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1

Level difference is a dangerously big factor. It's been a few years1 since I played Basic and Expert D&D (We never reached Companion/Expert level in our games) but similarly to most other versions of (A)D&D a few levels difference can bring a massive power change. The Magic User and Cleric classes especially have some fearsome spells by character ...


0

At the Story level: A model I have learned from other GMs is to have a general notion of, "What happens if the PCs do nothing?" Generally, you want this to be both bad, and interesting. Bad, because you want to provoke the players into opposition, and interesting because until your players start taking the bait, you at least want to have noticeable and ...


3

Depends Every DM is different. If you are good on your feet and take naturally to story creation, minimal prep is necessary and you pull almost everything out of the air. I learned I need prep, but too much prep for me leads to me wanting to railroad. So, sketches of what might be rather than what the players will do. For instance, when I was brand new ...


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My website Scabard, an RPG Campaign Manager, is backed by a graph database called Neo4j, a flavor of NoSQL. This allows me to easily write fairly complex graph-based queries with their query language, called Cypher. Your "rumor engine" idea is the type of thing graph searches are good at. And since the idea intrigued me, I gave it a go. I created a Query ...


0

A few years ago I read an interesting topic: https://forum.rpg.net/showthread.php?676099-B-X-Misadventures-in-randomly-generated-dungeons https://forum.rpg.net/showthread.php?686509-B-X-Misadventures-Fellowship-of-the-Bling-Volume-II That is NOT D&D5e but I still think that it could be useful for you. Those references - is AP-tread that is centered ...


3

There's an overall balance factor between HP and death saves. Removing the death saves really makes the PCs HP quite low. Monsters tend to get a higher relative HP because we don't really expect them to use Hit Dice on short rests. When a player gets to zero HP, we expect to have a round or two to heal them or just finish the fight and let them spend Hit ...



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