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8

Are you sure it's a problem? The problem I have is that there is simply no reason to use anything but a Kevlar Vest, because Guns are used so often that the AP-ignore is really really strong. I would counter that in the real world, there is simply no reason to use anything but a kevlar vest. Guns are used very often and the fact that they by and large ...


6

Use Better Tactics More so than most roleplaying games, tactics are very important in Savage Worlds. Stand out in the open during a gunfight and you will get shot. The idea is to fight smarter. This is the best way to improve your ranged defense. Focus first on not being seen You'll want to pay attention to the Stealth rules. If they don't know you're ...


4

Regarding the power point cost when using the Bolt power and the Wizard Edge, the official Pinnacle answer provided by Clint Black is as follows: Each die applies to the casting of that single specific bolt for activation which also determines the effect of Wizard. Raises from one die don't affect the cost of casting the other bolts at all only the ...


3

The Dodge edge (pg 37). Requirements: Seasoned, Agility d8+ Unless they are the victim of a surprise attack and taken completely unaware, attackers must subtract 1 from their ranged attack rolls when targeting them (even in close combat). Characters who attempt to evade area effect attacks may add +1 to their Agility roll as well (when allowed). Improved ...


3

Charisma modifiers are always conditional to some extent, but it's left up to the GM to decide when they should apply. Attractive probably won't help if your face is covered with a helmet, or if you've disguised your appearance with extensive makeup, or if you're interacting with someone who is blind. The Charisma bonus from Noble probably wouldn't apply if ...


2

MOP Every NPC needs a mop. Motivation: Why is the character here in the story? What motivates them to act? Objective: What does the character want to accomplish as a goal in the story? What is the character's overriding goal they must achieve? Personality: How the character acts as well as their personal appearance. These three traits help define an ...


1

It is important to bear in mind what makes the PCs different from the NPCs, aside from the obvious fact of player vs non-player. In short, the PCs are the protagonists, and the NPCs aren't. In my games, even if the PCs don't start out in this position, and even if the plot does not take on epic world-spanning dimensions, the PCs are Luke Skywalkers, the ...


1

Play the NPCs as characters. Give them motivations, goals, principles, and so on. Not every NPC has to be very detailed, but you should be able to make up something on the spot to give depth to NPCs. Be ready to take notes - maybe on the spot, you have a secondary character say that they're a refugee from the valley to the east - write it down. Make the ...



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