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9

You are correct. The section on Edges & Hindrances in the Character Creation chapter indicates: You can take one Major Hindrance and two Minor Hindrances. A Major Hindrance is worth 2 points, and a Minor Hindrance is worth 1 point. For 2 points you can: Gain another attribute point, or Choose an Edge So, if you take your maximum ...


8

Are you sure it's a problem? The problem I have is that there is simply no reason to use anything but a Kevlar Vest, because Guns are used so often that the AP-ignore is really really strong. I would counter that in the real world, there is simply no reason to use anything but a kevlar vest. Guns are used very often and the fact that they by and large ...


7

I would say you should focus primarily on the one-shot. Don't worry about what will come afterwards! If you put all your energy towards introducing these guys to tabletop RPGs, they'll be hooked well enough to forgive any discontinuity when it comes time to give up their pre-gens and make their own guys. Chances are that they will not get too attached to a ...


7

The "High Adventure" setting rule in Savage Worlds Deluxe provides the option of spending a benny to gain a Combat Edge for one round, and War of the Dead offers a similar setting rule. I'm not aware of any official Edges that offer the same option, but the Dynamic Warrior Edge in my Savage War of the Burning Sky conversion gives the ability.


7

Yep, you're overlooking the Power Points Edge, which gives you more. It's on page 38 of Savage Worlds Deluxe, under “Power Edges” in the “Edges” section of the Character Creation chapter.


7

Use Better Tactics More so than most roleplaying games, tactics are very important in Savage Worlds. Stand out in the open during a gunfight and you will get shot. The idea is to fight smarter. This is the best way to improve your ranged defense. Focus first on not being seen You'll want to pay attention to the Stealth rules. If they don't know you're ...


6

Fanning the Hammer is not automatic fire. Your confusion relates to the wording in the quote you have given. If you reword it as: Assuming his six-gun is fully loaded, he may fire up to 6 shots in a single action in the same way you do when using the Automatic fire maneuver. it is more accurate. This is confirmed by the next sentence: Each shot ...


6

I've run a number of introductory sessions to Savage Worlds for varying ages, and find 3 hours to be the sweet spot assuming a short break part way through. This gives enough time to demonstrate the various things the system does well and how roleplaying works generally whilst still keeping things short and snappy. I'd also definitely go for a one shot ...


5

First off, Pinnacle Entertainment Group changed the way that Shaken works back in May 2015. Now it only requires a simple success (TN 4) to get out of Shaken, and there is no longer a "recovered from Shaken, but can't act this round" condition. In fact getting a raise no longer does anything. That will make things easier. (For more info on how this affects ...


5

Yes you can interrupt partway through another character's movement, and depending on what you do it is perfectly possible to stop their movement completely. Yes you can interrupt the character when they become visible. If you kill them, they do not get the chance to even attempt to hit your teammate as you interrupted before the attack happened. No you ...


5

Having an "arcane skill" be an Attribute instead of a Skill is a bit unusual and something that neither the core rules, nor any supplementary setting that I am aware of, has ever tried to do. I think that you hit on one of the biggest consequences: Why would anyone not take Arcane Background (Psionics)? This is the biggest issue I see. Why would anyone not ...


5

Answer 1: No it cannot - See here for confirmation of this on the official forums. Answer 2: It can attack once, using a number of bullets equal to its RoF. See here for official confirmation of this. Answer 3: In your example you would be able to attack once with full auto, using up 3 of the 5 bullets. Suppressive fire uses 5xRoF bullets, so you would not ...


4

If you join the Templars by taking Arcane Background (Templar), you gain a sword that can harm enemies normally immune to non-magical weapons, except Servitors. This could be an interesting story development for your character: they were really rattled by this experience and they are willing to join a group that has power against those enemies, even if they ...


4

Regarding the power point cost when using the Bolt power and the Wizard Edge, the official Pinnacle answer provided by Clint Black is as follows: Each die applies to the casting of that single specific bolt for activation which also determines the effect of Wizard. Raises from one die don't affect the cost of casting the other bolts at all only the ...


4

I would suggest aiming for 3 hours with a 1 hour buffer (so 3-4). I'd absolutely use pregens and select a system that requires zero knowledge in order to play. Most certainly I'd go one-shot. You can decide where to go from there. Go with a mystery that has some action and a small twist. Give them the opportunity to be heroes and see what they do. Most ...


