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55

Run. Quickly and nimbly. Run Seriously. Run. 4e is a game that thrives on balance. The first clue for me that something was messed up with your group was your DM requiring PHB1. Those rules are frightful and have been replaced with much newer, nicer and shinier rules. The second clue that something was wrong was the outburst about getting bogged down by ...


26

Yes, a horse may grapple. Monster Manual p273: Horses have a grappling score, there aren't any special requirements excluding them from being able to grapple, and there's nothing saying horses can only react to grappling. The grapple rules, even employed literally, require a grappler to grab and then be capable of holding their opponent - the horse can ...


25

Your GM is correct. Until you are higher level you are not able to cast higher level spells. The entire point of prestige class entry requirements is to gate entry to more experienced characters, and your interpretation basically reduces to just saying "an arcane spellcaster" which if that's what they meant, it's what they'd say. You need to actually be ...


23

Houserule out the "Control" aspect from the spell. The problem with the spell isn't so much that it calls in powerful monsters, in my experience. It's that it instantly gives you powerful but obedient slaves. Calling in a Solar or similarly powerful creature isn't something I would like to cut from my D&D experience. What I would like to cut out is ...


17

D&D 4e is definitely not a nebulous game. It gets all oogy and wobbly if houseruled carelessly and too much, which is what it sounds like this DM has done. Your three options are well considered! It sounds like you have your head on straight, and your reaction isn't disproportionate at all. It's entirely possible that this DM has had bad experiences ...


14

does the death penalty require the milestones to be uninterrupted by extended rests? No. It says three milestones, not three milestones without resting. You get a milestone if you do two encounters without resting. Encounter, Encounter, milestone achieved, Encounter, Encounter, milestone achieved, Rest, Encounter, Encounter, milestone achieved — makes ...


14

Session ends, all good, everyone seemed to enjoy themselves, myself included. Sounds like a good RP experience to me. Why let that be destroyed by disagreements about rules? Fundamentally, the problem is that you and the DM have different leanings in the GNS model of roleplaying styles - he seems very strongly narrativist while you seem to have mostly ...


14

Put it in your players' hands. I had a long-standing explicit arrangement with one of my groups: "Anything you can break, NPCs can break better. But they won't until you do." This put any potential "GM vs player" conflict firmly in the players' hands, gave them agency and responsibility, and made it clear that I was taking my cues from them in terms ...


13

No. Shockingly, the rules specifically address this. Looking at the rules for multiclass characters: Class Features: A multiclass character gets all the class features of all his or her classes but must also suffer the consequences of the special restrictions of all his or her classes. (Exception: A character who acquires the barbarian class does not ...


11

Another approach: You're calling actual creatures with a gate spell--creatures that are generally quite intelligent and nothing about the spell makes them forget what happened. Sure you can summon that solar and tell him to make you a sandwich--but when he's done and goes home he'll remember the abusive wizard. Don't be surprised if you get a visit from ...


10

Yes, a horse can start a grapple. There isn't such a rule because it's possible. The word "grapple" may imply having arms and wrestling around, but the linguistic nuances of the word are irrelevant to the mechanics it describes--just like you can have your Fighter call himself a samurai without taking the Samurai class. Similarly a "cantrip" is ...


10

It is referencing the Ability Scores and Spellcasters section in the chapter about ability scores. In short, you get bonus spells per day, not spells known. Extra spells known tend to be rare and difficult to get, and will spell out explicitly that this is what you’re getting.


10

I'm not a native English speaker, so downvote me if I'm wrong, but I understand able as something that can be done. A newborn bird has wings, but he is not able to fly until he fully develops them, and learns how to. More complex example: a plane is not able to fly if the fuel tank is empty, until it is refuelled. But as I said, I'm not a native speaker, so ...


8

This answer is probably not going to be any better than any other answer, but I have to point it out because you're new to role playing and I feel it's important to see the whole picture. Everyone else is giving good advice, but it helps to have some background on why they're giving that advice. The DM's NUMBER ONE Job is to Make Sure Everyone Has Fun ...


8

[Edit] I was asked to clarify this post and clean it up, this is much more specific. If we look at the 3.5 SRD, there are several features of gate that easily limit your players' abuse of its power. If you want to use the rules as written, then we can't very well have the creature disobey orders. You can call and control several creatures as long as their ...


