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58

The rules as written for this, as taken from the DM DnD Basic Rules version 0.1 say: Typically, XP is awarded for defeating the monster, although the DM may also award XP for neutralizing the threat posed by the monster in some other manner. It doesn't specify how much of the XP you should award, so it is reasonable to interpret it as meaning you may ...


34

Yes, your interpretation and ruling was spot on. Not only is Blink a VERY useful defensive tool for mages (you know how squishy they can be sometimes) as it COMPLETELY removes them from harm and detection save for things that can see into and effect the Ethereal Plane, Anything that might do Force Damage where the caster is standing, as well as anything ...


22

No. From page 74 of the Basic Rules (also PHB p.195, or this SRD site): Opportunity Attacks [...] You can avoid provoking an opportunity attack by taking the Disengage action. You also don’t provoke an opportunity attack when you teleport or when someone or something moves you without using your movement, action, or reaction. For example, you don’t ...


20

No Divine sense says: As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. And Mirror Image says: Three illusory duplicates of yourself appear in your space. Until the spell ends, ...


20

Did you call it right? Sure! It's your job to bend the rules or those you don't agree with to make it fun and enjoyable and reward clever tactics. Did you do precisely what the written rules dictate? No. Here is why: Divine Sense Until the end of your next turn, you know the location of any.....not behind total cover. You know the type of being ...


19

No From Magic Overview ► Conjuration: A creature or object brought into being or transported to your location by a conjuration spell cannot appear [...] floating in an empty space. This line was almost-certainly added specifically to eliminate the tactic you’re describing.


17

Nowhere in Blink's description, or the description of the Ethereal plane on page 48 of the DMG, does it say anything about limiting your use of reactions in any way. So yes, you would still be able to use your reaction while on the Ethereal plane. You can't, however, use your reaction to make an opportunity attack against anyone on the plane you originated ...


15

If the party bypassed the encounter simply by picking right instead of left, I'd say no XP. If they worked out a tactic to avoid the combat, I'd give them full XP to reward creative thinking.


15

Leomund's Tiny Hut Range: Self (10-foot-radius hemisphere) Hemisphere: One 1/2 of a Sphere, a partial sphere. IE: Dome. ...A 10 foot radius immobile dome of force springs into existence around and above you and remains stationary... Unfortunately the intent of the spell is in it's very first line. It creates a half spherical dome that ...


14

We encountered the same issue a few months back, and in the spirit of "rulings insetead of rules", we decided that it protects from below as well. Balance The intent of the spell is indeed to keep the enemies out, and the majority of the monsters, if not straight out posessing a burrowing speed or phasing ability, is smart enough to dig. If it is that ...


14

Yes It says you can forgo one attack out of your pool of attacks. Every turn you get one action. When you use your action to attack, you can make one (melee or ranged) attack (more as fighter and other fighter-y classes at later levels). You can then sacrifice that single attack to gain the described bonus action. Keep in mind you get only one bonus ...


12

By the book? No. As a house rule? Consistency may be a problem. Poison for applying on blades is usually described as a paste or oil - something that can stick for a while, as opposed to an ingested poison which would be watery. The holy water itself wouldn't stay on the blade long enough to hit something with. It may be able to (temporarily) make the ...


11

You can become a Truth Seeker, which to my knowledge was never officially updated. The requirements are simple (nonevil, BAB +5, three feats, and two skills). At 1st level, a truth seeker learns two of the ten psionic combat modes. This option is superior to the ruby disciple because the latter progresses combat modes "as a psychic warrior" which now ...


11

The rules as written for the special ability change shape provide no mechanism for reverting to the original creature once the creature's used the special ability unless explicit in the creature's change shape ability. This means, for example, a barghest having once changed into wolf shape or goblin shape is forevermore incapable of assuming barghest shape, ...


10

Yes You appear to be confusing the Attack action with an attack. The Attack action is one of the things you can choose to do with your action; others include the Dash action, the Cast a Spell action and the Use an Object action. An attack is anything you do that causes you to roll a die to overcome someone's AC. Trying to hit with a weapon is an attack ...


10

I have actually looked into this before, and the answer is yes, they will be treating Fire Immunity as if it didn't exist. I have long wondered exactly why they decided to allow you to break certain character builds, and the teifling with fire damage is one of them. it used to be that you could pick up some kind of weapon to just change all or most of your ...


