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17

The systems have very little to do with one another. They are both trad games (as opposed to indie) and are both printed on paper. That's it. You won't be porting anything crunch-based from one game to the other (you can crib plots and characters, just not the stats). Combat Pathfinder has a complex D&D/d20-derived combat system with hit-avoiding ...


14

I'm the author of BRP Classic Fantasy and I am in the middle of running Against the Giants converted to BRP. In an effort test the system to the fullest, I'm not changing the module at all. My players just did the battle with the 22 hill giants, 3 stone giants, 1 cloud giant, 8 ogres, and a cave bear and they only came close to losing a single character. ...


9

RuneQuest 2 and 3 used a percentile skill system where each skill had a score and each group of skills had a bonus/penalty based on the character's characteristic scores. Having never seen an edition earlier than RQ2, I can't comment on that. On a successful skill roll on percentile dice, players would tick a box next to the skill score. At the end of a ...


5

I run into this issue all the time with GURPS. The basic assumptions of GURPS/BRP rules are different than that of the AD&D rules. Unless you are allowing the equivalent of superpowers there is no time that a GURPS/BRP is worth four "normal" characters like a 4th level D&D fighter. So are two routes you can take. First you can have BRP (or GURPS) ...


4

The BRP gold book is a good general start, and will provide the core of what you need, I personally find the percentile approach nice and easy to change to what I need across the various games. Personally I'm not a fan of Strike Force 7 and it's overt caricature, but from my little experience of the supplement it provides plenty of content if that's what ...


2

The Teleport spell as written (on p. 254-255) is pretty explicit - at the end of the duration, dead or alive, the subject returns to their origin point. It's also almost explicit that it's a combat travel spell. Note that Summon works almost exactly the same, except that it brings a person or thing to the caster, where it remains for the duration, then ...


2

I just ran two players through the beginning of B10 with 4 PCs total. They had no problem taking out goblins with a 30-35% chance to hit, and hobgoblins with a 50% chance to hit. They could romp on groups of four to seven opponents of lesser weapon skills. We will see how they perform against werewolves and dire wolves, but a quick, accurate arrow brought ...


1

Yeah, you'll need to make pretty sweeping changes to the number of giants - or change things to be a more "sneak" kind of mission. I remember that hall with like 20 giants in it... Not going to happen in BRP. Of course if you go with the BRP 'realism' vibe, far fewer giants can survive per square mile, so a really small clan of them is about it. But in ...



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