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6

Stealth is a separate action unless it's used as part of your movement (see here and here). That means you can use Stealth to walk, climb, swim, run, or even jump silently, and there is no MAP - but if you wish to use Stealth for a different activity (such as picking a pocket) it counts as an action, and incurs a MAP if combined with another action. For ...


4

Once an PC is incapacitated, one of two things can happen if they are attacked and wounded again. The first is that the GM might rule that a finishing move applies, in which case they would automatically die. If for whatever reason the GM ruled that a finishing move did not apply, then they would have to roll on the incapacitation table again. Deciding ...


3

This question could actually be more detailed, as there are various factors that could change how this type of situation is handled. I'm assuming the character has already burned all of his Bennies at this point, and cannot Soak. Edges First, does the character have any Edges which alter how Incapacitation or Death are handled? Examples: Hard to Kill ...


2

The way I've always played it, (so this may be a house rule, but it was presented to me by my GMs as traditional), is that it depends on whether you're actively trying to be stealthy, or passively stealthy by nature. Basically, it's all about whether you're taking extra time or effort to pull it off: Multi-Action - If you're tip-toeing around or sneaking ...


2

This question has been thoroughly answered already, so I'm only posting to point you toward a resource that I have fond helpful for putting some of these suggestions into practice. You will find the advice here similar to that already posted by Rich, Martin Sojka, and Jakob. However, I feel that the extended explanation and examples will be worth your time. ...



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