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1

Teamwork Is an Embedded Assumption in most role playing games. There are two different points that need to be addressed at the table, but it's obvious that team building for these four is incomplete. Point 1: "Dude, just go with it this time, forget the roleplaying". This player needs to be reminded what kind of game is being played: a role ...


5

My answer is... maybe. The question to me is "What game are you playing?" I'm not talking about game system here, either. You are apparently using D&D or Pathfinder in this example. That's irrelevant. There are a large number of ways to play D&D. In some of those games getting more loot IS the point and inter-character conflict is anathema. In some ...


0

The main question is, why are the "heroes" robbing a local noble? Maybe he is evil, so the paladin can be convinced, not only to rob the noble, but also bring him to justice. If the noble isn't evil, and the paladin can't be tricked into believing he is evil, the "heroes" have a problem. There is no way the paladin will participate into this act. Most ...


0

Respect the metagame Essentially the metagame here is that the characters need a reason to stick together because the players have to in order to play the game. So something has to give in order for this situation to work. Talk it out, the players to have to come to some sort of compromise about having a paladin who is "constantly" at odds with general ...


2

No, it should not be necessary for anyone to sacrifice their character integrity for the sake of the game. But note the emphasis and the implications: My phrasing implies that the character integrity is fully formed, or strongly developed, at the time of the sacrifice. You cannot really sacrifice what you do not yet have. However, it is nearly always ...


9

Is it necessary? No. But nor is it necessarily optional. On the one hand, My Guy Syndrome is a real thing; It's entirely possible to play a character in a way that makes the game worse for everyone. On the other hand, forcing a player to play their character in a way that they don't enjoy is also a real thing, and hurts the enjoyment of that player - and, if ...


35

No. You probably have opportunities in life to enrich yourself unjustly. And you probably don't. Character A is no different from you. But it sounds like you have a problem, not just a question: It sounds like the two factions of players are playing two different games. I won't even label the two games, nor characterize them. Suffice it to say that at a ...


18

Generally... no. You shouldn't need to give up your character's integrity. There's usually alternatives and compromises available. Now, there is My Guy Syndrome, which is that you'll do unfun things because "it's what my guy would do", without realising you have a choice there. There's also Making the Tough Decisions which is "you can shape your character ...


4

Be the straight man (Warning TV Tropes link) It sounds like the group you're in has a lot of comedy going in it and that is possibly a bit of the focus of the play. In such a group the pull of the group will be for you to join in with that, to do the gags, to do the jokes and keep the laughs rolling. I usually play straight characters (typically snooty ...


9

Comedy, tragedy, and drama are subtle and tricky-- smart people like Aristotle have tried to figure it all out and no one has really definitively nailed it. And even Aristotle wasn't worried about role-playing games. But based on observation, here is what I think. First and foremost, in order to play a serious character well, you and your character need ...


4

As you say, some character stereotypes appear frequently in fantasy settings, and those are basically those who are quite adapted for a casual entertaining game session, from a player and narrative perspective. Now, original characters without such stereotype are somewhat more difficult to play both because the expectation of the players : such character is ...


1

Personally, I've always like the idea of having all characters be played with the help of all present at the table. By this, I mean that if you want to play a character with more wisdom than you can easily display, there is no reason the other players can't help with ideas/suggestions that your wise character might think of that you did not. The key is that ...



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