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25

Twinned Spell doesn’t actually make you “cast two spells”, it just says that: Twinned Spell When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip) ...


18

In core folks do this with their tower shields A creature fighting a dragon can take the ready action specifying the action as I gain total cover from my tower shield and the condition as When the dragon is about to use his breath weapon. When the condition's met and the dragon uses its breath weapon anyway, most dragons' breath weapons no longer have line ...


11

They do not overlap. Quoth Jason Nelson, the author of the feat, from the paizo messageboards: Wrote it. Do not work together. OC on single attack ONLY. Backswing on full attack ONLY. That is all. :)


11

“You find what you need.” That is, you have an item. Items don't vanish for no reason and the move doesn't say it disappears later in a puff of smoke or otherwise, so you get to keep it. For the Word of Designer, Adam Koebel once answered the same question like this: once you pull something out, it's a thing. It's real. Add it to your inventory. ...


10

No, you do not have to make an attack roll for healing your allies. If the target is willing to accept the healing spell, there is no attack roll required. Touch Spells in Combat You can automatically touch one friend or use the spell on yourself, but to touch an opponent, you must succeed on an attack roll. If the bard is really worried about ...


10

Spells and abilities in D&D 5e do exactly what they say they do. Create Thrall says that: The creature is then charmed by you until a remove curse spell is cast on it, the charmed condition is removed from it, or you use this feature again. So no, taking damage will not give the target a saving throw. Only remove curse, something that removes the ...


10

Twin Spell doesn't cast two spells. It allows a spell which targets a single target to target two targets instead. The ability doesn't modify the number of spells being cast. It simply modifies the number of targets the spell you're casting has. It's otherwise unchanged. Since it's only one spell, if you lose or stop concentration on the spell, the ...


9

Yes, you can by RAW take a second level in Ur-Priest. The requirement of not being able to cast divine spells is a requirement "to become an ur-priest". It is not a prerequisite for taking levels in the prestige class, only for taking the prestige class in the first place.


8

There are no, concrete RAW monster knowledge checks in 5e The PHB, MM, and DMG do not mention anything like a monster knowledge check as existed in previous editions. Tied with that is the fact that monster types are not directly tied to skills. As such I can only offer guidelines based on my own experiences with 4e and 5e and what I have done as a GM. Go ...


7

Unless an AoE spell has a specific exception, it doesn't affect creatures through walls. To establish the type of spell Spirit Guardians is, we have the following: Spells that create cones or lines of effect that originate from you also have a range of self, indicating that the origin point of the spell’s effect must be you (see “Areas of Effect” ...


7

In general, the SR-sensitive aspect of a spell is an all-or-none thing: the spell is either SR: Yes, or SR: No. Some spells do have a breakdown of some effects being one and some the other: these are typically listed with a “see text” notation that explains how it works. Ice storm is not one of the these spells, and so the fact that it is listed as an SR: ...


7

Rules-as-written does not address the obviousness of cybereyes. It does reference that you can get unnatural patterns or colors in your eye, but you can get those as retinal modifications to natural eyes as well, so even a rainbow colored cat's eye isn't obviously cybernetic. Note that if you're running a "realistic" or gritty game, the eyes in your image ...


6

Mirror Image states (p. 260 PHB) Each time a creature targets you with an attack during the spell’s duration, roll a d20 to determine whether the attack instead targets one of your duplicates. So: a creature intends to target you, you roll to determine if the creature in fact targets you OR one of your duplicates. Sentinel states (p. 170 PHB) ...


6

Officially, interrupting the 1-hour of meditation or study results in no spells prepared... Each of the classes you mention has no provision for partial preparation of spells. "Each cleric must choose a time when she must spend 1 hour each day in quiet contemplation or supplication to regain her daily allotment of spells." "A druid must spend 1 hour each ...


5

Yes, they would for the skills that are class skills (Acrobatics, Climb, Fly, Perception, Stealth, and Swim). http://paizo.com/pathfinderRPG/prd/usingSkills.html Each skill rank grants a +1 bonus on checks made using that skill. When you make a skill check, you roll 1d20 and then add your ranks and the appropriate ability score modifier to the ...