9

I can find no RAW , or any rulings at all, that can help answer this question. That being said, the following is speculation based on the entry on PHB pg. 205 that details 'The Weave' of magic. In conjunction with how Wizards learn their magic, and the knowledge of the Arcane arts and the understanding they must have of the Weave in order to cast such ...


9

No. Commander's strike (PHB, p.74). Commander’s Strike. When you take the Attack action on your turn, you can forgo one of your attacks and use a bonus action ... The fighter/ranger needs to opt to forego one of their attacks when they take the action (and, at 3rd/3rd level, that's their only attack). Note that it's when you take the Attack action, ...


8

Yes... It would make absolutely sense for a caster to be aware when they lose concentration on a spell of theirs. "This guard hit me pretty hard, I can sense that Invisibility I gave to Tim in order to secretly enter the King's palace wore off! He must be in trouble now!" However The situation you describe is not the loss of concentration. if the ...


8

Yes The description of mirror image specifies that: A creature is unaffected by this spell if it can’t see, if it relies on senses other than sight, such as blindsight, or if it can perceive illusions as false, as with truesight. I would say that this also holds for divine sense. Furthermore, the goal of divine sense is to allow a paladin to detect ...


7

Quentin has adequately covered the rules-as-written point already* but since the rules simply say you 'may', that doesn't really answer the question since it simply leaves it to personal discretion. The more interesting question is asked in your title 'should I award XP?'. XP has two functions in D&D: (1) it's a pacing mechanism - PCs get bigger and ...


7

The second part refers to attacks that don't do damage - attacks that apply penalties, for example, like many toxins do. Having Immunity work as Hardened Armor won't work there, since they don't have a damage reduction roll to increase. So for those, the rules are different. Normal attacks, though, do damage, normally. So they use the "normal" rules for ...


7

The spells from the Player's Handbook that target a single creature and trigger a Dexterity saving throw are: Acid Splash, as long as the caster doesn't choose to target 2 creatures. Chain Lightning, if there are no other targets within 30 feet of you. Disintegrate Hellish Rebuke Otiluke's Resilient Sphere Sacred Flame And from the Elemental Evil ...


6

Snap Kick gives you an attack. That attack normally deals damage as described, but specific trumps general: if you use a combat maneuver like Trip or Disarm, the rules for that maneuver trump the feat’s statement about damage. Trip and Disarm can generally replace any attack, and Snap Kick gives an attack, so it’s eligible to perform those maneuvers.


5

You are correct. From the PFSRD on flanking: Only a creature or character that threatens the defender can help an attacker get a flanking bonus. From the PFSRD on threat: You threaten all squares into which you can make a melee attack, even when it is not your turn. ... If you're unarmed, you don't normally threaten any squares and thus can't make ...


5

Burn Everything says "Fire Immunity is Fire Resistance" and Level 1 Pyromancy Apprentice says "Fire Resistance is irrelevant". So yes, as the rules are written, this combination completely negates fire immunity for all your arcane fire attacks. Feel free to exploit.


5

RAW, you need to make a ranged attack with the holy water, as an improvised weapon. It's right there on PHB151 Should you houserule it, I would suggest that allowing the full effect of the holy water in addition to the effect of the underlying weapon breaks the action economy. Also, possibly the holy water economy.


5

Your assumption is correct. The virtue of 4e's rules is that they work exactly how they say they work. So when Enlarge Spell says that you “take a −2 penalty to each die of damage rolled with the power”, that's exactly what you do: reduce the result of each damage die physically rolled by 2. This penalty also applies to any dice added by an implement ...


5

Yes, you can use both features. The key is that, in both features, the text states that "if you drop to 0 hitpoints and don't die outright, you can use this feature..." So, when you drop to 0 hp, you choose to use relentless rage, and fail the saving throw. Now, you're still dropping to 0 hp, so the conditions are right for you to choose to use relentless ...


5

It depends on the goal and the alignment of the party. If they are really good and they know the thugs also bother the general public, they must be removed. So bypassing the encounter does not give them any XP. Unless of course time is an issue for their assignment. If bypassing the encounter saves time and this is helpful for their goal, award them full XP. ...



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