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1

Most people play D&D very much by the rules, mostly as a kind of tactical wargame with story elements. Which is great. I love it. But if you play it that way, it responds poorly to rule changes. The rules are meant to be balanced as they are. That said, your DM seems to be a very good storyteller, who uses D&D more as a storyteller game with tactical ...


2

Play a different character Well, there's a bit more to it than that, but it looks like the DM's houserules have nerfed the rogue. Whatever the case, every player should be playing a character they enjoy. If you don't enjoy this character, play a different one. If you do enjoy it despite the fact that it doesn't work the way you want, continue playing. The ...


-3

D&D is a ROLE PLAYING GAME, not a first person team shooter. You and most of the answers here are worried about your DPS and other factors. Now, there are many details you have left out. You said you started your first session 2 weeks ago, and there have been no stealth opportunities. You haven't mentioned how many sessions you have played. If you play ...


36

You can't build for this on your own, or with our help It sounds very much like the DM is using 3.5e rules as a toolbox to create a home-brewed game that works somewhat like the older AD&D 2nd edition did (sneak attacks, XP, and rogues in general work in 2e as you describe these house rule working). I can understand the motivation—more streamlined ...


9

This is symptomatic of an underlying problem. This is not a minor rules variant your GM is imposing: it's a major change to a fundamental mechanic used by many classes and monsters, and I suspect it's just symptomatic of a deeper challenge your group is facing. If so, the rogue thing won't be an isolated incident: based on the other rules changes you've ...


11

We cannot, really, answer this question. It’s really for you to answer. But we can provide the real questions you need to consider to make the decision, discuss the pros and cons of each. And you can always ask follow-up questions on how to accomplish whatever you go with. Ultimately, your only “real” choice is to play or not This is your first question ...


37

Wait, what? Sneak Attack Does Work While Flanking What in the world is your DM basing this ruling on? The rules are very clear on this. The rogue’s attack deals extra damage any time her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. Go Ask The DM ...


5

Mage hand requires using your action to control it. You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it. That means it's an ...


9

Mage Hand's description reads: You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. Fast Hands: Starting at 3rd level, you can use the bonus action granted by your Cunning Action to make a ...


11

Yes! The verbiage 1/turn definitely allows for the use of Sneak Attack out of turn for the rogue if they somehow get a reaction attack (either granted by an ally or by an opportunity attack). Note that this basically limits them to 2x per round since you only get one reaction. But yes absolutely. Note that all of the normal restrictions on SA apply, they ...


5

Sneak attack now specifies that you can not use spells, and must use a finesse or ranged weapon attack. However, spell attacks are subject to critical hits and count as an attack just like a non-spell attack does. The main difference is that you don't add your spellcasting ability modifier to the damage unless you have some abililty or the spell specifies ...


2

The Advanced Class Guide recently added an archetype that actually fits exactly this. Behold the Counterfeit Mage. Charlatans and stage magicians use slight of hand to fake magic. A counterfeit mage goes a step further, parroting the motions and activation phrases used by arcane casters to activate wands or other magical accoutrements. While ...


4

this got me thinking of ways I could add flavorful rp and a bit of depth by "faking" being a spellcaster. Why not use Wands and Sleight of Hand? As long as you can use the wands reliably, you should be able to use sleight of hand to cast with the wand while making it look like there is nothing in your hand :) The challenge here might be using wands ...


5

Fake Spellcasting If 3.5 is on the table, go with the factotum, from Dungeonscape. Basically “Indiana Jones, the class,” the factotum makes incredible use of Intelligence, and also gets a smattering of spell-like abilities off of the sorcerer/wizard list. An excellent class in general, though you will have somewhat less stabby. See how to ...



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