cost
Cut casting cost by at least 50%. Consider cutting ...
10
Sounds fine, go for it.
DMs get to make up special magic items and determine exactly how they work. That's how all the existing "standard" magic items started – a DM just said "this is what it is, and this is how it works."
There is no rule that says you can only invent magic items that use the rules players have to abide by. In fact, to make unique, ...
6
Seems similar to the same discussion about the Bag of Holding.
The description for that item simply reads pounds of weight and does not specify objects.
I'd say you answered your own question, that objects implies non-living things. Otherwise it might have read anything.
5
Incantations
Unearthed Arcana has rules for Incantations, rituals similar to spells that can be performed by anyone. And, since Unearthed Arcana is one of the books released under the Open Game License, all of those rules can be found on the System Resource Document.
5
Typically uncommon items are only found, not created or purchased.
However, this does not preclude you (or whoever the DM is) from providing the player with the brew potion recipe with the recipe he would need to brew an uncommon potion (although the ingredients could potentially be harder to find, more expensive than the potion).
Much like many DMs allow ...
4
Here are the guidelines I used in my last game.
1) Give out rituals with loot. They're not worth selling, so the players end up keeping the ritual. Left to their own devices, the players would buy the half dozen rituals the internet has deemed worthwhile. This method gave them those circumstantial rituals that are useless once or twice in the game. The ...
4
You are mistaken about the exact mechanics. The Vinculum rises as you said, but it only lowers when you get a "1" in the dice.
The Vinculum stays the same for the vampires that do not participate in the Vaulderie.
It does not fade with the time:
Unlike normal blood bonds, Vinculi do not fade over time — a Vinculum left after a Vaulderie with a vampire ...
3
Casting Times
My DM offered to allow my character to cast any ritual by preparing one turn and casting at the start of the next. However, but before we made the effort to iron out the particular rules, I noticed that very, very few rituals have the kinds of applications that would benefit from quick-casting. Some were obvious too long - a ten minute ...
3
Indeterminate.
As Erik Burigo points out in his answer, there is no rule that denies it. There is also no rule to confirm it. There is simply too little information.
Argument from Formulation
The primary objection relies upon the idea that, if it is specifically mentioned what you can do with an ability, this simultaneously reveals what you cannot. ...
3
Yes.
I would read the line 'It acts just after you do' as purely a matter of setting the Servitor's initiative score for encounters. With this interpretation there is then no reason to expect your character's death to affect the Servitor, beyond not being able to provide it with new commands.
3
The more the merrier
From my experience as a heavy user of rituals in 4e, the more of them you have, the more likely you are to have one that will prove to be useful in a given situation. That said, the ritual's I've gotten the most out of are as follows:
GENERAL:
Make Whole - came across a damaged, unreadable inscription on a
stone. One ritual later, ...
3
Yes
The Level 14 Ritual 'Corpse Gate' from Open Grave sheds new light on the situation.
You create a portal similar to that produced by Linked Portal, but
connecting your present location to that of a corpse. You must have a
piece of the corpse—at least as much as the tip of a finger—in your
possession to begin the ritual. This piece is consumed ...
2
I'd say that this answer is very much up to the DM to decide.
Oblivious Sage makes a good answer in favour of item-inscribed wards, and you can see that a lot of very interesting game situations can arise from what is effectively enchanting items with extra powers.
Some DMs however might wish to restrict the realm of possibilities, so that they can better ...
2
The text say the inscription acts as a barrier. I would rule that if whatever it's inscribed on isn't position in such a way as to align the inscription like a barrier then it has no effect at that time.
For example, if you inscribed a circle around the edge of a shield, it would have no effect on undead during combat, but if you put the shield on the ...
1
I can suppose only 2 reasons why not, in other case it's DM decision agree this or no.
1) Shadow Walk ritual says: "You and your allies walk through shadows..."
I'm not sure that magic created mounts can count as allies...
2) Phantom Steeds ritual says: " A phantom steed is immune to any effect
other than damage"
Positive (like +AC bonuses or other) or ...
1
No
The corpse shudders, then clambers to its feet. At your direction, it shoulders your gear and lumbers after you.DDI
An Undead Servitor is more of a pack mule than a henchman.
You imbue a humanoid corpse of natural origin and Medium or smaller size with the ability to move under its own power and an understanding of one language of your choice.
...
1
Yes.
Try as I might, I cannot find a reason to say no. (Your arguments are very persuasive!)
Servitors by all appearances are designed to be noncombat assistants, for purposes of carrying things, opening doors, keeping your necromantic tower safe while you are out adventuring and so on.
As the majority of rituals are also nonoffensive, I don't see their ...
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