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56

What you're experiencing is a mismatch in what you all expect the actual game to be. As such, a boon will likely not make up for the confusion — at best it will be inexplicably ineffective at altering the players' choices, and at worst it will exacerbate the problem. Different games, same name You see roleplay and adventure in a believable world as the ...


22

Ask Them The most important question here is why they aren't engaging with you on this. We can't answer that. They can, but you have to ask them. If you do that, be calm and polite. If someone says something that you don't agree with, DO NOT ARGUE WITH THEM! Trying to argue with them about their opinion on this matter will just make them turn defensive, and ...


17

It depends on a lot of things: The Skill For some skills, you logically should be able to tell. A few of them (like Disable Device) actually have different outcomes if you fail by a lot vs fail by a little, so you can use that to guess how far off you are. Open Lock lets you tell pretty easily if you succeed or not, since in one case the lock is open. In ...


5

I would "pick my battles" when choosing to apply this flaw in a RP situation. I have a character who personally hates all his party-mates: he is only with them to make sure they don't do too much damage to innocents. I only allow my character to be open about his hatred once, or MAYBE twice in an evening, and in such a way that it allows the others to play ...


5

There's more than one way to come up with a backstory. Some of us can be told to write two pages of history and personality and we'll just do it. That's great. But it's not the only way to flesh out a character. I've met players who need a little more prodding. You can do this by giving them a set of questions to answer about the character. A full page ...


3

Ask yourself the following questions: Is there a logical reason the character shouldn't have such a thing? Does lack of such a thing have a direct mechanical relation to combat (what your players are apparently at your gaming table for)? Is there an in character reason they should not have a thing? (They just escaped the prison, had all their gear stolen, ...


2

Have it be a success, but something bad happens. Rerolling is either a waste of time or doesn't make any sense, so have something else happen. Don't roll very high on your lock picking? The door still opens, but you were too loud and whoever was on the other side heard you coming, and they have the advantage in combat. Ranger doesn't ace his listen check? ...


2

This depends entirely on the type of check being performed, and your preference in DMing style. There have been a number of posts asking about different skill checks and results, and how they should be treated. Given the wide variety of skills and the various different things that can be done with them, there's no one hard-set rule for whether or not a ...


2

Why don't you just ask them what they are sleeping on when night time rolls around. There shouldn't be much argument (tho there will be), when you give everyone without camp gear a -1 to attack rolls, or defenses if you choose, the next day for being stiff and sore from sleeping on the ground after a hungry night of not eating. There are two types of ...


1

Factor it Into Play Instead of simply giving a uniform 'minor boon' to those who come prepared for life in the rugged wilds instead of expecting to be provided for, work provisions into the fabric of play. Food and water, especially, can become part of the adventure, as the party balances their wish to travel lightly -- thus living off the land and the ...


1

It seems to me that this question has two parts. 1) What does a low roll on a skill check mean? This has a pretty straightforward answer. From page 63 of the PHB: A skill check takes into account a character's training (skill rank), natural talent (ability modifier), and luck (the die roll). So in your first example, the rogue's roll of 3 doesn't ...



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