New answers tagged rogue-trader
I would go for the skill option from what you described. As it seems, it is one of the core skills in RT and there's no reason why it shouldn't be so in your Fate Core game. Only that you have to clarify the four actions for the new skill Overcome: Used mostly for removing negative aspects on crewmembers, also for accomplishing big things with the help of ...
Starting wounds depend on your homeworld, and can be found in the section starting on page 17 of the core rulebook. For example, Deathworld characters start with (2 x Toughness) + (1d5 + 2)
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