5

It's a separate race. There is a PrC that can be entered only by Half-Elf, not by Elf, not by Human (for instance Outcast Champion, Races of the Wild, p.126), and see entry requirement: Race It has an elven blood which allows for qualifying for feats and PrCs available to general Elf, not an elf subrace, such as star elf. It, however, also qualifies for ...


5

SRD > Combat > Injury and Death > Healing Natural Healing With a full night’s rest (8 hours of sleep or more), you recover 1 hit point per character level. Any significant interruption during your rest prevents you from healing that night. (emphasis mine) So no, no healing if you take watch.1 Natural healing is extremely slow, and is basically ...


5

Most agree that the inquisitor archetypes sin eater and suit seeker are incompatible... That's because Class Archetypes on Alternate Class Features says that A character can take more than one archetype and garner additional alternate class features, but none of the alternate class features can replace or alter the same class feature from the base class ...


5

You want something RAW, then there's no real rules for cyber-eyes that are 'obvious'. The only things that have rules, at this time, are cyberlimbs. This has a lot to do with how easy it would be to cover up 'obvious' cyber eyes. That doesn't mean that, as the DM, you can't institute a rule like that. Use the same rules as cyber limbs and you should be ...


4

They are similar in theory, but different in application. First, lets take a close look at the wording of each. Conceal Spellcasting If you are successful, an observer can't tell that you're casting a spell. That observer cannot make an attack of opportunity against you for casting, nor can it attempt to counter your spell. Sleight of Hand When ...


4

What is Haunting Melody? Haunting Melody is a [General] feat; no special rules govern them as a group. The Book of Exalted Deeds says that These feats are thus supernatural in nature (rather than being extraordinary abilities, as most feats are) (BoED page 39) concerning Exalted Feats. This strongly implies that all feats are extraordinary abilities, but ...


4

Objects should remain for the scene, session, or dungeon at your discretion. To me the whole point of adventuring gear is to avoid niggling over who has what items in what quantity and the general problem of keeping an up to date manifest for every player in an RPG. It nicely expresses all of the usual and odd things an adventurer might carry and need in a ...


4

It is exactly proportional I draw this from the time-costs of deliberately preparing less than a full load. This assumes a minimum of 15 hours of preparation plus eight hours of uninterrupted rest. If the eight hours of rest is interrupted, they only have their spells from the previous day. From Preparing Wizard Spells: After resting, a wizard must ...


3

The spell seems to be written with the idea that the huge creature would take "waves of heat" damage on the caster's turn if the creature were in range of the "waves", and "passing through" damage on the creature's turn if they moved through the wall of fire. By a simple reading, the creature would take the "waves of heat" on your turn, and "passing through ...


3

By RAW You can take both. You cannot take two archetypes that replace the same class feature, but that isn't occurring. There is no implication that in order to be a Suit Seeker, you must take those domains - simply that if you are a Suit Seeker, you must select them. You don't get a selection, so it's moot - it never comes up, and being a suit seeker ...


3

So Sayeth Sean K. Reynolds: The base ability only works on enemies the sin eater has killed. The 8th-level ability works on any creature, not just enemies and not just ones that the sin-eater killed. Unfortunately, this won't allow you to go nuts, and eat the sins of anyone that dies around you to gain tons of healing. Fortunately, it also means ...


3

Yes, spells which are already prepared beforehand are untouched by the preparation process, both arcane: Until he prepares spells from his spellbook, the only spells a wizard has available to cast are the ones that he already had prepared from the previous day and has not yet used. […] If a wizard already has spells prepared (from the previous day) that ...


2

Since Nightsticks are so much abused item, I feel an urge to mention another analogy, which I suppose would help with at least the "use nightstick, drop nightstick, possess it again, use it again" mechanism Hey, I Can Chan presents. This one is from FAQ: When a cleric has a temporary bonus to his Charisma score, does it affect his turning check or ...


2

The effects take place on the following round during the initiative score on which they were cast or activated. If you cast Balor Nimbus the damage takes place on the initiate score you begin your grapple or when the creature in question grapples you. So if Jimmy the hat tries to strangle your cleric on Initiative count 27, on the following round when Jimmy ...


2

No. If your character does not get the full eight hours of sleep, then you don't gain the benefit of Natural Healing. However, that doesn't mean that you personally may be screwed, it just means you have to make use of a party staple to get what you need every night. Alarm Spell This spell is your ticket to full rest, and can be acquired relatively early ...



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