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28

Houserule out the "Control" aspect from the spell. The problem with the spell isn't so much that it calls in powerful monsters, in my experience. It's that it instantly gives you powerful but obedient slaves. Calling in a Solar or similarly powerful creature isn't something I would like to cut from my D&D experience. What I would like to cut out is ...


26

Your GM is correct. Until you are higher level you are not able to cast higher level spells. The entire point of prestige class entry requirements is to gate entry to more experienced characters, and your interpretation basically reduces to just saying "an arcane spellcaster" which if that's what they meant, it's what they'd say. You need to actually be ...


20

You're not correctly quoting the feat. It reads as follows: All variable, numeric effects of a spell modified by this feat are maximized. The key word to adjudicate this is effects. The die roll is not an effect, it's something the player does when they cast the spell. And which particular ray is chosen is not numeric -- it's a qualitative, not ...


19

D&D 3.5 actually has rules for this sort of thing: Unearthed Arcana's character traits and character flaws systems. Traits give you a small bonus for a small penalty. For example, for a fey who can't lie, you might use the Honest trait: +1 Diplomacy, -1 Bluff and Sense Motive. Flaws give you a bonus feat in exchange for a significant non-story penalty. ...


18

Put it in your players' hands. I had a long-standing explicit arrangement with one of my groups: "Anything you can break, NPCs can break better. But they won't until you do." This put any potential "GM vs player" conflict firmly in the players' hands, gave them agency and responsibility, and made it clear that I was taking my cues from them in terms ...


14

Just For Preparation The short version is: you're right. Wizards need a spellbook to prepare spells (from the book), but not to cast. The book is not a component/material/focus/requirement of casting the spell. Long version: The preparing spells rules are here, and to prepare from a spellbook you need the book. That part is pretty straightforward. Here's ...


12

D&D is not a physics engine Some rules, because they seem to simulate little bits of reality, might give you the impression that this is major point of the game. However, D&D reality is very skewed in favour of making games and fantastical stories. Neither games, nor fantasy novels nor cinema pay much more than lip service to science-based reality. ...


12

Another approach: You're calling actual creatures with a gate spell--creatures that are generally quite intelligent and nothing about the spell makes them forget what happened. Sure you can summon that solar and tell him to make you a sandwich--but when he's done and goes home he'll remember the abusive wizard. Don't be surprised if you get a visit from ...


10

I couldn't find an official errata, clarification, or FAQ for this spell, so I'm going to use the spell wording and my own explanations as best I can. If you give a quest that has a definite end, the spell says explicitly: A lesser geas places a magical command on a creature to carry out some service or to refrain from some action or course of activity, ...


10

I'm not a native English speaker, so downvote me if I'm wrong, but I understand able as something that can be done. A newborn bird has wings, but he is not able to fly until he fully develops them, and learns how to. More complex example: a plane is not able to fly if the fuel tank is empty, until it is refuelled. But as I said, I'm not a native speaker, so ...


8

As to the question, I think if your motives are honest there's nothing "unfair" about it, no. If I was your DM I'd worry most about your place in the party. With a relatively more powerful character and a bunch of traits that, if role-played honestly, could easily drop the rest of the PC's right in it, how popular do you think your character is going to be ...


8

[Edit] I was asked to clarify this post and clean it up, this is much more specific. If we look at the 3.5 SRD, there are several features of gate that easily limit your players' abuse of its power. If you want to use the rules as written, then we can't very well have the creature disobey orders. You can call and control several creatures as long as their ...


7

Can't hurt to ask. It's not bad form per se to ask for dispensations, tweaks to the rules, etc., it's common practice. GMs vary in style widely, however. The response to a query like this could be anywhere from an enthusiastic "Oh yeah and you steal people's teeth at night too, +1 to Intimidate but you've got to steal a tooth a week or yours start falling ...


6

“Able to cast” and “Ability to cast” are identical under the rules There is no difference between the wording of these prerequisites. Both refer to the ability to cast a spell of the required level (as in, you can actually cast the spell and have its effect take place), as a spell (Spell-like Abilities don’t usually count), and ...


5

One of the holes in all the answers thus far is that they take an adversarial approach to rules lawyers. That will only antagonize him more, which will only exacerbate the problem and build up to a "dude, leave our group you jerk-face" moment. Defuse the hostility and you can go back to being friends again! What makes a rules lawyer? Simply put, if you ...


5

Spellbook to prepare is correct. Imagine the spellbook like a cookbook. You know what the recipe is, but you can't really remember every single detail, so before cooking, you look over the recipe book, and refresh your memory, then you cook your dish. The Spell Mastery feat will allow a certain number of spells to no longer need their spellbook to prepare ...


4

Mechanically, creatures that have fire immunity are only immune to fire. Fire immunity doesn't, by RAW, automatically allow a creature to easily traverse a desert without endurance, or heal when subjected to a fire-based attack (that would normally be a seperate ability). In terms of "super-heated plasma," the closest thing to this that a fire-immune ...


4

The best (and the least effort-heavy) solution would be a metagame agreement. Because see, NPCs can use tricks, too. So the PC tries to chain-gate solars and BLAM! - gets killed by the Omniscificer right before the invocation. To prevent this double-edged game of rocket tag one can Edit the rules so the undesirable tricks are not longer possible Reach an ...


3

Bear in mind that while these restrictions may be very flavorful, your group's particular gaming style may render them trivial, crippling, or anything in between. If you're mostly dungeon-crawling, you'll find that most of your restrictions are very social-based and will practically never come into play. Inversely, you're in an intrigue/espionage game, ...


3

Yes it's fair to ask, if you do it in a way similar to this. It'd also be fair of your GM to say no. Changing level adjustments is a big power change. I had something similar to this happen in the game I'm currently GMing. A player was playing a very excitable character who wanted to learn absolutely everything about magic. To fit that background, he wanted ...


3

I have limited summon spells in the past (Admittedly this was with Rolemaster, but the principal holds) here are my solutions for limiting summoning type spells such as Gate in 3.5 as well as some suggestions that I have not tried. Used: Require research Make Gate as it stands a useless spell without knowledge of the planes involved, you can therefore ...


3

I think saying "no you can't summon that" kind of goes against the spirit of RPGs, I'd be inclined to mod the rules and build it in to the story instead. Just a few ideas: Implement a usage limitation in the story; use of the spell creates a connection between you and the void that links the planes, each exposure heightens your risk of being permanently ...


2

By RAW, we have only this: Action: Creating a disguise requires 1d3×10 minutes of work. Using Alter Self or activating some effect on a magic armor to look different is one thing, to look exactly like someone else is a completely different matter. When you create an elaborate disguise, such mimicking the appearance of someone, you are not just using ...


2

I’d argue (though I have seen it argued oppositely) that the Maximize Spell does not maximize all rolls, just rolls used to set numerical values. The roll in a prismatic spell doesn’t set a numerical value, it picks an effect, and therefore is not affected. Considering that you would otherwise get an infinite loop as all rolls are maximized and demand you ...


1

This... Shouldn't Happen The situation is that "a creature with multiple tentacles grappled me from 10' away, and [it] chose to maintain the distance instead of pulling me in." This must be a unique ability which you should detail to get more accurate answers. A creature that starts a grapple in D&D 3.5 just doesn't pull the grappled creature in. (Nor ...



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