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I think the best way to deal with templates that 'change alignment' is to provide the temptation to alignment change. To have possibilities that a wererat would want to pursue, and give incentives for the player to pursue them. The standard D&D temptation takes the form of a will save, but that is too mechanical. My suggestion: Bonus if they give in, ...


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I'm not a really experienced DM but there is a method that I use to keep metagaming about the plot to a minimum. Add plot twist when the players are least expecting them, and don't add plot twists when the players are expecting them. Sounds simple, right? My last session was probably the most immersive game I have ever been in. The players went to a ...



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