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47

There's no such thing as senseless violence, according to the one who commits it. Characters who kill or torture without at least an internal justification are crazy, not evil. You don't have a reason to kill people in the party or at random, so you don't. This doesn't make you nonevil. Also remember that just because you're Evil doesn't mean you're a ...


44

Check This Part Thieves and gamblers, fast talkers and diplomats, bandits and bounty hunters, and explorers and investigators all might be considered rogues, as well as countless other professions that rely upon wits, prowess, or luck. Although many rogues favor cities and the innumerable opportunities of civilization[...] Class fluff is, for the most ...


44

When I've played (or joined in others playing) these quiet characters, the best way to run them is have an almost noir style internal monologue. "I looked at the wall, and frowned. I wasn't certain, but there might be something behind it. Best not to mention it though, I'd look like a chump if I was wrong." is much more interesting than. "..." ...


34

Alignment is a mess, particularly Law and Chaos I am almost certain that you will never find two people who define Law and Chaos exactly the same way. The books definitely don’t; there are actually different definitions of each such that the same action or person could be equally described as Lawful, Neutral, or Chaotic, because the different definitions ...


32

Sure, here's a concise differentiation. In computer RPGs, every course of action that is allowable must be specifically coded for, potentially at great expense. At the single scene level, in a fairly open world game like Fallout: New Vegas, you can go into a shop and attack the shopkeeper, or buy from him, or conduct a canned discussion with him. You can't ...


31

Well, I don't know about bushido, but in Rokugan, I think the answer of what they should do is "nothing", at least by themselves. Now, let me explain: The brother of the Empress is way too high in the social scale for them to affect him in any honorable way, at least under normal circunstances. Possible outcomes: Should they try to take justice in their ...


27

Geniuses are Hard It's easy to play a person stronger or faster than you, since we have an objective sense of how to scale up stats. A really agile character is just that- like you, just more agile. But mental stats are a lot trickier. We know what it's like to encounter a smarter/wiser/more charismatic person, but that doesn't tell you how to think or act ...


26

My first rule of changing something you don't like about the game... When you'd like the game to change, talk to the group. Take what you just explained here and explain it to the group... you feel like you're getting the short end of the stick and would like more interesting duties once in awhile. I would be surprised if they reacted badly. If you ...


25

Don't solve your player character's moral conflicts Telling your player what they should do is boring. They should confront their own moral conflicts, and take their own options and carry their consequences. All the samurais codes can't prevent any kind of situation, in the end, any individual must take the action that he thinks is less dishonorable. I ...


23

Here are some ideas for dealing with overly clever players. Let the wookie win. Sometimes the party does something clever. You can take it away in a contrived fashion and they'll resent you for it. Or you can give them bragging rights and they'll proudly tell all their friends about the time they took down a dracolich at level 3 with a potion of ...


23

I do two things to help me better play my cunning and/or manipulative characters: Read/watch lots of cunning characters in fiction. I grew up watching TV shows like Gargoyles, whose not-quite-villain David Xanatos is the Trope Namer for a whole bunch of tropes related to being cunning. I also read, and still read (yay English), books with cunning ...


21

Not all rogues are lawbreakers as strongly as the build describes. A good rogue can be like the Secret Service: Because they have all the detection skills they can be great at knowing when a trap/ambush is in the wings. Additionally, one extremely overlooked role of a rogue that's especially useful with the cleric cross-classing is the role of the ...


21

The fundamental problem in finding a model for chaotic evil group to use as a model is the chaotic part. Any historical evil with a large scale hierarchy is going to be lawful evil or neutral evil. The great evils of the 20th century: Stalin's Soviet Union, Mao's China, Pol Pot's Cambodia, and Hitler's Germany are all very organized states with hierarchy. ...


21

Unfortunately, people have built up a weird set of expectations around alignment over time that make this hard to do. "Well if someone's Chaotic then they never follow any rule and don't put their pants on half the days and and..." I find the more effective way to treat the alignments is to realize that normal humans and humanoids are more lawful, chaotic, ...


21

Use out-of-character discussion to let the other players know you're engaged and not bored. This is more important in online gaming because you don't have any body language, eye contact, or other social cues to work with. In particular, tell them that you're playing a loner. Engage with the group in-character privately, when NPCs aren't around. Keep your ...


