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30

3.5 The defintiion of "living" according to the WOTC website D&D glossary and Monster Manual III's glossary on page 215. Living Any creature with a Constitution score is a living creature. Constructs and undead are not living creatures. Pathfinder (With thanks to Louis Huppenbauer) Jacob James: More or less... a "living creature" is any ...


21

As far as I am aware, there is no way to give a creature the incapacitated condition directly. However, there are 4 conditions that give a creature the incapacitated condition as part of their effects. These are: Paralysed Petrified Stunned Unconscious There are a number of ways to apply these conditions without damaging your beloved pet. Within the ...


13

There is a difference between a spell that says "You can make melee touch attacks", such as Produce Flame and spells (for example, Shadow Walk) that have as their target "Creature(s) touched". The rules you quote above, where you can touch up to 6 creatures, refer to the latter; that is, spells that have "creatures touched" in their Target: line Spells ...


12

There are 2 definitions of "round" in 5e. There is the definition of "round" that you quote, which is from initiative position intMax to initiative position 0 (or negative if you manage that some how). Then there is the definition used here for readied actions. This is the same definition used in "once per round" effects such as certain powers. This ...


10

Yes, they are. Actually, there is a definition of living creature. The following excerpt from 3.5 Monster Manual p312 here (page number courtesy of @HeyICanChan, emphasis mine): Any living creature has at least 1 point of Constitution. A creature with no Constitution has no body or no metabolism. It is immune to any effect that requires a Fortitude ...


10

Yes. In 3.5 the sunder special attack wording is "You can use a melee attack with a slashing or bludgeoning weapon to strike a weapon or shield that your opponent is holding." In Pathfinder however it was changed to say "You can attempt to sunder an item held or worn by your opponent in place of a melee attack." Discussion by users on the Paizo forums about ...


10

quoted from here(d20pfsrd, same page as you link to), quoting this(pathfinder FAQ): What kind of action is it to use an extract, mutagen, or throw a bomb? It is a standard action to use an extract, mutagen, or throw a bomb. This action includes retrieving the necessary materials from the alchemist's supplies, in the same manner as retrieving a ...


9

Funnily enough, works by RAW. There is no prohibition of magical healing in construct traits, though some constructs are explicitly immune to magic except select few effects. There is also no prohibition in the heal spell. Technically, you can do it, but expect a heavy book thrown by your DM. He will also probably houserule it away, at least I personally ...


9

The creature would be stuck in it's burrow and suffocation rules would be in effect if necessary. There is no specific rider for burrowing in the unconscious block and no specific effect from unconscious under either burrowing or tunneling. Thus the creature would stay in it's burrow, which is closed off at both ends and might start suffocating (if they ...


8

So this question sort of ultimately comes down to "does shove use my weapon?" the answer to which is unfortunately clouded and probably up to your DM more than it is governed by the rules. I think in my games, I'd probably not, as "shove" seems more like a body to body effect (or shield if you're using one) rather than a weapon push, but I'd be open to ...


8

By the rules, I can't recall anything that says out lout that you are supposed to roll a bluff check in that event, so (unless disproven, because proving negatives is impossible unless I read all the D&D 3.x material again) I'd say this is a case of the DM using his authority to ask for a roll. Now, was what he asked fair? Of course this is deep into ...


8

A carriage is either Large or Huge, provides cover while having (or having easily carved) arrow slits and viewports and such, and has good attack stats, hardness 5, and a 60ft move. Animate objects is a core spell (Clr/Bard 6) and can be made permanent. Also, it shouldn't be too hard extrapolate a carriage variant of the Apparatus of the Crab, which uses ...


8

In Arms And Equipment Guide. Self-Propelled Vehicle: By animating the wheels, steering mechanism, and other moving parts on a vehicle, it’s possible to build a vehicle that doesn’t require dray creatures. Any land vehicle of Large size or smaller can become self-propelled, gaining a speed of 60 feet. It still moves under the direction of the driver and ...


7

A rule has now been found that says that Humans are Living, see the other answers for discussion of that. This answer specifically addresses the contention that the following rule says that humans are living: Any living creature has at least 1 point of Constitution. A creature with no Constitution has no body or no metabolism. It is immune to any effect ...


