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5

The Dark Heresy line has some material; it tends to focus more on the powerful - nobles, etc, but there are a few bits of the seedier side. The Rogue Trader corebook and it's player's guide have pretty good descriptions of the lifestyles of normal ship crew, but I suspect that's still unusual enough to be out of scope. The real images of the lower class ...


5

In Release Order Dark Heresy Mission Focused, Low-Power, and a mix of dungeon-ish and social interrogation. Players being, by default, acolytes of some inquisitor. Which means investigations of Chaos infestations. This is, in all actuality, the most flexible of the games, having the widest variety of character types. It can be used for a wide variety of ...


3

First, there is a group working in Tau's on 1d4 chan: http://1d4chan.org/wiki/Tau_Dark_Heresy The thing is I don't really feel this stats are accurate. You may want to rethink and and apply the stats you consider appropriate from Tau descriptions. I had Tau playing in a RT game. In stats I think that I used -10 to WS, +10 to BS, -5 to T, and +5 to Int. To ...


3

I would go for the skill option from what you described. As it seems, it is one of the core skills in RT and there's no reason why it shouldn't be so in your Fate Core game. Only that you have to clarify the four actions for the new skill Overcome: Used mostly for removing negative aspects on crewmembers, also for accomplishing big things with the help of ...


3

Oddly enough, the game Space Marine is a fairly good source for this in the audiologs. You find journal entries by various people including a number of random citizens, which I find really drive home what an ork invasion means, and give you glimpses into what they live through. I bet you could find them on youtube. Also, you walk through a number of ...


2

You may consider the novel "Dead Men Walking" useful. Even though it isn't the central narrative, it depicts the behaviour of civilians after a Necron "outbreak" quite nicely. One of the main civilians is the planetary governor's daughter, yet she's still mediocre in comparison to all the other protagonists that are normally portrayed in WH40K-novels. Even ...


2

Having scoured the net for sources, I've found that - not too surprisingly - it is widely known that the Adeptus Arbites, the planetary police force of the Warhammer 40k universe was heavily inspired by Judge Dredd - and that the same goes for the cities as well: Your average WH40k city/planet (that is, the kind I specified in the Q) is probably quite ...


2

First up, the Lucre Foedus- best thought of as a flying bordello/casino, built as a smuggler/ambush hunter on an Orion-class hull. The most notable features are that none of her weapons systems are detectable until they are powered up and used (the torpedo tubes are hidden behind false plating along the underside, and the box launchers of the Jovian battery ...


1

It shouldn't be too hard to generate a slightly more in-depth lifepath system for Rogue Trader if what you're looking for is a history of events for the character prior to their control by yourself. I can't find any additional lifepath systems for Rogue Trader around, but a start could be using the lifepath generation system from Cyberpunk; there is an ...


1

Well, I can help you with the Kroot. There's a published supplement called Into the Storm which has rules for building Kroot and Ork Freebooter characters. Since Kroot tend to use certain Tau weapons, you can probably get some of the stats out of that. If you want to play a Tau proper, I'd take a look at the Tau stats from Dark Heresy, and double check some ...



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