Hot answers tagged

72

Ultimately this is an edge case for a DM to adjudicate for their table. So I'm going to address the most likely interpretations and the argument for each. RAW, the spell grants "ability to breathe underwater until the spell ends". A strict interpretation No, breathing your waterskin won't work. You are not "underwater". In the scenario posed above, this ...


40

DMG Page 239: Often, players ask whether they can apply a skill proficiency to an ability check. If a player can provide a good justification for why a character's training and aptitude in a skill should apply to the check, go ahead and allow it, rewarding the player's creative thinking. Since the players have justified using both Arcana and Religion, ...


39

I personally feel that trying to understand how magic works in a scientific manner is making a category error: like trying to use microbiology to explain why my dog rolls over when I tell him to. The spell does what it says it does: ... the ability to breathe underwater until the spell ends. Affected creatures also retain their normal mode of ...


35

No, Major Creation works like Minor Creation, which states: Attempting to use any created object as a material component causes the spell to fail. You can create your diamond dust, but that dust cannot be used as material component for spells. You could probably attempt to sell it, make some money, and then use it to buy non-magical diamond dust. But ...


21

My interpretation is that your lungs can also act as gills, so you are amphibious. This means you can also breathe water, but the water does not have unlimited amount of oxygen. For instance, if you put a fish in a water bowl it will suffocate, because you need to replenish the oxygen in the water. (Ask a fish owner.) Thus, if you try to breath from a ...


19

The Monster Manual feats aren't limited to monsters A feat can be taken by any creature that qualifies for the feat based on the feat's type (for example, the most common type of feat is general, but the Player's Handbook also includes the feat types item creation and metamagic) and that meets the feat's prerequisites and that fulfills any conditions ...


15

None of this works by the rules Alright, let's unpack this. A needle is not a weapon so it's an illegal target for blade of blood. It cannot even be an improvised weapon, as according to page 159, footnote 2 of Complete Warrior: If an item has no weight worth noting, it doesn't deal any damage when used as a weapon Blade of blood only deals extra ...


15

You are overcomplicating things here. As a monk, your unarmed strike damage is replaced with a d4 (second Martial Arts bullet point, PH78), and "[y]ou can use dexterity instead of strength for the attack and damage rolls of your unarmed strikes and monk weapons" (first bullet point), so you ignore the normal 1 + Str mod. Also, monks are not using the two-...


12

You said it yourself, witch bolt "ends if you use your action to do anything else". Using your bonus action isn't using your action. In 5e, it's just "action" not "standard" action, and as you also said "movement" actions aren't a thing. PH 189 says that "On your turn, you can move a distance up to your speed and take one action." If you spend that one ...


12

I'm very lenient on how skills can be used, provided the players have a good explanation for them, and tend to tailor the DCs based on their explanations. One of the most fun things I've experienced as a DM is trying to explain how a natural 20 on a wacky skill check resulted in anything useful. To your specific example, I would give the arcane check an ...


11

To start with, your familiar can't use Shocking Grasp. Find Familiar says: Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. So you use Shocking Grasp, and your ...


11

This tangle can be cut through by noting two things: The diagonal rule doesn't apply to movement actions, it applies to measuring distances. (PHB, p. 147) The distance you can move in a round is measured depending on what you're doing, not the number of actions used to do it. Note “Movement in Combat” (PHB, p. 147) talks about total distances, not adding ...


8

No held in this context refers to spell effects like Hold Person, not to being held like hold me please. A pinned creature is still capable of movement sufficient to potentially free itself and that is just enough to not give you a clear shot at the jugular.


6

Infusions are spells, and there are suggestions that new spells can be designed. Those suggestions were printed in Core, and not reprinted for each new spellcasting class (including artificer) was printed, but if, say, a favored soul or wu jen can research a new spell, then so too should an artificer be able to. Of course, the real trick is convincing the ...


5

Strictly speaking, the rules say that composite plating can be treated as an armor item for the following purposes only: Taking up an equipment slot Magical enhancement Class abilities that allow arcane spell failure to be ignored in light armor So as far as the rules are concerned, composite plating is not an item, it just behaves like one for these ...