7

Full round actions are typically complete during the turn of the person taking them. A fighter doesn't split up his full attack so that his last attack occurs just before his next turn, he takes them all during his turn. A spell with a casting time of a full round action (as opposed to a casting time of "1 round", which really does finish just before your ...


7

From page 69 of the Player's D&D Basic Rules: You can take a bonus action only when a special ability, spell, or other feature of the game states that you can do something as a bonus action. Emphasis mine. This doesn't grant you a bonus action, but instead grants you something to do with your bonus action, which you always have, whether you can ...


6

Yes, you can gain a familiar elsewhere and have both This ambiguity is due to a very annoying habit that Wizards of the Coast had to assume that all characters were starting from 1st-level, would remain single-classed, and would not take cross-class skills, when discussing what members of a class can do. You see this in similar issues like: whether a ...


6

Yes. The template lists all weaknesses of Vampires Weaknesses: Vampires cannot tolerate the strong odor of garlic and will not enter an area laced with it. Similarly, they recoil from mirrors or strongly presented holy symbols. These things don't harm the vampire—they merely keep it at bay. A recoiling vampire must stay at least 5 feet away from the ...


5

Yes. The Pathfinder rules read: You can attempt to sunder an item held or worn by your opponent in place of a melee attack. Emphasis mine.


5

My opinion is that RAW is clear on that you can use your Attack action to a shove. Since it doesn't limit it unarmed attacks it is done with whatever you are making an attack with. Note that in other areas of rules, like the Monk attacks, the rules does limit an ability to unarmed attack. My feeling is that it is not an oversight. Remember also 5e ...


5

If the invisible creature is stationary he gets a +40 to his stealth check. If the invisible creature is moving he only gets +20 to his stealth check. The act of rolling a perception check to detect a stealthy invisible creature is completely unrelated and unaffected when trying to sense using 'auditory senses only'. A standard perception check takes all ...


4

Spells do exactly what they say they do unless otherwise specified. With Command, it does not take effect until the following turn. So yes, no immediate effect, waits for the creature's next turn. You don't affect their current turn with this. With Thorn Whip, pull typically means that every foot of movement must move them closer to you (though this is not ...


4

In older editions of D&D it was simple: These effects was necromantic, like: Cure Serious Wounds (Necromantic) Reversible And constructs always possessed traits making them immune to necromancy. And then someone thought about making healing something other. In Pathfinder, it's conjuration. And "fun" starts. From "Repair Construct" rules The most ...


4

In the vampire template, there is a section called "weaknesses", that describes the following restrictions to a vampire's abilities: Held at bay by strong garlic odor, mirrors and strongly presented holy symbols. Cannot enter a private home or dwelling without invitation. A stake through the heart kills it. Number 3 is pretty irrelevant to the situation, ...


4

The Bluff skill determines how good you are at making people believe things that are not true, so in this case I think your DM made a mistake. However, as the DM, it's his mistake to make. If he wants you to roll bluff, roll bluff. There is another option... I would instead make the case that an Intimidate check is the better option in your particular ...


4

A spell says if limits to its casting exist A creature can cast flame strike and ice storm indoors as easily as he can cast fireball and cone of cold. You can compare this to call lighting, which says specifically This spell functions indoors or underground but not underwater. The areas make the spells different The difference between the ice storm ...


4

Technically, the rules-as-written used to indicate that such a dragon would have a 0d6 breath weapon of the appropriate energy type. This was important because certain abilities can add damage to attacks using a certain energy type or activate when making a certain kind of saving throw successfully. Because the ability specifically calls out 'racial HD' as ...


3

One way to think of that situation is how can people believe that global warming is fake? aka they rolled a sense motive against reality and failed :D In the situation described as a DM i might have you roll Diplomacy instead of bluff, since bluff by definition(To mislead or deceive) is trying to conceal something. where as diplomacy is trying to deal ...


3

The rules use round more than one way. The ruling was incorrect. Most actions are clearer about how long they last, relative to your turn (basic rules, p. 72). Disengage: If you take the Disengage action, your movement doesn’t provoke opportunity attacks for the rest of the turn. Dodge: When you take the Dodge action, you focus entirely on ...


3

Example 1 contains the correct reading of this rule. As pointed out by Ernir, the Magic Item Compendium contains updated rules and clarifications for the creation of magic items. Page number 233 of the Magic Item Compendium covers this case and states that: In most cases, if the item is one that occupies a body slot, the cost of adding any additional ...



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