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36

This is a place where you should probably revert to descriptive GMing rather than reciting the character's lines. Say something like: The Elf approaches you (the dwarf) and says something in a language you don't understand. It sounds like elf talk to you, but you don't have any idea what he's saying. Your player can then react to this situation. If ...


23

Be the wiser character. If you think that all humans are an inferior threat to nature but you need their help, your character shouldn't be surprised when they verify your assumptions. You "knew" they were problems going in and you still chose to work with them, so seeing evidence of it shouldn't change your approach. Someone calls you an idiot? You're ...


22

It's pretty simple: don't be a murderous angry jerk. If you reach the point where you're going to threaten people, or kill them, or kill the entire party, the simple way to handle that is... not do it. If you feel you must do it, you're probably falling victim to My Guy Syndrome, where you think "well, my guy would do it" as if it remotely limits your ...


19

Unless you and the players speak Elvish, you have three options: Say that they're speaking another language without saying what it is. Say that they're speaking Elvish. Say a few Elvish words for flavor. Think about your experience with hearing other languages. Have you ever heard German spoken? (Assuming you don't speak German.) You could describe ...


12

You built a murderous anti-social character. Yes, demonstrating your ability and willingness to kill someone for saying something you didn't like is murderous and anti-social behavior. And your question seems to be, "How can I continue being anti-social and disdain humanity?" My answer is: Transition your PC into a recurring NPC villian. He is ...


7

In my book that kind of behaviour is more neutral evil than true neutral. You wouldn't kick a dog when its yapping aimlessly, so mockery and insults from a human would neither bother you that much. When something directly harmful is oriented towards you, you might take the nature-induced kill-or-be-killed method into consideration, but otherwise? Also when ...


4

Every game operates in a context. In this context, you're playing a game of heroic fantasy where a team of heroes change the world, right? Your character sees humans as fundamentally flawed, evil and destructive. Your character has no connections of loyalty, ideals, or relationships to the party. Consider how these things do not go together. Your ...


2

Attempting to grab someone by their hair and lift them up would probably rip their hair out. I guess I should note here that if you were to grab someone by their hair and attempt to lift them that their hair would be ripped out of their scalp and they would fall to the ground and die. But that's beside the point. You probably took a step too far.. It's a ...


2

Another option is to describe not only the elf's spoken language, but also their body language. Anyone who's annoyed with you is going to have plainly obvious behaviour, such as: a frown 'knitted' eyebrows increased colouring to their cheeks abrupt gestures such as hand slashing and finger stabbing Also, their language might be sharper, their ...


1

This harks back to one of the major rules for storytelling in scifi and fantasy: "The less you explain, the more believable it is." What this statement really means is that people will fill in "hand waving" with what makes sense to them. The more details you provide, the more hooks there are for disagreement, arguments and disputes (and the greater ...


1

Read texts on these languages until you get like they sound. Then learn how to gibber and sound similarly. I have done it many times, specially with Sindarin. You don't have to me a master in Tolkien languages to make a decent impression. Problem is, are there written texts on D&D elvish and dwarvish? If not, you should look for something similar. For ...



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