Tag Info

Hot answers tagged

35

High Reflex Doth Not A Tank Make Having a high reflex doesn't count for anything extraordinary. It's one of four defences beside armor, fortitude and will, and one quarter of attacks missing you more often doesn't make you a tank. The magic of defenders, however, is not a matter of being unable to be hit. Defenders in D&D 4e take their denial abilities ...


26

Yes, Sneak Attack and other striker damage abilities (Hunter's Quarry, etc.) are maximized. The only dice you roll are those dice that you get specifically because of the critical hit. For example, bonus dice from a magical weapon. Everything else is automatically maximized. See here. From Critical Hit [ddi] Maximum Damage: Rather than roll damage, ...


25

I think you're overestimating the difference between a 15 year old and an adult. Human rogues, according to Table: Random Starting Ages, could be as young as 16. That extra year shouldn't make that much difference. You could easily explain that the character is gifted enough to start his career as an adventurer a year or two early.


20

You can sneak attack whenever you are eligible to. d20SRD's opinion on the topic: The rogue’s attack deals extra damage any time her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. There are some additional restrictions (immunity to critical hits or ...


18

You should play the character you want to play. If you want to be a stealthy archer, be a stealthy archer. Even if your group believe they need someone to tank, rogues are strikers, not defenders. They have poor hit dice and, more importantly, have no way to mark targets. Even if you had a rogue with arbitrarily high defenses, enemies could ignore them and ...


17

This extra damage is 1d6 at 1st level, and it increases by 1d6 every two rogue levels thereafter. The damage bonus is not cumulative. It increases every odd level, 1d6 at 1st 2d6 at 3rd and so on. Your first guess is correct. P.S : Rapier is 1d6 not 1d8 if you are medium sized.


15

A rogue gets sneak attack die, or combat advantage if at the begining of their action they have cover, or are concealed. The rogue can charge from behind a wall and get the sneak attack dice, but since odds are they won't really have cover unless there is a tapestry or something like that, most of the cases they actually have to move, and then charge. That ...


15

I don't have the sourcebook in front of me, but looking at the online d20pfsrd here, Finesse Rogue is a basic level Rogue Talent, which become available for taking at 2nd level. The 'Feat' Rogue Talent is listed as an 'Advanced Talent', which isn't available until 10th level. So when a rogue is 10th level, yes, the 'Feat' talent makes the 'Finesse Rogue' ...


15

Yes, of course Rage specifies that you cannot do anything that requires patience or concentration, but it does not eliminate your ability to attack accurately (it actually enhances that), nor does it eliminate your knowledge of taking foes unaware. The Sneak Attack ability represents the fact that a rogue has practiced taking advantage of vulnerabilities so ...


15

I wouldn't sweat it. A fifteen-year-old is physically mature enough to represent a first-level character; in fact, the Random Starting Age chart puts the lower bound for a rogue at 16, so it's reasonable to say that this one started early. If the character was a true child, say, 8 or 9, I might recommend the use of this Child template, adapted from d20 ...


14

First off: SNEAK ATTACK (HYBRID) This class feature functions as the rogue class feature, except that you can deal the extra damage only when you hit with a rogue power or a rogue paragon path power. And: ASSASSIN'S SHROUD (HYBRID) You gain the assassin power assassin’s shroud, except you can subject a target to a maximum of two shrouds ...


14

The plus sign is there because Sneak Attack is a form of bonus damage, added on to a damage roll. So, for example, a rapier does 1d6 damage. Say the wielder has 12 Strength (a +1 bonus) and for some reason took Weapon Specialization (rapier) (a +2 bonus). On a normal attack, that person does 1d6 damage (base rapier damage), +1 damage (for above-average ...


13

A rogue should be getting combat advantage nearly every round. There are two main ways. Flanking - as @Sohum noted a melee rogue is likely to be in the middle of combat. The defender is his very close friend! The defender should be assisting the rogue and actively placing himself in optimal positions each round to enable flanking. Stealth - used more ...


13

Classes: Artificer Assassin Monk Runepriest Warlock General Backgrounds: Burglar Circus Performer Curious Archeologist Cutpurse Early Life - Imprisoned Early Life - Test Subject Martial - Guild Orphan Occupation - Criminal Occupation - Poison Master Occupation - Thief Penitent Recent Life - Explorer of the Ancient Recent Life - Freeing Slaves Recent ...


13

From your clarification it sounds like he wants to be playing a front-line fighter, so perhaps it's best (and safest for his long term prospects) if he starts gaining levels as one. That said, some options to give him more front-and-center time in the game: Give him an opportunity to end the battle before it starts. For example, a group of enemy are ...


