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2

Use to be that detect magic would give off a visual signal such as blue glowing eyes, and I assume the others like detect evil would have had a similar tell. For the detect magic there are are a few things you could do. Have the items hidden within an extra-dimensional area such as a bag of holding be under the effect of the spell which hides magic auras ...


0

Late to the party I know, but still gonna give my 2 cents. I've not been a DM for particularly long and I enjoy keeping a healthy amount of homebrew in my campaigns to keep more experienced players on their toes. Something I've found with a lot of players if they can't initially see their foe they're gonna panic a bit. In the current session I'm running the ...


1

While there are many useful ways to signal a switch between languages without breaking character (many of them detailed in previous answers to this question), it sounds like you're looking for something that won't interrupt/distract from role-playing, but will still get the idea across clearly that you are now using a different language. Accents can be ...


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My rule for foreign languages is simple. For each level of language the player has, they can say and understand words of equal syllables. That is, if they have a level one, they can only use and understand one syllable words. Level two...two syllable words, etc. (Just a word of note, it is said that President Andrew Jackson only spoke one and two-syllable ...


2

I've never dealt with a PC that really struggled to grasp a language, but our DM has on multiple occasions introduced NPCs (usually goblinoids) with a barely passable understanding of Common. He roleplayed these characters by speaking in a Nordic accent (it's important to avoid perpetuating harmful stereotypes, but we felt safe with Nordic), avoiding complex ...


4

Lawful Evil isn't Lawful Dick One of the things to remember is that you're still in a party for the same reasons you were before. Being evil doesn't mean doing whatever you want. And as SPavel wrote, you can still have friends! In your case, being evil could mean voicing a different opinion or casting a different vote for what the party should do next. Your ...


9

Even Evil has friends The biggest issue with an Evil character is that a lot of players believe that Evil means selfish, and selfish means screwing with the PC's party members. But the party members are his friends, and source of strength. This makes them part of the in-group. The Evil character may jockey to become the party leader, but he need not go ...


1

The "Do Stuff" approach is probably your best option. But build on it in the direction that you want... First, decide to play your character like it is all in your head and then let him decide if it is or not. Don't even tell your DM that you have decided this, just go with it. That way if he is never going to stick to his campaign, it doesn't matter. It ...



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