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47

A planet is a location, not an object The rules (DMG, p.246) have this to say about what an object is: For the purpose of these rules, an object is a discrete, inanimate item like a window, door, sword, book, table, chair, or stone, not a building or a vehicle that is composed of many other objects. The Earth is composed of all sorts of components. ...


26

No, as far as the rules are concerned, being knocked out does not affect whether you gain experience. The DMG has this to say about experience on page 260: Each monster has an XP value based on its challenge rating. When adventurers defeat one or more monsters-typically by killing, routing, or capturing them-they divide the total XP value of the monsters ...


21

The easiest way to do this would be to give him a Hat of Disguise. This would allow him to cast disguise self at will, so as long as he can get a moment to himself to refresh it once per hour, he can stay disguised for an unlimited amount of time. If you're worried about the hat falling off, we have the technology. Alternatively, he could cast disguise self ...


20

From the d20 SRD: Some feats have prerequisites. Your character must have the indicated ability score, class feature, feat, skill, base attack bonus, or other quality designated in order to select or use that feat. A character can gain a feat at the same level at which he or she gains the prerequisite. A character can’t use a feat if he or she has ...


18

This is a hack in the crafting rules, not in the fabricate spell. That said, in the absence of a hard rule I could not find, there are two contradictory implications at various points in the rules: 1) It is at least strongly implied that 3.5e coins are pure metal. The PHB, on p. 112, notes that a gold piece weighs about 1/50 lbs, and also that 1 lb of ...


15

If you're willing to make the character as high as 8th level, then two levels in Warlock would give him access to the Mask of Many Faces Eldritch Invocation, which would allow him to cast Disguise Self at will, without expending a spell slot. This would still give you 6 levels of Sorcerer to apply to the character, and wouldn't require the use of a magic ...


15

The entryway must be closed, it cannot be open. The adjective "closed" in the description refers to the entire collection of things, "a closed door, a closed window, a closed gate" etc.


14

The Fabricate spell can't produce anything that a craft skill can't. Pay one-third of the item’s price for the cost of raw materials. (from craft skill description here) So, (if it is possible to use these rules for ingots) the raw materials used to produce 50gp gold ingot cost 17gp. As gold costs 1gp per 10g the weight of the ingot will probably be ...


9

This rule comes from D&D 3.5, but was not carried over to Pathfinder. The rule is: A lit torch swung as an improvised weapon deals 1d3 points of fire damage per hit. You can find this in the "Vulnerabilities of Swarms" section of the d20srd Swarm entry, next to other text that talks about how swarms are especially vulnerable to energy attacks in ...


9

The cleric won't be able to use the feat Persistent Spell until the feat Extend Spell is regained The feat Extend Spell is a prerequisite for the feat Persistent Spell (CAr 81), and, unless the cleric manages to acquire the ability to employ the feat Persistent Spell while ignoring prerequisites somehow, losing the feat Extend Spell means being unable to ...


9

You can make ingots from coins, but it will be worth just as much. The standard coin weighs about a third of an ounce (fifty to the pound). In other words every coin weighs 1/50 of a pound. So 50 coins have the same weigh and value of Gold ignots. Raw material An unprocessed natural product used in manufacture. Unprocessed material of any ...


8

Your weapon can be a shield. And that shield can have spikes on it as well. It smells of stupid at first as trading a weapon attack for a shield AC bonus which in turn is traded for a shield bash attack sounds ridiculous. I can't find a rule that says adding spikes on your handaxe-shield-thing makes it deal extra damage through regular handaxing. When I ...


8

Departing from my previous answer from the rules perspective, Jeremy Crawford has answered this question in a tweet: Airatome118 @Airatome @JeremyECrawford Can Warding Bond have multiple active casts if mats are fulfilled? 3 SETS of rings divided out = 3 ongoing separate spells? Jeremy Crawford @JeremyECrawford You can maintain warding ...


7

I'm assuming here that your DM does not allow you to "cheat" by taking long rests more than once every 24 hours. Your magic items are a Tome of the Stilled Tongue and 2 × Pearls of Power. Every day, you have the following spell slots you can use to make or control undead: 9th level: 1 + 1 from Arcane Recovery + 1 from Tome of the Stilled Tongue = 3 8th ...


