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20

Short Answer No, you need 5 minutes to doff plate armor. You could use illusion or possibly transmutation to create the appearance of armor. To persuade your DM to have easy-off armor you might have to pay a real world or game world cost. Long answer follows.. RAW The RAW say that Heavy Armor takes 5 minutes to doff (PHB 146), so instant doffing not ...


12

No, by a strict reading of RAW. See the other answers for more details. As a house rule, you could easily allow a broader spectrum of alignments for a Death cleric. Fifth Edition has done away with alignment restrictions on classes in the Player's Handbook. You can just as easily apply this same concept to the Death domain in the DMG. Just as the game will ...


11

By strict RAW, you can sense the presence of illusions of all kinds, but you can't actually see exactly where they are, or that they are illusions rather than just some kind of magic in your vicinity. From the description of Detect Magic: For the duration, you sense the presence of magic within 30 feet of you. Simple enough; if there's magic, you can ...


9

Possession is the least of the problem here, but we'll deal with that first. Possession has two relevant meanings: to have immediate physical control of something, or to own something. However, the phrase "in the possession of" always exclusively uses the immediate physical control meaning. The Hope Diamond lying in its security case isn't in the ...


8

You need to have both the regular metamagic feat and Divine Metamagic When you take this feat, choose a metamagic feat that you have. This feat applies only to that metamagic feat.


7

As for the first part of your question, I know of none, but I know very little outside the rules. As for the second question, Variant 1 is correct An awakened animal retains all Animal features, features being a game term that encompasses HD, BAB and Saves. The spell description states An awakened animal['s] type becomes magical beast (augmented ...


6

The Hydra breaths once, for 15d6 damage. All heads breathe once every 1d4 rounds. Each jet deals 3d6 points of fire damage per head. The first sentence is a bit ambiguous, but the second one is clear. When it says that "each jet" deals damage "per head" that implies that there is a single thing (a jet of flame) made up of many components (several heads ...


5

Although contests are RAW, how to run a contests is explicitly made the DM's responsibility via their own good judgment of the specific situation at hand. That means that, RAW, as soon as a contest is on the table (so to speak), it's in the DM's hands to make any and all adjustments necessary for it to make sense. In this way, the rules are — again, by RAW ...


5

I would accept a set of armor that would drop away at the pull of a cord. It would be useless as armor (but would carry all the penalties of the armor as it would be just as bulky and heavy.) It would require a good armorsmith to manufacture as it wouldn't be standard--you wouldn't normally build armor with a bunch of seams like that. I would figure 5x ...


5

Page 96 of the DMG IS giving an alignment restriction for Cleric, just as it IS (perhaps not so plainly) saying that the Oathbreaker Paladin Class is only for Paladins who fall from grace (ie: Break their Oath Tenants and lose their Paladin powers proper....which certainly can happen if you go against your Oath tenant restrictions too harshly). *"...An ...


5

A creature with the special ability grab cannot use that ability if it makes a trip attempt The special ability grab says, in part, that If a creature with this special attack hits with the indicated attack (usually a claw or bite attack), it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. ...


5

By RAW, Sleep should affect the Armor Guardian. The Compendium states (emphasis mine) (from the Rules Compendium pg. 225): Immune: A creature that is immune to a damage type (such as cold or fire), a condition (such as dazed or petrified), or another specific effect (such as disease or forced movement) is not affected by it. A creature that is immune ...


4

RAW interpretation: Torches would deal 1d4 unlit as an improvised weapon and only 1 lit as per torch description, specific overrules general. A reason for this by RAW could be it's burning, twigs and sticks that are alight are brittle and fall apart at the softest touch. Rules as Intended/Logic Torches are usually a bunch of reeds, sticks, cloth ...


4

You can't use Two-Weapon Fighting with an Unarmed Strike, because Two-Weapon Fighting can only be used with light melee weapons, and an Unarmed Strike is not light. However, if you take the Dual Wielder feat, you can use Two-Weapon Fighting with one-handed melee weapons that aren't light, such as Unarmed Strikes.


4

In general, actions are atomic operations: each must complete before another can start. There are some explicit exceptions, however. Interrupting actions (e.g. immediate actions, attacks of opportunity, readied attacks) are one class of exceptions. Five-foot steps can occur during full-round actions. Talking can happen at any time at all. In other cases, ...


