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It’s not only possible, but surprisingly old-school Ron Edwards discusses Game/Narrative hybrids extensively in the linked forum discussion. He shows how Game and Narrative are not opposed but merely different, a recurring theme in GNS Theory. He speculates that most perceived conflicts between Game and Narrative occur only when players add heavy Simulation ...


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Hollowpoint Questions based on GNS theory are hard to answer because GNS theory itself is so ill-defined, but your link does contain this in its definition of gamism: it includes victory and loss conditions for characters I know of only one RPG that includes a real victory condition, and that's Hollowpoint. In Hollowpoint, you can win the game by ...



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