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43

Imagine you have a friend who roleplays in Second Life. There are all kinds of emoting macros there to supplement the textual channel they use to weave their stories. Now put that person on the stage. "This has so few options, I can't do anything except stand here and talk!" That would be obviously ridiculous, right? The situation is the same in D&D ...


39

High Reflex Doth Not A Tank Make Having a high reflex doesn't count for anything extraordinary. It's one of four defences beside armor, fortitude and will, and one quarter of attacks missing you more often doesn't make you a tank. The magic of defenders, however, is not a matter of being unable to be hit. (In fact, they need to be hittable, so enemies ...


38

Wait, what? Sneak Attack Does Work While Flanking What in the world is your DM basing this ruling on? The rules are very clear on this. The rogue’s attack deals extra damage any time her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. Go Ask The DM ...


38

You can't build for this on your own, or with our help It sounds very much like the DM is using 3.5e rules as a toolbox to create a home-brewed game that works somewhat like the older AD&D 2nd edition did (sneak attacks, XP, and rogues in general work in 2e as you describe these house rule working). I can understand the motivation—more streamlined ...


27

Yes, Sneak Attack and other striker damage abilities (Hunter's Quarry, etc.) are maximized. The only dice you roll are those dice that you get specifically because of the critical hit. For example, bonus dice from a magical weapon. Everything else is automatically maximized. See here. From Critical Hit [ddi] Maximum Damage: Rather than roll damage, ...


27

I think you're overestimating the difference between a 15 year old and an adult. Human rogues, according to Table: Random Starting Ages, could be as young as 16. That extra year shouldn't make that much difference. You could easily explain that the character is gifted enough to start his career as an adventurer a year or two early.


26

You can sneak attack whenever you are eligible to. d20SRD's opinion on the topic: The rogue’s attack deals extra damage any time her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. There are some additional restrictions (immunity to critical hits or ...


26

Yes...sort of. More at L1 than at other levels though. For a brief look at this, let's look at the 4 basic L1 characters and see what their defined combat options are. Wizard: 3 L1 spells/day (they get the extra from an afternoon nap). 3-4 cantrips. Generally the wizard has the most combat options. They have more daily spells than the cleric and they have ...


23

Setting aside the utility of relegating most passive searching to passive perception and allowing active searching to find a trap that you already have evidence for, most traps and hazards in 4e really don't care about being detected. (This answer is inspired by a now defunct blog post about applying super meat boy to D&D traps (look at the second ...


18

This extra damage is 1d6 at 1st level, and it increases by 1d6 every two rogue levels thereafter. The damage bonus is not cumulative. It increases every odd level, 1d6 at 1st 2d6 at 3rd and so on. Your first guess is correct. P.S : Rapier is 1d6 not 1d8 if you are medium sized.


17

You should play the character you want to play. If you want to be a stealthy archer, be a stealthy archer. Even if your group believe they need someone to tank, rogues are strikers, not defenders. They gain a low amount of hit points per level and, more importantly, have no way to mark targets. Even if you had a rogue with arbitrarily high defenses, enemies ...


16

I don't have the sourcebook in front of me, but looking at the online d20pfsrd here, Finesse Rogue is a basic level Rogue Talent, which become available for taking at 2nd level. The 'Feat' Rogue Talent is listed as an 'Advanced Talent', which isn't available until 10th level. So when a rogue is 10th level, yes, the 'Feat' talent makes the 'Finesse Rogue' ...


16

I wouldn't sweat it. A fifteen-year-old is physically mature enough to represent a first-level character; in fact, the Random Starting Age chart puts the lower bound for a rogue at 16, so it's reasonable to say that this one started early. If the character was a true child, say, 8 or 9, I might recommend the use of this Child template, adapted from d20 ...


15

A rogue gets sneak attack die, or combat advantage if at the begining of their action they have cover, or are concealed. The rogue can charge from behind a wall and get the sneak attack dice, but since odds are they won't really have cover unless there is a tapestry or something like that, most of the cases they actually have to move, and then charge. That ...


15

Yes, of course Rage specifies that you cannot do anything that requires patience or concentration, but it does not eliminate your ability to attack accurately (it actually enhances that), nor does it eliminate your knowledge of taking foes unaware. The Sneak Attack ability represents the fact that a rogue has practiced taking advantage of vulnerabilities so ...


15

You need not be your class(es) You are playing a character, who has a certain skill set. That character may self-identify as a rogue, and then may recognize a distinct switch from being a rogue to following the way of the monk. Those are options. They are not the only options. Consider Miko Miyazaki: Elan: So Miko, did you take levels in the old ...


