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32

Ultimately, you can craft anything with the DMs permission, and nothing without it. Most games assume the printed armors are available and others are not, but you can always ask your DM to homebrew a 25-AC armor and let you craft it. I doubt he will; I wouldn’t. But he might, (probably) doesn’t hurt to ask. What does hurt is actually making it. The DC ...


15

By the rules? Yup. Let's look at the description of the item: Nightstick: This black rod carved of darkly stained wood is inset with religious symbols of various deities. Anyone who possesses the rod and is able to turn or rebuke undead gains four more uses of the ability per day. So the wielder definitely gets "more uses of [turn undead] per day". In ...


14

There is a ruling by James Jacobs in the "Ask James Jacobs ALL your Questions" post the on the paizo messageboards. James Jacobs Creative Director If a creature dual-wields two Speed weapons, does the creature gain one additional attack total on a full attack, or one attack per weapon of speed on a full attack? [...] 1) ...


14

From http://www.d20pfsrd.com/skills/fly You generally need only make a Fly check when you are attempting a complex maneuver. Without making a check, a flying creature can remain flying at the end of its turn so long as it moves a distance greater than half its speed. It can also turn up to 45 degrees by sacrificing 5 feet of movement, can rise at half ...


14

As per the Wasteland animal companions sidebar (p48): Any of the listed animals are appropriate for a wasteland druid to select as an animal companion ... druids of sufficiently high level can choose the following animal companions ... Level 10 ... Dire Tortoise Looking at the handbook, this creature is certainly accepted as the best creature to choose ...


10

Self Only = The Blink Dog Can Target Only Himself Dimension Door's Description That Does Apply: You instantly transfer yourself from your current location to any other spot within range. You always arrive at exactly the spot desired - whether by simply visualizing the area or by stating direction. After using this spell, you can't take any other actions ...


10

The misconception here is that you don't have "a bonus action" just lying around that you "fill" with a Bonus Action. When something says that you can use a bonus action, that means you have that bonus action lying around. Any time a rule talks about having or using a bonus action, that is both making it available and permission to use it, not just ...


9

The SW d6 2nd ed. RAW (in my reading :)) says, under "Lightsaber combat" (p.151) that a Jedi may use lightsaber combat to parry blaster bolts. (Bold emphasis mine.) From this it seems to follow that you can parry any weapon that shoots blaster bolts, ie. has and is firing at you some kind of blasters. I'd allow parrying the shots of the Scout Walker, but ...


9

Anyone wielding two light weapons can attack with one weapon and use a bonus action to make an offhand attack. The Rogue's having Cunning Action as an option does not prevent them from instead choosing other bonus actions. The restriction only applies to Cunning Action itself - if the Rogue chooses to use Cunning Action, only Dash, Disengage, and Hide can ...


7

If you want a written ruling on your question, you can go to the description of Spell Slots (PHB p 201): Some characters and monsters have special abilities that let them cast spells without using spell slots. For example, a monk who follows the Way of the Four Elements [...] can cast spells in such a way. So in your example, spells cast using the ...


6

You don't have to declare which is which, because if either one hits, the attack hits. Both d20 rolls are the real attack roll, you are effectively rolling 2d20 and taking the highest. This improves your chance to hit tremendously, and also gives you bonus damage if both die rolls are high enough to make the attack hit. The way this power works: Declare ...


6

No Guidelines Exist If using the skill Craft (armorsmithing) to create a new kind of previously nonexistent armor,1 I suggest the craftsman work with the the DM to determine the new armor's statistics using existing armors as guidelines, just like what's supposed to happen with custom magic items. If this isn't done--for example, if one's extrapolating ...


6

Yes, according to the d20SRD: A creator can add new magical abilities to a magic item with no restrictions. The cost to do this is the same as if the item was not magical. Thus, a +1 longsword can be made into a +2 vorpal longsword, with the cost to create it being equal to that of a +2 vorpal sword minus the cost of a +1 sword. The Mace of ...


6

Yes. (ish) As Sandwich points out, Fly (and skills in general) generally only need to be used when there is some possibility of failure or difficulties. Falling from a height would not usually be considered such. It becomes rolling dice for the sake of rolling dice. Interestingly enough however, this interpretation is not completely borne out in the RAW. ...


