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78

Run. Quickly and nimbly. Run Seriously. Run. 4e is a game that thrives on balance. The first clue for me that something was messed up with your group was your DM requiring PHB1. Those rules are frightful and have been replaced with much newer, nicer and shinier rules. The second clue that something was wrong was the outburst about getting bogged down by ...


28

Houserule out the "Control" aspect from the spell. The problem with the spell isn't so much that it calls in powerful monsters, in my experience. It's that it instantly gives you powerful but obedient slaves. Calling in a Solar or similarly powerful creature isn't something I would like to cut from my D&D experience. What I would like to cut out is ...


26

Yes, a horse may grapple. Monster Manual p273: Horses have a grappling score, there aren't any special requirements excluding them from being able to grapple, and there's nothing saying horses can only react to grappling. The grapple rules, even employed literally, require a grappler to grab and then be capable of holding their opponent - the horse can ...


26

Your GM is correct. Until you are higher level you are not able to cast higher level spells. The entire point of prestige class entry requirements is to gate entry to more experienced characters, and your interpretation basically reduces to just saying "an arcane spellcaster" which if that's what they meant, it's what they'd say. You need to actually be ...


22

D&D 4e is definitely not a nebulous game. It gets all oogy and wobbly if houseruled carelessly and too much, which is what it sounds like this DM has done. Your three options are well considered! It sounds like you have your head on straight, and your reaction isn't disproportionate at all. It's entirely possible that this DM has had bad experiences ...


20

You're not correctly quoting the feat. It reads as follows: All variable, numeric effects of a spell modified by this feat are maximized. The key word to adjudicate this is effects. The die roll is not an effect, it's something the player does when they cast the spell. And which particular ray is chosen is not numeric -- it's a qualitative, not ...


19

D&D 3.5 actually has rules for this sort of thing: Unearthed Arcana's character traits and character flaws systems. Traits give you a small bonus for a small penalty. For example, for a fey who can't lie, you might use the Honest trait: +1 Diplomacy, -1 Bluff and Sense Motive. Flaws give you a bonus feat in exchange for a significant non-story penalty. ...


18

This answer is probably not going to be any better than any other answer, but I have to point it out because you're new to role playing and I feel it's important to see the whole picture. Everyone else is giving good advice, but it helps to have some background on why they're giving that advice. The DM's NUMBER ONE Job is to Make Sure Everyone Has Fun ...


18

Put it in your players' hands. I had a long-standing explicit arrangement with one of my groups: "Anything you can break, NPCs can break better. But they won't until you do." This put any potential "GM vs player" conflict firmly in the players' hands, gave them agency and responsibility, and made it clear that I was taking my cues from them in terms ...


15

Session ends, all good, everyone seemed to enjoy themselves, myself included. Sounds like a good RP experience to me. Why let that be destroyed by disagreements about rules? Fundamentally, the problem is that you and the DM have different leanings in the GNS model of roleplaying styles - he seems very strongly narrativist while you seem to have mostly ...


15

You have the correct reading, ability scores may not be lowered during character creation. The Rules Compendium has the latest character creation information published on page 78, which sheds a bit more light on the subject. Point buy is method 2, now called "Customizing Scores" Other than nomenclature changes, the rules are exactly the same. Start ...


14

does the death penalty require the milestones to be uninterrupted by extended rests? No. It says three milestones, not three milestones without resting. You get a milestone if you do two encounters without resting. Encounter, Encounter, milestone achieved, Encounter, Encounter, milestone achieved, Rest, Encounter, Encounter, milestone achieved — makes ...


14

Just For Preparation The short version is: you're right. Wizards need a spellbook to prepare spells (from the book), but not to cast. The book is not a component/material/focus/requirement of casting the spell. Long version: The preparing spells rules are here, and to prepare from a spellbook you need the book. That part is pretty straightforward. Here's ...


13

Determine what kind of rules lawyer you have first. There's the kind who will cite rules knowledge anytime any rule is not being followed to the letter with no bias. Consider deferring rules questions to this person to make them feel involved. If something is uncertain, rely on making a quick rule call and ask them to help you investigate the matter after ...


13

No. Shockingly, the rules specifically address this. Looking at the rules for multiclass characters: Class Features: A multiclass character gets all the class features of all his or her classes but must also suffer the consequences of the special restrictions of all his or her classes. (Exception: A character who acquires the barbarian class does not ...