4

The racial powers and bonuses a genasi gains are a direct result of the elemental soul they are manifesting. Each manifestation has a description of what you gain when using that manifestation. Both the passive bonuses and the powers are listed in this description so you only gain these benefits if you are using that manifestation. This is backed up by the ...


4

You've not been able to find such a rule because there is no restriction. Having multiple attacks allows you to use them against multiple targets.


3

There are some related terms which you seem to be confusing. Your answer depends on which one you actually intend: Turn or Rebuke Undead Ability This is the generic word for the class ability of clerics of all alignments. Also sometimes referred to as "channeling." Confusingly, it encompasses turning, rebuking, and many other effects. Turn This is the ...


3

The creature automatically fails Strength and Dexterity saving throws. versus contested by the target’s Strength (Athletics) or Dexterity (Acrobatics) check A saving throw is not a check. The condition means they fail saving throws it has no impact on checks. Being incapacitated prevents them taking actions and reactions; opposing your action is ...


3

Honestly, I would say a stunned character could still resist a grapple. Stunned isn't unconscious or unable to move one's muscles, it is a momentary bout of daze coming from a blow to the head or a flash bang effect. The character may not be able to initiate a grapple, resisting one takes a lot less ordination. I could however see a DM adjudicating that a ...


3

RAW: no, clerics cannot use the death domain and be neutral alignment, page 96 of DMG: The Death Domain is an additional domain choice for evil clerics,.. That said, there is plenty of precedence throughout RPG history where negative energy and death have been wielded by neutral and even good characters. D&D 5 is no exception here.


3

First of all, I'm going to oppose the answer by AgentPaper, particularly the part about Luck and Portent working the same way. Lucky deals with the die roll, and so does Advantage/Disadvantage since it refers to the Lucky trait: Lucky, PHB 28: When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the ...


2

There are a lot of modifiers to Track checks. The RAW way to hide your tracks is not just to use the 'hide your tracks' modifier but to make use of as many positive modifiers and as few negative modifiers as you can. There is, unfortunately, no rule for making opposed survival checks like you are talking about. Pass Without Trace is a first level spell ...


2

Let's do a bit of set-up: Charging Charging is a special full-round action that allows you to move up to twice your speed and attack during the action. Charging, however, carries tight restrictions on how you can move... Full-Round Action A full-round action requires an entire round to complete. Thus, it can't be coupled with a standard or a ...


2

Yes. Your example, Travel's Domain, is a free action and costs no time, so it could be activated beforehand knowing you would encounter rough terrain during your charge. If any other "special ability" costs more than a Swift or Free Action, you couldn't use it because charging is a full-round action. Yes, but the charge would fail and the creature would ...


2

While the sources are different, the type "command" is the same so I'd guess that's the same answer as if someone casts two Dominate Person spells (http://www.d20srd.org/srd/spells/dominatePerson.htm) answered in the FAQ (http://archive.wizards.com/default.asp?x=dnd/er/20070731a): What happens when multiple creatures dominate the same target? In most ...


1

The undead creatures flee until they lose the condition turned The supernatural ability turn undead inflicts the condition turned (PH 314, DMG 301). In the same way a wizard can't command a creature he dominates to see or turn back to flesh if the creature's blinded or petrified, respectively, a wizard who otherwise controls the turned undead creature via ...


1

1 Yes. None of the restrictions are on "designating a foe". You didn't ask this, but perhaps it was implied. Yes, you can also charge since, even though the rules state you cannot run or charge through difficult terrain, in the specific text for the rules for charging, it isn't the difficult terrain itself, rather the "hindered movement". 2 Yes, you may ...


1

The second, far more hazardous scenario is correct. If the agent's stress threshold is exceeded, the agent makes a Willpower saving throw each time he's dealt stress damage This is confusing because when initially introduced it sounds like the saving throw is made only upon gaining a new threshold. Spycraft 2.0 under Stress and Subdual Damage Thresholds ...


1

This came up recently in our 5e game too. I ruled it as 1d4 bludgeoning +1 fire. In my specific case it was against spider webs, so the difference in damage types mattered. Not sure if that's the actual intended ruling but it made sense to us.



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