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64

You may be encountering My Guy Syndrome. There is a fine line between role playing in depth and falling into "My Guy Syndrome" where the cooperative fun at the table between players is influenced in a negative way. This may be what your DM is concerned about. Review what is at the link regarding the My Guy Syndrome and see if it applies to how the play ...


40

If that's the way they want to roleplay their character than why not let them? Why does it matter to you (or anyone else) if they don't "hate" their Favoured Enemy? The PHB says: you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy (pg. 91). Nothing in there says anything about them having to hate ...


40

I am afraid that there are no solution that fits all need. All have drawbacks and advantages. Accents, if you can do them, work great. Pick a real life language and use an outrageous accent of the same for your Blurbnish. Clearly, the more outlandish and caricature the accent, the better as long as it fits the tone of the game. If the game is real life, ...


35

No. You probably have opportunities in life to enrich yourself unjustly. And you probably don't. Character A is no different from you. But it sounds like you have a problem, not just a question: It sounds like the two factions of players are playing two different games. I won't even label the two games, nor characterize them. Suffice it to say that at a ...


34

Firstly, you should talk to all your players about the issue outside of a session. You can get some personal impressions first with one-on-one conversations, but ultimately the entire group should sit down to discuss the problems. Make sure the discussion is democratic in nature, though. JohnP points this out in a related question: "The group setting can be ...


32

When a player is hogging the limelight like this, the way to deal with the situation is to stop encouraging them. The player is getting their fun by having everyone's attention focused on them (see this question for a similar situation). (This isn't a bad thing, by the way! It just means you have to make sure that the rest of the group gets their fun, too.) ...


29

What your players are doing probably is role-playing. They just aren't speaking in character. Some people don't like to speak in character, being afraid of looking silly or just plain feeling uncomfortable to do so. Especially if you have one person that is very verbose and eloquent in character that can make more introverted people shy away from speaking ...


29

One thing that I have heard very good reports of is this from a larp event called Captain Dick Britton in The Voice Of The Seraph: If you have a skill in a particular language, then you can both speak it, read it, and write it. By default, everyone talks in English. Please adopt whatever accent is appropriate. To speak in German, prefix ...


27

You don't need to appeal to a Druid's alignment for an answer to this. You will find the general answer on page 65 of the PHB in the Druid class description. Druids accept that which is cruel in nature, and they hate that which is unnatural, including abberations(such as beholders and mind flayers) and undead (such as zombies and vampires) Does ...


26

About Spotlight Hogging and Bullying in an RPG There are two core issues to address: From what you described, this player is someone in the role of Spotlight Hog. Managing Spotlight Time for your players is an art: there is some good advice on it from one of our high rep contributors here. The second issue you address is bullying behavior. This isn't ...


25

"I am having fun this way and I'm not a liability to the party so there is no problem." From what I can tell you're going with a character who's more about support spells rather than outright damage spells. Which, given your good charisma might actually be a very good choice. But there's two sides to playing D&D: the combat and the roleplaying. So you ...


25

Generally speaking, when you go to role-playing game, you should have at least some blank paper and a pencil. In your case, as this is a beginner event, they will very likely be providing the books and dice, and pre-printed character sheets, if any. However, do not expect them to provide a writing instrument for you, and this is quite vital. In any game ...


25

I think the important part of your question is everyone's amusement - that should include the other players. The onus should be on you to make your character work for your play group, not on the play group to fall in line with your character. Does the group know? Do the characters know? It's common courtesy to share your plan for your character. "Slimy ...


22

Dragonborn of Bahamut The traditional (cheesy) approach is to use the dragonborn template from Races of the Dragon. Dragonborn is an LA +0 acquired template, not inherited, and can apply to warforged. It replaces most racial traits with those of dragonborn. Dragonborn are Humanoid (dragonblood). The fact that dragonborn is an acquired template is what’s ...


21

Well, there's actually a couple of things wrong with your fellow players asserting that your choices are underpowered, without even getting into whether this is an acceptable way to judge a character. First, they're just wrong. Shield is not a weak spell, being one of the lowest-level (if not the lowest) spells in the game that gives you spell immunity, ...


