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1

I posted this as an answer to another question on how to reduce the munchkin-factor in gaming (the power-gamer who maximizes every stat over role-playing finesse), but I think it goes equally well here. System-agnostic, try a few of these things and see if your game doesn't get a little more focused on role-playing over rule-lawyering. (Begin Answer From ...


5

I would "pick my battles" when choosing to apply this flaw in a RP situation. I have a character who personally hates all his party-mates: he is only with them to make sure they don't do too much damage to innocents. I only allow my character to be open about his hatred once, or MAYBE twice in an evening, and in such a way that it allows the others to play ...


22

Ask Them The most important question here is why they aren't engaging with you on this. We can't answer that. They can, but you have to ask them. If you do that, be calm and polite. If someone says something that you don't agree with, DO NOT ARGUE WITH THEM! Trying to argue with them about their opinion on this matter will just make them turn defensive, and ...


4

Ask yourself the following questions: Is there a logical reason the character shouldn't have such a thing? Does lack of such a thing have a direct mechanical relation to combat (what your players are apparently at your gaming table for)? Is there an in character reason they should not have a thing? (They just escaped the prison, had all their gear stolen, ...


-2

If the people not buying gear did so to get a money advantage, then punish them, don't reward players who do follow the rules. If they ignored rations, have them weaken and eventually starve to death. If they ignore a tent, animals could steal their food, an ambush using bows is going to target the guy out in the open instead of the guy hidden in a tent. ...


3

Why don't you just ask them what they are sleeping on when night time rolls around. There shouldn't be much argument (tho there will be), when you give everyone without camp gear a -1 to attack rolls, or defenses if you choose, the next day for being stiff and sore from sleeping on the ground after a hungry night of not eating. There are two types of ...


1

Factor it Into Play Instead of simply giving a uniform 'minor boon' to those who come prepared for life in the rugged wilds instead of expecting to be provided for, work provisions into the fabric of play. Food and water, especially, can become part of the adventure, as the party balances their wish to travel lightly -- thus living off the land and the ...


57

What you're experiencing is a mismatch in what you all expect the actual game to be. As such, a boon will likely not make up for the confusion — at best it will be inexplicably ineffective at altering the players' choices, and at worst it will exacerbate the problem. Different games, same name You see roleplay and adventure in a believable world as the ...


0

Our practice on this subject as a player We almost never roll for intelligence only if it is about having some in-game knowledge, the roll might decide if you know it by raw literal knowledge or not, it is usually about knowing somebody semi-famous person or knowledge about an usually unfamiliar culture etc... Our general solution: Hold a 5-10 minute ...



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