6

The limits are as follows: You can change your height by 1 foot up or down. You can change your weight (be thin or fat) Must be same body type (ie if you're 4 limbed biped, target must be as well) Things don't hold up to close scrutiny. After that the extent of the illusion is up to you, you'll probably have to work with your GM some to work out how ...


6

There is no game-mechanic definition of "bears" as the word is used in the spell description. It is going to be up to you and your group how to interpret the spell wording, and loose wording of spell descriptions does seem to be a common device in 5E - I suspect it is deliberate policy to support "play as you like". This does open the door to allowing many ...


5

Both of these spells affect ability checks, not attacks. Attacks are not ability checks. Ability check: Ability checks, attack rolls, and saving throws are the three main kinds of d20 rolls, forming the core of the rules of the game. (p4 BD&D) You can see the difference here. You have an ability check, an attack roll and a saving throw. They ...


5

Just to fill in the expected argument... The issue with mindsight is that, while it requires telepathy, and the Normal section implies that it uses telepathy, the actual benefit of the feat never says that is a form of telepathy, or that it is mind-affecting. It’s also not defined as a divination. Therefore, by the rules strictly as written, mindsight ...


5

Does the phrase at the beginning of the wielder's next [unstated type of] action mean the affected weapon can be used to make iterative attacks? By RAW, no, because "make an iterative attack" is not considered an action type. You'd likely be getting those from a full attack action, which is a full round action. By that wording, if you had a way to ...


5

The Creature Can't Invoke in Animal Form In the transition from Dungeons and Dragons, 3rd Edition to Dungeons and Dragons 3.5, many creatures--likely including the hengeyokai unless the DM rules otherwise--who previously used an ability like the spell polymorph self to assume different forms now use the supernatural ability alternate form. While in an ...


5

No. Without your gm allowing a house rule, you cannot make armor aside from the categories listed. At best, you can make Full Plate, with a +8 armor bonus, at a DC of 18. If your DM allows for the epic uses of skills, you can add +10 DC voluntarily to increase how much progress you make in a given day. And if you have time to burn and sufficient access ...


5

Yes, that is actually an official rule. Though there is also a -2 penalty for using a weapon not meant for your size. http://www.d20pfsrd.com/equipment---final/weapons Also Page 144 of the Core Rulebook Weapon Size Every weapon has a size category. This designation indicates the size of the creature for which the weapon was designed. A ...


5

Can you intentionally fail a Fly skill check, or any other skill check for that matter, if you, or your character for that matter, decides that the effects of failing the check are what is desired in the situation? The other answers cover the Fly situations, and I agree that there you can intentionally fail, with the caveat that it's actually a failure: ...


5

This would be silly. Here's the thing, under multiclassing it reads as follows: Each spell you know and prepare is associated with one of your classes, and you use the spellcasting ability of that class when you cast the spell.... (PHB 164) So in effect, Darkness (monk) and Darkness (Arcane Trickster) are two completely different spells. You use ...


4

The rules as written allow you to use the concealment granted by the tower shield to hide, since it doesn't have any caveat about that. The rules also do not recognize anything as partially hidden, so the tower shield is hidden if you are. It doesn't stop granting concealment, so this doesn't negate your hiding. This is dumb and I doubt anyone allows it. Up ...


4

According to Complete Arcane, invocations count as the spell they mimic for the purpose of prerequisites. They are also explicitly spell-like abilities, complete with Sp tag.


4

There is no specific rule stating that. (Page 119) Lightsabers ignore damage reduction unless specifically noted otherwise. (Page 122) The saber can cut through most materials (except another lightsaber blade, an energy shield, or a few exotic materials) given enough time. (Page 152) The GM may determine that certain weapons just can't deal damage ...


4

As RAW: No. From Alternate Form: The creature retains any spellcasting ability it had in its original form, although it must be able to speak intelligibly to cast spells with verbal components and it must have humanlike hands to cast spells with somatic components. Note that while this says spellcasting, normal invocations are spell-like abilities ...


4

Only with Ranged Attacks Rules Compendium (p. 61) explains it: Those not engaged in a grapple can attack those engaged in a grapple. Grapplers take the aforementioned penalties to AC. If you make a ranged attack against a grappler while not engaged in the grapple, you roll randomly to see which grappler your attack strikes. Melee attacks are ...


4

The initial damage is untyped. The additional damage is Thunder. The second half your question is only if said movement happens on their turn. So if someone interrupts and forces them away from you, then yes. Else no.



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