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2

Ultimate Campaign gives us more info on who does control companions, pets, eidolons and cohorts, and the possible problems when either the PC or GM are controlling them. Ultimately, the GM has control of all NPCs, that means that any character that a player doesn't control, is controlled by the GM, but there are a few exceptions, such as teaching an animal ...


4

RAW your companions/familiars are NPCs, not sub-PCs. This is especially evident in the animal companion rules, as you still need to teach your animal companion tricks to get them to do even simple tasks at your beck and call without spending a full round action and making a fairly difficult handle animal check (at least at low levels). Handling an ...


2

The key to role-playing a character is in two parts which both come from the theatre: Acting & Writing ACTING: You have already mentioned the first part when you say "I don't find it interesting to invent some "artificial" character, with no real connection with me" which is a problem I sometimes call buy-in. If you cannot connect to your character, ...


2

Personally, whenever I want to play a character that isn't just 'me, but a ranger' I'll think back to books I've read, pick an interesting, well fleshed out character from a book, and then mold them for the setting. This works best if the character has been well fleshed out, and even better if the book's been written in such a way to reveal their inner ...


2

I used to keep a small note file of my character's quirks, history, and personality traits on hand while role playing characters much different from myself, and then I would review it regularly as the game moved forward so that I could remind myself often - almost like a set of 'what would [my guy] do?' instructions. Like others said - there's nothing wrong ...


2

It's the same for me. Much like video games, I have issues with playing a game through in particular ways. I have issues playing as a woman (not being sexist - just as a guy, to me it feels weird); and a lot of the time I struggle sticking with an "evil" character. So in RP, I tend to create characters that fit my personality - Neutral good, always male, ...


1

When I first started playing I had no idea what to expect so I just did what I thought was right at the time. As that progressed I got to know my character and was able to play him more. I didn't get round the writing my back story until I'd levelled up the first time. I write stories myself so when I wrote my characters back story I strung together ideas ...


2

On the simplest level, filter your reactions and decisions through the viewpoint of your class, alignment or race (for a typical FRPG, flavor for other systems). An elf would react to a bar fight very differently than a half orc, or a fighter very differently than a warlock. Don't fall into the "My Guy wouldn't do that" trap, though. Use the viewpoint to ...


2

I think it's normal, at the begining I always made the same characters, usually wizards or if I was feeling lucky some ranger. After a while this gets old, and you get bored of playing always the same characters, so I started playing deeply flawed characters, even if it means my character would die after a few sesions (because my alignment was opposite to ...


4

What would Jesus do? Or rather what would a hybrid of Valmont and Arsène Lupin do? Clearly, their reaction to some stimuli should be very different from yours. This is a trick I use all the time as GM and player: pick two, or more characters from fiction (books either fictional or historical, movies, plays, TV series) and mash them together. Add a dose of ...


1

You say "we are generally running into an issue ..." but it seems from the rest of the question, and forgive me if I'm wrong, that you mean "I am generally running into an issue ..." That is, have your players actually raised this as an issue that is damaging their enjoyment of the game? I have not played or GMed the Gumshoe or Cthulhu systems but I am ...


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Don't try to be creative on demand Don't try to conceive of your next character holding dice in front of a blank character sheet. Consider it while (or after) reading a book or watching a show or movie, reading the news, or going about your life. The Mysterious Elf Generator Some RPG players play the same character with different names, over and over. ...


16

That's okay. I've played in a lot of games and I don't usually roleplay much either. The most important advice I have for beginning roleplayers is to roleplay someone who isn't annoying. Too many people decide to roleplay a thief, or a racist, or a bully. If the other characters don't like having you in the group, the players probably won't like having you ...


8

I can't make any claims as to what is normal or not, but I can say I have observed other players who tend to "role-play themselves" or to role-play very similar characters who are not themselves, so it seems not uncommon. I can also say that as the years have gone by, I have found myself creating and playing characters farther and farther away from my own ...


23

I think that feeling is perfectly normal and probably pretty common with new players. For some, it may be a comfort issue, where they aren't comfortable acting not like themselves and for others, it may be an interest issue, where they have no desire to roleplay. Now here is the thing, you don't have to roleplay every variation nor do you have to roleplay at ...


2

In all honesty it sounds like your GM is a bit in over his head. There are 2 things that you should do there. As stated already by Z.MOE you can help him by formulating out your actions with details imposed there and try to get him to react. Although as it sounds it could very probably be that your GM is not experienced enough for that approach. In this ...


8

DO stuff... sounds strange right? But, actually it's the fastest way to immersion. When he says "you enter the inn," you make a whole bunch of assumptions about the inn right away: "I saunter up to the bar, slap down a gold piece and leer at the most attractive barmaid." You just fleshed out his inn. Maybe the next player says, "Not me, I pull a chair up ...



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