20

Consider how you and everyone else feel about this. Like @KorvinStarmast said, My Guy Syndrome is a very real possibility in this situation. However, that's not the case unless it's causing others (and, in many cases, yourself) to have less fun. Do you feel frustrated when the other player's character doesn't offer assistance when needed? Does he give you ...


18

Generally... no. You shouldn't need to give up your character's integrity. There's usually alternatives and compromises available. Now, there is My Guy Syndrome, which is that you'll do unfun things because "it's what my guy would do", without realising you have a choice there. There's also Making the Tough Decisions which is "you can shape your character ...


17

A breath weapon is a tool to achieve a purpose, so probably they wouldn't. They'd threaten to do something more specific with it, instead. So, none of these: Watch out or I'll sword you! I'll get you with my dagger! Watch out or I'll breathe on you! But instead, more like these: Are you truly so ready to die? *rests hand on sword ...


17

Energy Put focus into roleplaying, even if you're watching someone else do it. Focus yourself on what they are saying and doing, even if it's kinda boring, and project your body language and voice while you're acting in-character. Be much less high-intensity when simply describing your bonuses while rolling, or asking someone to pass the chips. This will ...


16

There is no such thing as Camarilla or Sabbat Nature. Or, to be really formal, there is no such thing as Camarilla or Sabbat archetype (which can be then used as one's Nature or Demeanor). In fact, the very definition of Nature, being your character's hidden true predisposition, suggests you can have whatever Nature you can imagine. I recall the core ...


15

So I see two concerns the other players might have here. Neither one is really any of their business, but for the sake of understanding their perspective, I suspect these are the two concerns they may have: Your character will be less effective than normal, and the party will suffer, be more likely to fail. Your character will be less effective than you ...


13

This can work, if your players are experienced roleplayers that don't take story developments personally. I've run various games where the PCs are not "all on the same side." (In fact, there are various RPGs - Amber, Fiasco, Paranoia - who are predicated precisely on that assumption.) Many novels and movies have that exact kind of plot, where the ...


11

My preference is to refer to the damage type from the breath weapon. Examples, "I'll burn you alive" "I'll melt your flesh from your bones" "It'll give you quite... a shock." "You'll die gasping" "Do you know what happens to a toad when it's struck by lightning?" Though a general purpose, "I'll kill you", works just fine if you don't feel like ...


11

Come up with that yourself, or consult your group for assistance in working out what it should mean. You and your party are (in-game or at the table) coming across something new and exciting in the world: an individual who transcends alignment. It's in your power to determine where you go from here. There's no precedent for this in Pathfinder that I'm aware ...


11

Most ways of obtaining the Dragonblood Subtype involve having a Dragon somewhere is your family-tree. Such is obviously the case with the Half-Dragon template (One parent is a Dragon), the Dragon Heritage feat (Have a draconic heritage, duh) and many others. But the Dragontouched Feat says: You have a trace of draconic power, a result of dragons in your ...


10

Player-to-player Communication How much meta-gaming is acceptable at your table, generally? If "little-to-no" is the basic agreement among the group, you have grounds to object to his breaking the group agreement. If "we do it quite a bit" then it's hard to object on that basis. From your description: Furthermore, he often tries to RP things as ...


10

Comedy, tragedy, and drama are subtle and tricky-- smart people like Aristotle have tried to figure it all out and no one has really definitively nailed it. And even Aristotle wasn't worried about role-playing games. But based on observation, here is what I think. First and foremost, in order to play a serious character well, you and your character need ...


10

Here is some notes on how I have handled this in the past. Talking is a free action during combat, assuming the NPC shouts that he does not want to fight and makes a non-threatening stance. As long as the conversation moves toward "lets stop fighting" it probably will. Assuming the PC wants to react, typically what I have seen is the player ready an action ...


9

I agree with Neuneck's answer that you are basically asking two questions: How to get my players to roleplay? How do I get my players to speak in character? The phrasing of your title makes me wonder if there was interest in roleplaying in the past. The first question is in my opinion rather easy to address. When players wish to try and do something, ...


9

Firstly, this type of player seems like someone who when you confront her is going to get you lost in the minutiae of details in order to win her argument (whatever that is). You need to avoid the details altogether and keep the conversation at the 50,000 ft view. Explain that (not how) her actions are rubbing you and the group the wrong way. Don't throw any ...



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