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There is always an option to handle such interaction in third person rather than the first. Describing the actions and words of the NPC will feel a lot less awkward than acting it out, especially so if the NPC isn't of your own gender.


Give you NPC's important information that will only get revealed through more extended conversation/interaction. Then encourage them to have longer interaction by pointing them back to the NPC, if they miss the info, using other cues. e.g. they need the location of a fence for the jewel they have "acquired". The local barkeeper knows the right person, but ...

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