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It’s not only possible, but surprisingly old-school Ron Edwards discusses Game/Narrative hybrids extensively in the linked forum discussion. He shows how Game and Narrative are not opposed but merely different, a recurring theme in GNS Theory. He speculates that most perceived conflicts between Game and Narrative occur only when players add heavy Simulation ...


Hollowpoint Questions based on GNS theory are hard to answer because GNS theory itself is so ill-defined, but your link does contain this in its definition of gamism: it includes victory and loss conditions for characters I know of only one RPG that includes a real victory condition, and that's Hollowpoint. In Hollowpoint, you can win the game by ...

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