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Technically the DM is not required to tell players whether an immediate interrupt will cause a triggering attack to miss unless the interrupt explicitly says so. Players may be able to figure it out on their own if they're allowed to see the DM's die rolls (some groups do this, some don't) and they've had a couple example attacks to estimate the monster's ...


This is a fairly common leader problem. When I played an artificer, I printed out little "here's your buff" cards that'd literally hand to other players. The runepriest is the same way, except worse. Runepriests are considered to be the most complex leaders in the game, and the hardest to optimize. In this situation, I'd make a double-sided card for each ...

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