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24

Yes, it's immune. But only because Charnel Touch says so; not due to necromancy nor any of the other construct immunities. Charnel Touch (Su): [...] At will, but no more than once per round, she can make a melee touch attack against a living foe that deals 1d8 points of damage, +1 per four class levels. This touch heals undead creatures, restoring 1 hit ...


17

The answer to your question is - there is more than one kind of illusion. Glamers and figments change your senses, so they can't hold up weight. Characters trying to stand on them will fall through (and immediately disbelieve, since they have proof the illusion was a fake). A figment spell creates a false sensation... A glamer spell changes a ...


12

The very simple answer is that you are only trained in a skill if you have at least one skill point in it. You can read and write (and speak and listen) in any language that you know, the linguistics skill would be used if the character was trying to create a forgery (which is much more difficult that simply writing it yourself, as it needs to be presented ...


12

You said it yourself, witch bolt "ends if you use your action to do anything else". Using your bonus action isn't using your action. In 5e, it's just "action" not "standard" action, and as you also said "movement" actions aren't a thing. PH 189 says that "On your turn, you can move a distance up to your speed and take one action." If you spend that one ...


11

To start with, your familiar can't use Shocking Grasp. Find Familiar says: Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. So you use Shocking Grasp, and your ...


11

From the D&D Glossary: threaten: To be able to attack in melee without moving from your current space. A creature typically threatens all squares within its natural reach, even when it is not its turn to take an action. For a Medium or Small creature this usually includes all squares adjacent to its space. Larger creatures threaten more squares, ...


10

Yes. Because weapons are categorized by their relative size to the wielder, your Medium fighter would treat a Large dagger as a one-handed weapon according to the following rules. A weapon’s size category isn’t the same as its size as an object. Instead, a weapon’s size category is keyed to the size of the intended wielder. In general, a light weapon ...


9

Exposure to inclement weather prevents the necessary concentration, as does any injury or failed saving throw the character might experience while studying. As a matter of English grammar, that "might" is synonymous with "if". The rule could be rephrased as: "Here are some things that might happen to you: (1) inclement weather; (2) injury; (3) failed ...


7

Don't stack miss chances; instead use the highest miss chance that affects an incoming effect The Rules Compendium says, "If a creature receives miss chances from multiple sources, such as from being incorporeal and having concealment, only the highest miss chance applies" (32). Suspicious of the Rules Compendium? The Rules Compendium—by here expanding ...


7

No modifiers to the skill roll to tumble through an opponent's square when invisible by RAW. From http://www.d20srd.org/srd/skills/tumble.htm : DC 25: Tumble at one-half speed through an area occupied by an enemy (over, under, or around the opponent) as part of normal movement, provoking no attacks of opportunity while doing so. Failure means you stop ...


7

Nothing says it is a Necromancy effect, so it isn’t one. In fact, supernatural abilities don’t typically have spell schools; a supernatural effect like charnel touch could specify it counts as being from a particular school, but they usually don’t and schools usually only apply to spells. Consider the definition of a spell school: Cutting across the ...


7

I answer this with two rule sources. From the description of the Fly Spell... Using a fly spell requires only as much concentration as walking, so the subject can attack or cast spells normally. The subject of a fly spell can charge but not run, and it cannot carry aloft more weight than its maximum load, plus any armor it wears. The subject gains a ...


7

Only the highest enhancement bonus applies The Dragon #318 article "Oriental Adventures Update: Eastern Flavor" on Magic Chahar-ainas and Dastanas says Both dastanas and chahar-ainas provide special armor bonuses to AC that stack with other armor bonuses granted by certain forms of light armor. However, it is still the case that only one enhancement ...


7

I believe you are correct. Standard grammar rules mean that the list could be rewritten as: Prerequisite(s): Improved Unarmed Strike and either base attack bonus +6, brawler's flurry class feature, or flurry of blows class feature


5

You need multiple attacks for this feat to be useful, so it is a prerequisite. Having any of the options listed after Improved Unarmed Strike will qualify for this. From Pummeling Style: Benefit: Whenever you use a full-attack action or flurry of blows to make multiple attacks ...


