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In very broad terms, the CR of a creature is based on three factors: Numbers. Attack bonuses and AC, save DCs and saving throws, etc. etc. Requirements. Magic weapons for overcoming DR/magic. Flight, or ways of dealing with others having it. Teleporting, or again ways of dealing with it. Protection from various status effects (e.g. those things that ...


The magic item effect on CR will become significant around level 7, when significant bonuses would be expected out of weapons/stat buff items and a wide variety of wondrous items are affordable. Below level 7, there is an effect (especially with taken-for-granted utility items like the CLW wand used to top everyone up between combats) but it's not magic ...

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