Tag Info

New answers tagged

0

The magic system described in the Savage Worlds core rules is heavily geared towards combat; even the few utility spells and non-combat buffs have a very limited range and duration, making most of them unsuitable for non-combat situations. Take teleport for example: in D&D you can teleport 100 miles per level, while in Savage Worlds you can teleport ...



Top 50 recent answers are included