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10

Space marines carry out constant trials to find the best of the best on dozens of worlds, those that pass the first test are taken to the home worlds and further tested to make sure no one got through with just a passing grade. Form there it takes one year to produce a space marine using lost technology, all of which the candidate spends unconscious as ...


7

Traditionally Servo skulls are made from those who are very loyal or very pious, and it is considered a great honour to serve the Emperor in death. http://wh40k.lexicanum.com/wiki/Servo-skull I expect your average tech priest would consider using a Xenos to be blasphemy and tech-heresy. If you are a rogue techpriest or a member of the Dark Mechanicus, ...


7

DIY Astartes, or So You Want To Play Emperor First off, I need to stress that this is a VERY BAD IDEA. The Space Marines were made by the Emperor Himself, and making your own would be akin to playing Emperor, which is so much heresy the Inquision would leap onto your ass until your butt resembled an auto-da-fé. Plus, the existing Chapters will NOT like you ...


5

Because of what happened to all the cool computers (read Dan Abnett's Dark Mechanicum for the 30K version of this tale) 40K can't suffer even a Commodore 64 to live. Bottom line, all the parts of the brain that were the person are dead. Some things remain: pattern recognition, short-term memory capacity, but only the barest rudiments, to make it an ...


5

This is a difficulty that comes up in a lot of RPGs actually, including way back in the early editions of D&D (from which Rogue Trader gets its Disengage-to-avoid-bonus-attack rule). Think of the round as being full of position and weapon maneuvers and potential attacks, but the roll is only made for the pivotal attack opportunity for which all the the ...


4

It depends on the character's personality. Explorators are sent to explore, recover extremely valuable archeotech and report new forms of life. They're basically that, intrepid explorers, all while being tech-priests. If your friend has an obsession with the machines it's not bad, as tech-priests are, but if he doesn't focus on the expedition you could say ...


4

Treat your Skull with Respect or: the Narrative Answer So you have an adorable flying robot skull that does whatever you tell it to do, no matter how unpleasant or dangerous, with no complaints or questions. And now it seems to be thinking for itself... All of this ties closely into a lot of fairly common themes in science fiction - particularly the pulp ...


3

Just how SevenSidedDie pointed, it takes more than just a gene-seed to create a Space Marine. You need a wide array of organs and implants, and a team of experienced apothecaries, and the process can last for years. Not only that, the reciever of the organs and the gene-seed must be 18 years old at most, and has to be strong enough to survive the drastic ...


2

It's actually quite easy. Try to see the whole round AFTER it has happened. "The elven warrior approaches the chief orc and hits him with his sword. The chief orc sees he is no match for the elf and tries to go away, giving the elf the chance he needed to strike again. Meanwhile, a berserker orc charges the wizard, but the dwarven paladin was only waiting ...


2

Typically, you cannot take the Shooting Action before the Manoeuvre Action. You need a Ship or Ship Component special ability, Psyker or Navigator Power, Talent or Role benefit, or Extended Action that allows you to shoot first and move second in order to do so. As far as I am aware, no published material allows it currently, although I haven't played in a ...


2

The Default Assumption In Rogue Trader, it is assumed by default that the characters are high-ranking individuals aboard their own voidship; that is operated by a crew numbering in the thousands. Now while that scenario is completely up to the GM's discretion and their campaign story, it does promote that the players' characters have at least a basic ...


2

Taking a quick glance at the RT Core Rulebook, I believe I have an answer for you for both uses of that spell. The first use of that spell, if successful, cuts a single target off from most of their senses. They can no longer see, hear, smell, or taste (it is up to the GM whether that also takes away 'feel'). As the living creatures we are, we rely on our ...



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