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9

Even Evil has friends The biggest issue with an Evil character is that a lot of players believe that Evil means selfish, and selfish means screwing with the PC's party members. But the party members are his friends, and source of strength. This makes them part of the in-group. The Evil character may jockey to become the party leader, but he need not go ...


4

Lawful Evil isn't Lawful Dick One of the things to remember is that you're still in a party for the same reasons you were before. Being evil doesn't mean doing whatever you want. And as SPavel wrote, you can still have friends! In your case, being evil could mean voicing a different opinion or casting a different vote for what the party should do next. Your ...


2

I've never dealt with a PC that really struggled to grasp a language, but our DM has on multiple occasions introduced NPCs (usually goblinoids) with a barely passable understanding of Common. He roleplayed these characters by speaking in a Nordic accent (it's important to avoid perpetuating harmful stereotypes, but we felt safe with Nordic), avoiding complex ...


1

The "Do Stuff" approach is probably your best option. But build on it in the direction that you want... First, decide to play your character like it is all in your head and then let him decide if it is or not. Don't even tell your DM that you have decided this, just go with it. That way if he is never going to stick to his campaign, it doesn't matter. It ...


1

While there are many useful ways to signal a switch between languages without breaking character (many of them detailed in previous answers to this question), it sounds like you're looking for something that won't interrupt/distract from role-playing, but will still get the idea across clearly that you are now using a different language. Accents can be ...



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