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Starting a business, group, school or Order I sometimes present situations to the players where they might see a notice for a shop or building that's for sale...Or its inherited in some way. Maybe someone they meet is setting up a small mercenary school and needs people to teach the new recuits? - even these might have their own challenges. Where do you get ...


1

You've got three things in this question, and I'll address them each a little differently: The Viciousness Dial You're afraid of hurting the PCs too much, right? That's a valid concern if your game isn't about hardcore challenge. There's a couple of ways to keep the challenge dial notched down, even if the monster would normally be pretty nasty. The ...


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Dragons may be as intelligent a being as any you may find, but the chief differences would have to include their longevity, which should give them a patience not generally practised by shorter-lived species. This patience, combined with their intelligence should lead to dragons having many projects in progress, few of which are likely to be completed any ...


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Here's a very simple way to give dragons unique personalities: You have creatures that live thousands of years, or, depending on your setting, forever. What does a highly intelligent creature do, with itself, during that time? What curiosities does it have? What hobbies? I've had a Green Dragon in one campaign, who dwelled next to a forest, to the point ...


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As intelligent NPCs, dragons will have a range of personalities and motivations; however, since your trouble is with separating them from ordinary humanoid NPCs, I would recommend playing up the stereotypes a bit to add some distinction. I will draw mostly from Draconomicon here, since the specified system is 3.5. It has some advice on roleplaying dragons, ...


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Dragon's are intelligent creatures. That means they're subject to the same range of personalities as people. As you've indirectly noted yourself, some of them pass for years among other races. Falling back on dragon stereotypes when there's one or two in the game as enemies or occasional NPCs makes sense, but when they're a regular occurrence in your game ...


6

You describe two issues: (1) not "playing" the monsters, and (2) afraid to hurt the characters. I will give some suggestions below, but first let me say that it sounds like you already know what to do, ..So the real question might by "What's holding you back?" Role playing a monster: Ask yourself a bunch of questions like is it intelligent? Why is it ...


8

I would challenge you to try thinking of your female NPCs the same way you think about your male NPCs. Right now, her main character trait is that she's "pretty and attracts the sights of men." That's pretty reductive. I doubt you'd start out describing any of your male characters that way. That doesn't mean she can't be pretty if you want her to be, but you ...


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I agree with the assessment by Bankuei, and I intend to simply expound upon it by focusing on cult recruitment and conversion, assuming we are discussing cults of evil. As was stated by SevenSidedDie, the term cult didn't always have a negative connotation. Source - I have a friend that got sucked in to a cult, but was pulled back out by circumstance. ...


12

Evil? We're SAVING the world! No one thinks they're the villain. Outside of a few very adolescent power fantasy type cults, nearly every other cult is based in imagining it's doing something for either the greater good or at least the good of it's members, and has rationalized all the things it has to do in that regard. Sacrifice a baby? The baby was ...


2

Some random thoughts, based purely on half-remembered Wikipedia and magazine articles on the subject of cults. To be taken with a heaping helping of salt. No one labels their own faith a “cult.” The term is always used by others to describe the group. For the purposes of this answer, I assume “cult” is a relatively small group of ...


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There are already a lot of good answers to the mechanics aspect of the question so will just add a few flavor and RP bits. Disguise If you do not want to spend money on a Hat of Disguise, you could just use a more mundane method. As you said your PC is female, she could use make-up. This works on both in and out of game level, as the other players may just ...


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Elan are immune to (whatever) Person effects and do not sleep, plus they can spend power points to prevent damage, get bonuses to their saves and a few other things. How can I use these things without being outed to the party right away? The DM's okay with me playing a psionic character, while the others do not play psionics and do not know a lot ...


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Ghouls are Chaotic Evil unless the DM houserules otherwise. For friendlier undead you might want to look at ghosts. Ghosts can be any alignment, and are mostly Neutral, and are more willing to carry on a conversation. Elves typically use other elven ghosts as guards, or sources of ancient advice. They are more than willing to converse. Are they truly ...


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Since D&D's ghouls, designed by Gary Gygax, were strongly based on the critters of the same (Arabian) name invented by H.P. Lovecraft... The D&D ghoul was inspired by the Lovecraftian critter of that name and my own imagination. they first appeared in play in c. 1970 in the Chainmail Fantasy Supplement table top games. – Gary Gygax, August ...


3

How to Lie to your Friends I've had a couple experiences like that in games that I have played in, as well as some GM'ing situations where players were actively working against other players (I actually encouraged it in that setting, because that was half the fun). Here are some take-aways that I had from it. These are all systems for Out of Character ...



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