12

No The chain of conditions you need to follow is a bit tricky and not-so-obvious, but it still clearly laid out in the rules. Blinded[DDI]: While a creature is blinded, it can’t see, which means its targets have total concealment against it, and it takes a -10 penalty to Perception checks. It also grants combat advantage and can’t flank. Total ...


12

Another approach: You're calling actual creatures with a gate spell--creatures that are generally quite intelligent and nothing about the spell makes them forget what happened. Sure you can summon that solar and tell him to make you a sandwich--but when he's done and goes home he'll remember the abusive wizard. Don't be surprised if you get a visit from ...


12

D&D is not a physics engine Some rules, because they seem to simulate little bits of reality, might give you the impression that this is major point of the game. However, D&D reality is very skewed in favour of making games and fantastical stories. Neither games, nor fantasy novels nor cinema pay much more than lip service to science-based reality. ...


11

In a nutshell, your second option, to leave and find a different group, sounds best. The guy DM'ing has made it clear he doesn't want you understanding the rules, let alone implying he might not know them. "Rules Lawyer" is generally a label for someone who disrupts play by telling the GM where they didn't follow the rules, especially when it benefits ...


11

Yes, a horse can start a grapple. There isn't such a rule because it's possible. The word "grapple" may imply having arms and wrestling around, but the linguistic nuances of the word are irrelevant to the mechanics it describes--just like you can have your Fighter call himself a samurai without taking the Samurai class. Similarly a "cantrip" is ...


10

It is referencing the Ability Scores and Spellcasters section in the chapter about ability scores. In short, you get bonus spells per day, not spells known. Extra spells known tend to be rare and difficult to get, and will spell out explicitly that this is what you’re getting.


10

I'm not a native English speaker, so downvote me if I'm wrong, but I understand able as something that can be done. A newborn bird has wings, but he is not able to fly until he fully develops them, and learns how to. More complex example: a plane is not able to fly if the fuel tank is empty, until it is refuelled. But as I said, I'm not a native speaker, so ...


10

I couldn't find an official errata, clarification, or FAQ for this spell, so I'm going to use the spell wording and my own explanations as best I can. If you give a quest that has a definite end, the spell says explicitly: A lesser geas places a magical command on a creature to carry out some service or to refrain from some action or course of activity, ...


9

Yes, but read on. If a monster can grapple and not be considered grappled itself, there should be a penalty and/or a limitation involved (for example, see Improved Grab: -20 grapple check penalty and -1 size category limitation); this might vary per creature, with details explained in its description. No. In fact, your allies can choose which square of a ...


8

[Edit] I was asked to clarify this post and clean it up, this is much more specific. If we look at the 3.5 SRD, there are several features of gate that easily limit your players' abuse of its power. If you want to use the rules as written, then we can't very well have the creature disobey orders. You can call and control several creatures as long as their ...


8

As to the question, I think if your motives are honest there's nothing "unfair" about it, no. If I was your DM I'd worry most about your place in the party. With a relatively more powerful character and a bunch of traits that, if role-played honestly, could easily drop the rest of the PC's right in it, how popular do you think your character is going to be ...


7

There's that one rule in there somewhere.. Oh yeah, Rules are used and not used at the DM's discrection. This extends to changing stats of monsters etc. Just change the names so it must be assumed the stats changed. A "Rat Swarm" changes to a "Hungry Rat Swarm", etc.


7

I'm no expert on Universalis, but here are a few thoughts: I think your 'no thundering herds' rules gimmick is clean and effective. I wouldn't challenge it if you wanted to introduce it in play. What if it came up without the rules gimmick in play and I didn't want to let someone benefit from that kind of play? Well, if someone goes 'all-in' -- i.e., ...


7

If the warlock has to keep his distance from an attacker, I would be happy to say that a Guardian could bond him. The seeming intent of the theme is to improve the capabilities of defenders to protect one other party member. Since this is 4E, every PC is supposed to be good at combat. There's just some that fight up close and some that fight at range. ...


7

Can't hurt to ask. It's not bad form per se to ask for dispensations, tweaks to the rules, etc., it's common practice. GMs vary in style widely, however. The response to a query like this could be anywhere from an enthusiastic "Oh yeah and you steal people's teeth at night too, +1 to Intimidate but you've got to steal a tooth a week or yours start falling ...



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