14

A rogue should be getting combat advantage nearly every round. There are two main ways. Flanking - as @Sohum noted a melee rogue is likely to be in the middle of combat. The defender is his very close friend! The defender should be assisting the rogue and actively placing himself in optimal positions each round to enable flanking. Stealth - used more ...


14

First off: SNEAK ATTACK (HYBRID) This class feature functions as the rogue class feature, except that you can deal the extra damage only when you hit with a rogue power or a rogue paragon path power. And: ASSASSIN'S SHROUD (HYBRID) You gain the assassin power assassin’s shroud, except you can subject a target to a maximum of two shrouds ...


14

From your clarification it sounds like he wants to be playing a front-line fighter, so perhaps it's best (and safest for his long term prospects) if he starts gaining levels as one. That said, some options to give him more front-and-center time in the game: Give him an opportunity to end the battle before it starts. For example, a group of enemy are ...


14

The plus sign is there because Sneak Attack is a form of bonus damage, added on to a damage roll. So, for example, a rapier does 1d6 damage. Say the wielder has 12 Strength (a +1 bonus) and for some reason took Weapon Specialization (rapier) (a +2 bonus). On a normal attack, that person does 1d6 damage (base rapier damage), +1 damage (for above-average ...


14

Your PC can invent a new technique on his own Taken from wikipedia's entry on the Southern Praying Mantis kung fu style: Praying Mantis The association of the term "Praying Mantis" with the style is also controversial. Each branch of the style offers a different explanation. The traditions of the Chow Gar and Kwong Sai Jook Lum branches ...


13

Classes: Artificer Assassin Monk Runepriest Warlock General Backgrounds: Burglar Circus Performer Curious Archeologist Cutpurse Early Life - Imprisoned Early Life - Test Subject Martial - Guild Orphan Occupation - Criminal Occupation - Poison Master Occupation - Thief Penitent Recent Life - Explorer of the Ancient Recent Life - Freeing Slaves Recent ...


13

No The relevant parts of Use Magic Device are as follows, from the PFSRD (emphasis mine): You can use this skill to read a spell or to activate a magic item. Use Magic Device lets you use a magic item as if you had the spell ability or class features of another class, as if you were a different race, or as if you were of a different alignment. You make ...


13

This is symptomatic of an underlying problem. This is not a minor rules variant your GM is imposing: it's a major change to a fundamental mechanic used by many classes and monsters, and I suspect it's just symptomatic of a deeper challenge your group is facing. If so, the rogue thing won't be an isolated incident: based on the other rules changes you've ...


12

A list of classes that start with thievery, ordered by ability: Thief (Essentials) These folks are rated the highest due to the Level 2 ability: Skill Mastery (which gives an extra success on a 20) and Dex is their primary stat. They also get rogue utilities which can enhance thievery significantly. Rogue Excels in thievery for the obvious reasons. ...


11

The text in the compendium agrees with the HotFL with the following note: "Update (9/30/2011) Updated in Class Compendium" That seems pretty clearly to me that there is errata in the class compendium that updates the PHB1 power to the HotFL text. Checking the Class Compendium for the Scoundrel Rogue (an update to the PHB1 classes), it agrees with the ...


11

Yes, you can Sneak Attack while raging. As @KRyan has exhaustively explained, this need not be unreasonable. The reason this is mechanically possible is that Rage explicitly lists the activities that are impossible to perform while raging. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, ...


11

I did some more research online and it seems some situations/conditions, where a target is denied its dex bonus to AC, are: Blinded Cowering Flat-Footed (target hasn't yet acted in combat) Attacker is Invisible Stunned Paralyzed Helpless Pinned via Grapple Acrobatics to Cross Narrow Surfaces/Uneven Ground Climbing Running Squeezing Social situations ...


11

No. The name and the "fluff" text in itallic at the begining of the power just do not matter. The power Inescapable Blade can be used with a Hammer or a Flail for example. The same is true for feats, races, classes, items and everything else. The name is just a (preferably) unique identifier, has no bearing on the actual rules. If you can make it ...


11

There's a few options, though most of them depend on terrain and GM's rulings to make them more useful. Attack, Move, Attack Once the Fighter gets multiple attacks, you now have at least the minimum strategy of being able to split up your Speed movement at all times. So you can attack, move, attack, move again. This makes fighting lower level minion ...



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