7

If the warlock has to keep his distance from an attacker, I would be happy to say that a Guardian could bond him. The seeming intent of the theme is to improve the capabilities of defenders to protect one other party member. Since this is 4E, every PC is supposed to be good at combat. There's just some that fight up close and some that fight at range. ...


7

I'm no expert on Universalis, but here are a few thoughts: I think your 'no thundering herds' rules gimmick is clean and effective. I wouldn't challenge it if you wanted to introduce it in play. What if it came up without the rules gimmick in play and I didn't want to let someone benefit from that kind of play? Well, if someone goes 'all-in' -- i.e., ...


7

In a nutshell, your second option, to leave and find a different group, sounds best. The guy DM'ing has made it clear he doesn't want you understanding the rules, let alone implying he might not know them. "Rules Lawyer" is generally a label for someone who disrupts play by telling the GM where they didn't follow the rules, especially when it benefits ...


6

To elaborate on what wax eagle's typed: However, I enjoy gaming, and you probably enjoy gaming, and if the other people in the session are actually enjoying themselves then maybe this guy has something to offer I am mostly GMing in 3.5e, but I think that this edition is also "almost exclusively rules driven"... Well, maybe a bit less. This hasn't ...


6

Yes, but read on. If a monster can grapple and not be considered grappled itself, there should be a penalty and/or a limitation involved (for example, see Improved Grab: -20 grapple check penalty and -1 size category limitation); this might vary per creature, with details explained in its description. No. In fact, your allies can choose which square of a ...


6

It stacks. So Wolverine the Gnome (David the Gnome's much surlier cousin) can do 2 points of physical stress per attack. As for why... natural weapons increase the stress you can inflict, just like a plain old weapony weapon can (as referenced in the Wee... bit your quoted). Anything else that got you a damage bonus, like powers or stunts could also up the ...


6

“Able to cast” and “Ability to cast” are identical under the rules There is no difference between the wording of these prerequisites. Both refer to the ability to cast a spell of the required level (as in, you can actually cast the spell and have its effect take place), as a spell (Spell-like Abilities don’t usually count), and ...


5

They are not mutually exclusive And in fact there's even one weapon that's two-handed but finessable (the Spiked Chain). You can Power Attack with a finesse'd weapon as well, unless it's classified as a Light Weapon. Did the designers intend this? We'll never know, but the RAW is fairly clear on the matter, as there's not text in Weapon Finesse or the ...


5

Oddly enough, horses grappling isn't actually that much, if any, a suspension of disbelief. Anyone who has been grabbed by a horse can tell you how: they use their teeth. The grappling rules are also pretty sensible about what can and can't grapple, giving a nice fiction-based rule: To start a grapple, you need to grab and hold your target. Can an ...


5

You're in luck, 'cause there are actually rules in Pathfinder for cave-ins and collapses: Characters in the bury zone of a cave-in take 8d6 points of damage, or half that amount if they make a DC 15 Reflex save. They are subsequently buried. Characters in the slide zone take 3d6 points of damage, or no damage at all if they make a DC 15 Reflex ...


4

As long as the enemy is a valid target of the MBA you can. The feat Repel Charge does not have an adjacency requirement so the character repelling the charge merely needs melee range on the person charging them. This is not an Opportunity Attack which does require adjacency, it's a set Opportunity Action. It's part of the same super set (Opportunity ...


4

The Rake ability allows you to make special attacks called rake attacks that are performed as part of a Pounce attack, or sometimes (see below) as part of an Improved Grab attack, or in addition to a natural attack as an Attack Your Opponent grapple action, only if you were grappling at the start of your turn. (Intermezzo: Not all monsters with Improved ...


4

This one is not so black & white, it is a situational dependent answer. Attack Action A monster with the rake ability must begin its turn grappling to use its rake—it can’t begin a grapple and rake in the same turn. Source (Exception noted below) Triggered Note: Many creatures with the rake ability will have either Improved Grab or Pounce ...


4

The following general rule about Spell-like abilities applies: If no caster level is specified, the caster level is equal to the creature’s Hit Dice. See the general description of Spell-like abilities. The spell level does not seem to be defined (nor is it necessary in this case).


4

The best (and the least effort-heavy) solution would be a metagame agreement. Because see, NPCs can use tricks, too. So the PC tries to chain-gate solars and BLAM! - gets killed by the Omniscificer right before the invocation. To prevent this double-edged game of rocket tag one can Edit the rules so the undesirable tricks are not longer possible Reach an ...



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