5

So, officially 3.5 is supposed to be more-or-less backwards compatible with 3.0, and Wizards was supposed to update anything that needed explicit updating and everything else just needed generic massaging to fit into place. In reality, though, that’s not the case, and no one ever really suggested it was. Updating material for 3.5 was always laid in the DM’s ...


4

Your pricing of the small masterwork light repeating crossbow is correct. Your pricing of the continuous master’s touch is correct per the guidelines. As a DM, I might not be so sure I like that price, however. Your pricing of the at-will use-activated magic missile is correct. However, it would not fire missiles that deal 3d4+1 damage, as you seem to ...


4

The signature weapon then becomes a magic weapon (if it wasn’t already) and gains an enhancement bonus and/or special abilities. Since “and/or” includes “or” as an option, the signature weapon could gain just “special abilities” from this feature. This is interesting because there is no mention of this following the usual rule requiring a +1 bonus on the ...


4

A dhampir antipaladin takes a standard action to use touch of corruption, but there's more to it than that There are, in fact, several issues with a dhampir trying to use the antipaladin's supernatural ability touch of corruption to heal himself: The touch doesn't mention that it can be used as a swift action at all. While similar to a paladin's ...


3

Your question already includes the answer: Using this ability is a standard action that does not provoke attacks of opportunity. Activating Touch of Corruption to attack is a Standard action, and the alternate use does not list anything that changes that, so it remains a Standard action. However, the two abilities are nearly identical and wording, and ...


3

Does a flat-footed creature still enable allies to benefit from flanking if the creature's appropriately armed? Yes. The definition (as per your link) of flat-footed says this: A flat-footed creature loses its Dexterity bonus to Armor Class (if any) and cannot make attacks of opportunity. It says nothing about preventing you from threatening the ...


3

Reading a document isn't the same as writing one, copying one, and certainly not the same as carefully forging a copy of it. If Linguistics is given as the skill one would use to forge a document, and they aren't trained in it, then it doesn't matter if the language is one which is native to the forger or not. NB: Linguistics is the skill given for forgery. ...


3

Your intuition is correct. The Dash action simply increases your movement, but doesn't actually increase your Speed. If your speed were 30 ft. and you decided to Dash, you'd still only spend 15 ft. (of the gross 60 ft. of movement) to stand up from Prone. If you had an item, effect, or class feature that increased your Speed (e.g. the Boots of Speed, which ...


3

Hi there is a quote on a recent question that seems to answer this question as well, although the wording of the question is different/opposite the wording of the answer is clear for this question: If, while under the effect of a spell that depends on type (such as hold person), my character is transformed into a different creature type by polymorph, ...


3

You can certainly use a contigency spell to have dispel magic cast on yourself and it would end any spell you had affecting you. Unfortunately, Wild Surges are not spells and the SageAdvice is very clear on this point. Consider the text of dispel magic Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the ...


3

The rules don't really work together Let's start with retraining (PHBII page 191). It cannot change your class levels - for that, you need rebuilding (PHBII page 196). However, you cannot rebuild a monster class, because Savage Species page 152 says: A monster may not multiclass until it completes the full progression of its monster class. As soon as ...


3

The Complete Warrior prestige class halfling outrider doesn't have an Adaptation entry, nor did it in its original appearance in Sword and Fist. The Giant in the Playground forum posts claiming the halfling outrider does have an adaptation entry is likely a result of confusion with the similarly named and themed Complete Adventurer prestige class wild plains ...


2

Reading the rules in a strictly literal sense, I don't think it actually counts anything as a true grapple. Make a ranged attack against a foe that has something you can pin (clothes, armour, bags) and something to pin it to (nearby perpendicular surface). If you hit, you roll an opposed grapple check. Yes, while this uses the rules from grappling, it does ...


2

No creature finds its Intelligence or spell resistance reduced by becoming a familiar Although written for Dungeons and Dragons, Third Edition, Tome and Blood nonetheless contains a large amount of information about familiars that was never contradicted nor updated by later sources. This includes two slightly expanded descriptions: Intelligence: The ...


2

I found the answer in Magic of Ebberon page 10 LEARNING NEW INFUSIONS Infusions are neither arcane nor divine, but these spell-like rites are central to artifi ce magic. Using infusions, an artifi cer can imbue an item or construct with special qualities and abilities. Many artificers throughout Eberron have continued to evolve their infusions. They ...



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