13

No The relevant parts of Use Magic Device are as follows, from the PFSRD (emphasis mine): You can use this skill to read a spell or to activate a magic item. Use Magic Device lets you use a magic item as if you had the spell ability or class features of another class, as if you were a different race, or as if you were of a different alignment. You make ...


12

A list of classes that start with thievery, ordered by ability: Thief (Essentials) These folks are rated the highest due to the Level 2 ability: Skill Mastery (which gives an extra success on a 20) and Dex is their primary stat. They also get rogue utilities which can enhance thievery significantly. Rogue Excels in thievery for the obvious reasons. ...


12

I did some more research online and it seems some situations/conditions, where a target is denied its dex bonus to AC, are: Blinded Cowering Flat-Footed (target hasn't yet acted in combat) Attacker is Invisible Stunned Paralyzed Helpless Pinned via Grapple Acrobatics to Cross Narrow Surfaces/Uneven Ground Climbing Running Squeezing Social situations ...


11

The text in the compendium agrees with the HotFL with the following note: "Update (9/30/2011) Updated in Class Compendium" That seems pretty clearly to me that there is errata in the class compendium that updates the PHB1 power to the HotFL text. Checking the Class Compendium for the Scoundrel Rogue (an update to the PHB1 classes), it agrees with the ...


11

Yes, you can Sneak Attack while raging. As @KRyan has exhaustively explained, this need not be unreasonable. The reason this is mechanically possible is that Rage explicitly lists the activities that are impossible to perform while raging. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, ...


11

No. The name and the "fluff" text in itallic at the begining of the power just do not matter. The power Inescapable Blade can be used with a Hammer or a Flail for example. The same is true for feats, races, classes, items and everything else. The name is just a (preferably) unique identifier, has no bearing on the actual rules. If you can make it ...


10

Critical hit notes: Maximum Damage: Rather than roll damage, determine the maximum damage you can roll with your attack. This is your critical damage. (Attacks that don’t deal damage still don’t deal damage on a critical hit.) Extra Damage: Magic weapons and implements, as well as high crit weapons, can increase the damage you deal when you score a ...


10

To answer your second question first: NO. In this case you do not. You missed a very important piece of the hybrid version of this feat (emphasis mine): "You gain a bonus to damage rolls with assassin powers and assassin paragon path powers equal to your Charisma modifier against any target that is adjacent to none of your enemies." - Dragon 385 You ...


10

No. Sneak attack is extra damage added to the attack. It's part of the attack roll where the enhancement bonus is already added, you don't get to add it again. So you should have: Attack: 2 (ENH) + Dex + 1/2 lev + 2 (CA) + x (other mods) Damage: 2 (ENH) + Dex + Sneak Attack + x (other mods) For most of your powers. As a commenter points out, because ...


9

It's quite possible that I'm not taking advantage of my abilities, but what I got from our DM was "since you're a hero, no backstabbing'. I would tactfully try to convince the GM that you agree no backstabbing. However lets look at the backstabbing mechanic more as a sneaky attack. You dive between the enemies legs with your attack and the additional ...


9

to answer your questions in order. Yes. Weapon of the Gods will work extremely well with your rogue powers. It will even add the radiant keyword to them. This is especially useful when dealing with undead. Your weapon remains a light blade/crossbow/short bow so you can definitely continue to inflict sneak attack damage. Yes. The status affects inflicted do ...


9

No. From the Compendium (emphasis mine): SNEAK ATTACK When you make an attack with a light blade, a hand crossbow, a shortbow, or a sling and hit an enemy granting combat advantage to you, that enemy takes extra damage based on your level (see the Sneak Attack table). You can deal this extra damage only once per turn. Sneak attack can only be ...


9

IMHO, the easiest way is he needs to wrap his head around the character concept. I've said elsewhere on this board that a Rogue's combat tactics should be: Backstab, sneak to backstab spots, and retreat behind fighter(s) to use missile weapons. If your Rogue is sneaking too far ahead, why does he get into fights before backup comes? Why can't he get ...


8

It appears to me, that you can only use the attack power once per round. The effect says 'each time... you can'. Meaning it's an option available to you. But the attack power itself means that it can only happen once per round. I would suggest eratta on this, as it seems poorly worded. :) However it might be correct because the effect is the effect that ...


8

It does say “when she uses Sneak Attack” and that this ability “supplements” that ability. I would argue that it applies to all abilities named Sneak Attack – the Knife Master doesn’t really gain a different form of precision damage that’s similar-to-but-distinct-from Sneak Attack, she gains an ability that modifies ...



Only top voted, non community-wiki answers of a minimum length are eligible