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7

Critical hit means, for each damage die you would roll for a non-critical, you roll it twice instead of once. Death strike means you take the damage you would have dealt if it were not a death strike (which would still be a critical hit), and you double that. The order of operations is: Decide which damage dice, and how many of them, to roll. Roll them ...


5

You seem to have missed a critical part of sneak attack, and you seem to not understand the mechanics of grappling in much detail. I'll deal with Sneak Attack first. I DM for a group that includes a rogue. He has been able to sneak attack about 95 % of his turns in combat so far, for one simple reason: the group has a tank that stands next to the enemies. ...


4

This combination of those four factors has completely changed the flow of combat. This is just a function of level in 3.5. The game changes massively from 1st level to 20th level, and you are much closer to the latter than you are to the former. It is normal and expected that the flow of combat has completely changed at this point. In particular, ...


1

Many high-level creatures are immune to precision damage or are able to locate invisible foes; if they aren't, make it so they are The rogue's tactics are totally legit. (Frankly, I'm amazed that the rogue's still making standard attack rolls instead of touch attaks!) This isn't the problem. The problem is the foes he's fighting. At level 15, the rogue ...



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