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4

I think there's no mechanics on that, but it's a matter of personal roleplaying. Surely corruption must affect the character, the question is how it should affect. Some characters would be becoming more and more evil, maybe without noticing it. Others would be somewhat conscious of their corruption, and will try to fight it or at least hide it. The ...


3

This is a ongoing debate, and one that each GM must decide. According to rules as written yes, they stack. According to rules as intended they do not...


2

Accoring to the rulebook, armor on same location does not stack. No exceptions can be seen on the shields. But maybe your GM can be persuaded to go around this with a house rule, knowing that if you carry a shield and armor you suddently become really hard to kill (which i could imagine being your plan.)


13

Time waits for no Bob. While he's agonizing over the decision, the world goes on. If the authorities are looking for the body, they continue to get closer to their goal. If the ship is headed somewhere, it continues to get closer to its goal. Bob can only wait until matters come to a head. Once the authorities get there / another trader finds them / ...


1

What I would say from my experience of GM-ing and playing Deathwatch over 5 sessions is that you are / should be rarely in a combat facing one enemy. The best way to avoid this from a GMs perspective is not to allow 1:1 combat to last more than one round. The reason for this is that you can only perform a Dodge once per combat round, so if you are fighting ...



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