4

Yes. Page 228 doesn't mention anything about "attacks that inflict status;" it only mentions that statuses themselves. This means we first have to figure out whether a "raw" immobilized (save ends) is the same as the immobilized (save ends) given by the power. For that case, I would say no as the effect given by the power also has additional conditions on ...


4

Your pricing of the small masterwork light repeating crossbow is correct. Your pricing of the continuous master’s touch is correct per the guidelines. As a DM, I might not be so sure I like that price, however. Your pricing of the at-will use-activated magic missile is correct. However, it would not fire missiles that deal 3d4+1 damage, as you seem to ...


3

So far as I'm aware, there are no guidelines published by Wizards of the Coast for a PC to create a special ability, and, while guidelines for PC-created spells and magic items exist, those are only guidelines, the results of using them still subject to DM oversight. (So you know, I also don't know of a way to avoid needing the DM approval for anything a ...


3

I would say maybe.. All depends on interpretation how the spell actually work. If water breathing allows you to breath water trough skin, then you can use it only when your entire body is covered by water. Hence your idea wont work. If from other hand spell gives your lungs ability to extract oxygen from water, then you should be able to breath with your ...


3

Contrary to Dale M's answer, I propose that the GM can (in the absence of rules governing the spell) invent a scientific background behind the spell that is consistent with RAW. If no scientific mode of action of the spell is specified in the RAW, it can be based on keithcurtis' answer as the GM deems fit. In order to let the players explore the dungeon ...


3

I'd say it's open to interpretation. The spell says "breathe underwater", not "breathe water" and that's pretty much where interpretation starts. If I was to adjudicate this as a GM, I'd allow it, as long as your head is fully inside the water container. Unless the water skin is transparent, this effectively means you're blinded for the duration. Probably ...


3

No, force damage does not affect creatures on the ethereal plane. The DMG states that: solid objects on the overlapped plane don't hamper the movement of a creature in the Border Ethereal The exceptions are certain magical effects (including anything made of magical force) and living beings. This specifically relates to movement. Force damage is ...


2

I alway interpreted this spell as : "Your lungs now behave as gills when you're breathing underwater." Which mean that you can extract dioxygen dissolved both in the water and in the air. So your plan to explore the dungeon seems ok. Though i'm not sure how the players are going to keep their heads into the water, but that's another issue. (also, H2O ...


2

No. But a pinned target can be tied up to become helpless Just follow the logic bellow and necessary actions and your target can be pinned, bound and helpless. Pin You can give your opponent the pinned condition (see Conditions). Despite pinning your opponent, you still only have the grappled condition, but you lose your Dexterity bonus to AC. ...


2

A recent Tweet by Crawford, though not a ruling per se: "As DM, I let you ID a spell if you know it (or it's on your class's spell list) and if you perceive V, S, or M."


1

Your intuition is correct. The Dash action simply increases your movement, but doesn't actually increase your Speed. If your speed were 30 ft. and you decided to Dash, you'd still only spend 15 ft. (of the gross 60 ft. of movement) to stand up from Prone. If you had an item, effect, or class feature that increased your Speed (e.g. the Boots of Speed, which ...


1

First, note that you seriously need to talk to your DM about whether this will fly at all. Custom magical items slide easily into totally breaking the gold–power economy (consider the cost/benefit of a continuous Protection From Evil or use-activated True Strike item), and so this may all be an exercise in imagination. But skipping blithely past that: The ...


1

Firstly, whether or not water breathing is magical enough to effectively 'make' oxygen where there is none is debateable. Other answers have tried to deal with that fact, mostly concluding that it's up to you. The premise of this answer is that water breathing only allows you to breathe oxygen that is already in the water. It attempts to calculate how long a ...


1

craft a manufactured item? Does the item disappear when the created materials vanish? Yes, you could, but yes it would disapear once the spell duration is gone. So it mostly won't last long enough for you to actually craft the item, unless it is either vegetal or mineral matter. By RAW, you can't even use the Fabricate spell to increase it's durability, ...


1

You can't spam suplex (not sure if that is the right move, I don't know wrestling) on your opponent for 5d6 damage in one round. I would have personally let this happen at most once, and that would have been before I found this page. After that I would have used a ruling like Striech's "Use Object" Action, or if I couldn't find a suitable ruling, house ...



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