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Rogue Trader rulebook would like to have a word with you (page 375): Servo-skulls are human skulls (often that of a favoured servant or low ranking tech-priest) that have been fitted with rudimentary artificial intelligence, support systems, and an anti-grav motor to provide mobility. For carrying capacity use the standard rules from page 267 with the ...


7

I would say : NO. The Servo Skull is a hollowed out skull, brain is only held "working" by a cognitator, and the AI is the one that is controlling the skull. It might have some resemblance to it's previous owner, it might even feel "haunted" by his spirit, but the object itself is just a robotic utility. You will have as much result with as putting Vox on ...


4

It seems unlikely. The Dark Eldar seek out ever more extreme stimuli to subject themselves and others to. Any substance that can knock a Dark Eldar unconcious is either incredibly rare, impossible to develop a tolerance against (presumable even with biological augmentation, which the Dark Eldar seem to be into), or so potent a single drop would kill ten ...


1

While every player, especially the Rogue Trader, should have a say; and no one wants hurt feelings it is important that a decision come to a head. Perhaps roll a die, or have a duel to decide who makes the decision. There are plenty of narrative options that the GM can choose to push him in the right direction. If he absolutely refuses to cooperate then ...



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