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Sometimes timing is everything. Paizo has just launched their Advanced Class Guide. The book is filled with Hybrid classes that mix features from different parent classes. The book does not contain a Druid / Rogue hybrid. However, it does contain about 10 pages of material for a building a reasonable Hybrid class. It also has even more archetypes. So you ...


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Complete Adventurer had a prestige class for 3.5 called the daggerspell shaper, which advanced Sneak Attack, Spells, and Wild Shape. As for feats, I am not aware of any, but in the same vein as Daring Outlaw etc. from Complete Scoundrel, this feat seems quite reasonable: Natural Ambusher Requirements: Sneak Attack +2d6 Trackless Step ...


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Position matters If your character is a steel box with a pointy stick that says "I ATTACK" every 2.3 seconds, then it doesn't mean that it's limited to standing around. Your position matters a lot. The tactical goals of someone who can both take damage and deal damage are simple - prevent your buddies from taking damage, and kill stuff. Other classes may ...


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Keep in mind too that in Basic all they've given us are the most bog-standard sub-classes for Rogue and Fighter. Melee characters who want more to do will likely find something that tickles their fancy. Battlemaster Fighters in particular seem to be a nod to 4e Fighters and Warlords.


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Imagine you have a friend who roleplays in Second Life. There are all kinds of emoting macros there to supplement the textual channel they use to weave their stories. Now put that person on the stage. "This has so few options, I can't do anything except stand here and talk!" That would be obviously ridiculous, right? The situation is the same in D&D ...


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There's a few options, though most of them depend on terrain and GM's rulings to make them more useful. Attack, Move, Attack Once the Fighter gets multiple attacks, you now have at least the minimum strategy of being able to split up your Speed movement at all times. So you can attack, move, attack, move again. This makes fighting lower level minion ...


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Yes...sort of. More at L1 than at other levels though. For a brief look at this, let's look at the 4 basic L1 characters and see what their defined combat options are. Wizard: 3 L1 spells/day (they get the extra from an afternoon nap). 3-4 cantrips. Generally the wizard has the most combat options. They have more daily spells than the cleric and they have ...



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