7

No, unless you're inhabiting the clone already Spherescry specifies: This spell allows remote viewing through spheres that have previously consumed some portion of the spellcaster's body: a single digit of a finger or toe at a minimum Being very clear that the spellcaster must be the one to offer up their body to activate the sphere. On its own, this ...


7

Note: The difference between a normal divination spell and a divination spell of the scrying subschool is the divination spell's creation of an effect that's a magical scrying sensor, the presence of which can be noticed with a successful Perception skill check (DC 20 + spell level) and through which the caster can use its own senses. Thus if a spell does ...


7

As written, yes. entitled to a Reflex saving throw (DC 15) each time he is struck by such a weapon [...] success indicates that the wearer takes only half damage vs. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage You could argue that "normally" is ...


6

1 and 3 PHB, pg. 196 Roll all of the attack's damage dice twice and add them together. Then add any relevant modifiers as normal. Crits only double the dice rolled, not the modifiers. It also doubles any and all dice applied to the damage. If a spell or ability added any dice to the attack damage, you roll those twice as well. So, a +1 dagger does 2d4 ...


4

Note the bolded text: Shield (1 DP): The weapon counts as a light shield made of wood or metal and can have armor spikes (your choice). Add the gp price of the shield and any armor spikes that the weapon gains from this quality to the weapon's gp price. This quality can be added only to one-handed melee weapons. Armor spikes are different from shield ...


4

Minutes after posting the question here, I check my twitter feed to find Mike Mearls answered my question. So here it is: [S]leep is needed to start contact, but not to maintain. hope you have protection from good and evil https://twitter.com/mikemearls/status/730835359110553600


4

So first off, he should definitely not rely on magic. Anyone might have catch that via detect magic and while it's a low chance he should be wary of true sight as well. Weirder things have happened, like his birth at all for example. So every morning he should spend an hour applying a disguise the mundane way. Mechanically this will actually be similar to ...


4

The protestation that this ruling is somehow RAW does not have explicit support. Nothing on page 260-261 reflects a lack of XP eligibility if the PC is knocked out. As you noted, it is not in the PHB. It's not in the Sword Coast Adventure Guide either. But there is a thing: the general guidance in the DMG about having the options to adjust rules for the ...


4

I would say that no, you do not based on this line (emphasis mine): If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Since normal magic weapons or missiles do not normally deal half damage on a successful save (in fact, normally they do not allow you to ...


4

Infinite. There are multiple ways to achieve that. For example, a pair of +1 aptitude kukris, the Lightning Maces feat, and the Roundhouse Kick feat, on a disciple of Dispater build. Toss in a few rerolls to ensure it starts off properly. This build can threaten a critical on just about any attack that actually hits, and every critical generates two more ...


3

By RAW, you can't. Unearthed Arcana's guidelines for creating new flaws says: A flaw must have a numeric effect on a character's specific capabilities. Flaws with primarily roleplaying or story effects have unpredictable effects on game balance. Given that there is no "numeric effect" of being mute, it can't be created as a new flaw. There is a ...


2

Players Have a "Rule 0" Too To the best of my knowledge, there is nothing specifically in the rules for making a player mute, and certainly not anything that trades speech for a bonus to skills, let alone Sleight of Hand. However, that shouldn't limit you from being able to play this concept. An oft-overlooked section in the Player's Handbook is the ...


2

You seem to get some of the rules wrong: (Unless mentioned, page numbers refer to the Street Grimoire) Creating the Spirit Formula for a ally spirit is not a ritual and it requires a extended Arcana + Logic test (see p. 200f) and can be done by anyone (Provided (s)he knows Arcana of course). Ally Conjuration (p. 122) is a Ritual with the Minion ...


2

Sorcerer's metamagic: Heightened Spell When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell. Wizard's school of divination: Portent Starting at 2nd level when you choose ...


2

It might be a useful feature for tanks, who use heavy shields (not tower shields). With the feat Improved Shield Bash, they keep their armorclass unchanged. Benefit: When you perform a shield bash, you may still apply the shield's shield bonus to your AC. Still might look poorly, because you get penalties on all attacks. However if you get 2 more ...


2

Customer Service from wizards has (allegedly) previously stated that it is not intended to function this way. http://www.giantitp.com/forums/archive/index.php/t-179234.html Relevent Excerpt CustServ has previously told players that Evasion does NOT work the Starmantle cloak. Specifically, Evasion work against ATTACKS that allow for a Reflex save for ...



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