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In very broad terms, the CR of a creature is based on three factors: Numbers. Attack bonuses and AC, save DCs and saving throws, etc. etc. Requirements. Magic weapons for overcoming DR/magic. Flight, or ways of dealing with others having it. Teleporting, or again ways of dealing with it. Protection from various status effects (e.g. those things that ...


5

The magic item effect on CR will become significant around level 7, when significant bonuses would be expected out of weapons/stat buff items and a wide variety of wondrous items are affordable. Below level 7, there is an effect (especially with taken-for-granted utility items like the CLW wand used to top everyone up between combats) but it's not magic ...



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