Hot answers tagged

25

I have experience playing the low levels. I can briefly summarise the impact as follows: It will make encounters much harder. With many characters dying in combat, and possibly a few total party kills as well. This can be demoralising, but some players might be up for it. But something perhaps easily overlooked is that it removes a wonderful suspense ...


13

At 1st level, a single critical hit from all but the weakest monster can reduce a PC to 0 HP. For example, kobolds (CR 1/8) do 1d4+2; that's a maximum of 10 on a critical, fighter types should survive - most others are at 0. Hobgoblins (CR 1/2) do 1d8+1 plus 2d6 if an ally is within 5 feet of the target, an average of 25 and a maximum of 41 on a critical; ...


8

Borrow Icons from 13th Age Here's what Icons are and here's how they're used. The actual 13th Age rulebook goes into a bit more detail. A summary: Icons are entities powerful enough to influence the world (like the patriarch you mention). Characters start out with 3 points of relationships with any of them, positive, negative or conflicted. At the start of ...


5

Create a Wiki Being a webdesigner and programmer myself, a MediaWiki solution comes to mind. The general concept is that it allows you to set up documents for each individual object (city, character, timeline event, item) and connect them together. Setting up a Wiki for your campaign can be as easy as signing up for a free Obsidian Portal account. OP is ...


3

Depends Every DM is different. If you are good on your feet and take naturally to story creation, minimal prep is necessary and you pull almost everything out of the air. I learned I need prep, but too much prep for me leads to me wanting to railroad. So, sketches of what might be rather than what the players will do. For instance, when I was brand new ...


3

There's an overall balance factor between HP and death saves. Removing the death saves really makes the PCs HP quite low. Monsters tend to get a higher relative HP because we don't really expect them to use Hit Dice on short rests. When a player gets to zero HP, we expect to have a round or two to heal them or just finish the fight and let them spend Hit ...


1

Level difference is a dangerously big factor. It's been a few years1 since I played Basic and Expert D&D (We never reached Companion/Expert level in our games) but similarly to most other versions of (A)D&D a few levels difference can bring a massive power change. The Magic User and Cleric classes especially have some fearsome spells by character ...


1

You might enjoy the concept of Fronts from Dungeon World. It will likely fit your criteria for speed and ease of use during the session. Boiled down to its essence, pick 2-3 short plotlines, then put 2-3 bullet points underneath that indicate gradual steps that will occur. Set the world in motion, dangle the hooks and let the PCs go where they will. ...


1

This is gonna be a very short answer: use The Witcher's style. I was dealing with a similar problem an The Witcher 3 helped me solve it. Especially the Monster's contract quests Use corpses, smells, markings, sounds, the vague descriptions of the witnesses, and this is important, give them a monster Pokédex. One that is incomplete and sometimes wrong; one ...


1

Maintain a consistent world and let players worry about getting the information Many of the dangerous threats are automatically hinted at - you only need to consider what kind of impact does the creature or trap have on its environments. For example, if most dungeons are inhabited by wild animals or goblin tribes, then the one that is completely empty must ...



Only top voted, non community-wiki answers of a minimum length are eligible