20

The main issue with this question seems to be whether you want yourself (the player) to make suggestions for play that your character would never come up with. This seems to be a style issue - some parties are fine with this, some are not. If your party is, and you are too, then go ahead and make them. Then play your character as perhaps not understanding ...


19

As intelligent NPCs, dragons will have a range of personalities and motivations; however, since your trouble is with separating them from ordinary humanoid NPCs, I would recommend playing up the stereotypes a bit to add some distinction. I will draw mostly from Draconomicon here, since the specified system is 3.5. It has some advice on roleplaying dragons, ...


18

The question is a bit inaccurate: the monster entry for strix lists the example strix as Neutral. So, in this case, Paizo seems to agree with the question asker. That said, the remainder of my answer assumes that the entry did make them Evil, since plenty of creatures are marked Evil for similar reasons. Don’t try too hard to make alignment make ...


18

Tim's answer is great, but I want to expand on it. This especially applies if you're thinking "NPC villain" and not just "powerful monster." Liches are people, too Start by remembering that a lich was a person... human or not, it was an intelligent creature that, for some reason, went to great lengths to cheat death. When you think of your lich as ...


17

The closest I can find to relevant RAW is in the rules for monster races: .. creatures with an Intelligence score lower than 3 are not playable characters. But this doesn't necessarily mean that a PC with temporary int damage should be made an NPC. I'd definitely allow any feats they haven't lost the prerequisites for. (Animals have feats, after ...


17

Bluff Works - In Character (IC) Only So long as Elan and Human are indistinguishable at a glance, Bluff will do what you need. If they're obviously different just by looking, you'll also need Disguise or magic. The harder part is keeping it a secret Out of Character (OOC). If you don't want the other players to know, then you'll have to take some extra ...


16

For an analogy, Gnomes have a long time enmity with humanoid reptilian, possibly due past aggression, and have developed tactics to fight against them more efficiently. Are gnomes evil due to that? Not every lizard man out there is evil, but some of them are, and gnomes may have very good reasons to act paranoid and aggressive when lizard men are around. ...


16

Aside from the Same Page Tool already listed, I'd say two things would be worth considering: 1. Emphasize difference in expectation If the group is used to playing one kind of game style, you have to explicitly point out the differences in what you're trying to do. Something that flags me as a potential problem is this: [T]he party meeting each other ...


16

You Handled the Situation Perfectly You're new to the table. You role-played your character then justified your way into the DM's plot. I don't know what more a DM could ask for. I applaud you. "Obviously the focus in this campaign is not on story telling..." That's a little unfair. It was one session. Maybe the session is the start of an intricate plot. ...


15

The simplest and most common (it's part of many D&D retroclones) is to let "wasted" money convert to XP in some way. This hugely encourages spending it on things that otherwise give no advantage (carousing, careless gambling, anonymous church donations), while balancing it against the desire to use that coin for practical advantages. This balance ("do I ...


15

One interesting route back to Lawful First, you and your DM should agree on some details about your alignment change. The typical way to rule a magical change like this is that: Your personality and values have in fact 100% changed and you love your new perspective. "That old me was deluded to think law and order made the world a better place. They're the ...


15

This is a non-starter. Paladins don't get their powers revoked in D&D 4e, nor are they granted by a god to begin with. If you have your PHB1 handy, turn it open to the Paladin class description and take a look at the paragraph in the top-left of the second page. In short, Paladins receive their powers through training, an initiation rite, their ...


15

You don't mention a setting, and that could make a big difference. For AD&D 2e (Ravenloft specifically) there was a sourcebook entirely on Liches that at least touched on this. I believe it was Van Richten's Guide to the Lich. But let's look at what we might call a "stereotypical lich". Stereotypically, Liches are obsessive. You tend to need an ...


14

Evil is not just kicking puppies for the sake of it. Well, usually. Generally speaking (in AD&D terms anyway) just running around bashing people in the head and cackling wildly is a pretty mindless and boring character. What your character needs is motivations, reasons and goals and then a lack of morals or twisted moral code to follow. Motivations ...


14

Have a quiet discussion outside of game with your DM to see if he is ok with this course of action. This is a question of the social contract. Is your DM going to penalize you for this via passive-aggressive rulings, or will he support your choices? Either way, this isn't a question for the rules. This is a question for a quiet conversation outside of game ...



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