4

On page 10 of the Day After Ragnarok source book there is a small image of document describing the findings of the Experimental Ophiurgy Group. Putting on my "cheaters" to read the super small text, I discovered a paragraph describing the physical details of the corpse of Jormungandr: According to Project estimates, the Serpent is slightly over 8,000 ...


3

No, you get to (have to) attempt to remove Shaken only when your action comes up. On their action[1], a Shaken character must attempt to recover from being Shaken… (SW Deluxe, p. 68; see my footnote below) This is a precondition for taking the action, and there's no other circumstance that allows making this free roll. This means you can only attempt ...


3

-10 would be the correct Smarts roll modifier for an untrained ritualist. Assistants are subject to the same modifier. I believe it's supposed to be at the same time as the lead ritualist. I'm sorry your group had a hard time with Class Ring at the end. Hopefully they had fun up to that point. FWIW the archetypes are meant as starting characters, meaning ...


3

First off, it's worth mentioning that Deadlands: Hell on Earth Reloaded is not intended to be combined with Deadlands Reloaded, so you are in homebrew territory here. That said, this is a question that is probably relevant to Deadlands Reloaded as well. Misunderstandings There are several misunderstandings here that we first need to clarify: Chi ...


3

The first part of the Fetish Creator Edge says the following: This is a shamanic version of the Gadgeteer Edge. So any rulings regarding the Gadgeteer Edge also apply to this Edge. The version of Gadgeteer that appears in Savage Worlds Deluxe is more thorough and answers your first question about power availability: The device […] uses any power ...


3

The Dodge edge (pg 37). Requirements: Seasoned, Agility d8+ Unless they are the victim of a surprise attack and taken completely unaware, attackers must subtract 1 from their ranged attack rolls when targeting them (even in close combat). Characters who attempt to evade area effect attacks may add +1 to their Agility roll as well (when allowed). Improved ...


3

Charisma modifiers are always conditional to some extent, but it's left up to the GM to decide when they should apply. Attractive probably won't help if your face is covered with a helmet, or if you've disguised your appearance with extensive makeup, or if you're interacting with someone who is blind. The Charisma bonus from Noble probably wouldn't apply if ...


3

MOP Every NPC needs a mop. Motivation: Why is the character here in the story? What motivates them to act? Objective: What does the character want to accomplish as a goal in the story? What is the character's overriding goal they must achieve? Personality: How the character acts as well as their personal appearance. These three traits help define an ...


3

The choice of 'auto' here causes people a lot of confusion with this, and makes things seem far more complicated than they actually are. Fully automatic weapons - any weapon with RoF 2 or greater is fully automatic. Without any other designators it can only fire in this mode, and incurs the recoil penalty. The auto designator - this is used to show that a ...


3

No, having double checked the Hell on Earth and Savage Worlds core rulebooks, I am not aware of any Edges or Powers that would grant an unarmed combatant with Heavy Weapons damage. If this is something you want to pursue I can see two options, both of which enter the realm of house rules. The first would be to design a custom Edge that grants Heavy Weapons ...


2

Scout/Seeker in Traveller would allow each to have their own ship. However, these are usually not well armed and more used for exploration than combat. Meant to be handled by Scouts with well rounded skills in supporting their ships. A scout ship does have room for a few passengers. Anything smaller isn't built to travel the stars, really. Just in ...


2

I decided to go straight to the source and e-mail Paul "Wiggy" Wilson, who is the author of Necropolis 2350. Here was his response: I'm guessing by "the spirit/demon Tenebrarum" they mean The Dark? I don't recall ever giving it another name. Anyway, no, the Church is ignorant of its existence. I gather that if the Church is ignorant, the general public ...


2

There is also the Battlelords Blessing in Sundered Skies Setting. It is a Power that grants the recipient any Combat Edge. BUT the caster itself must meet the requirements.


2

I can't recall any specific numbers, but it was stated that when Sir Edmund Hillary scaled the Serpent (rimshot), he required a special ophi-tech suit to survive (Page 10 of DAR Setting Book). So it sounds like it goes up to the upper atmosphere.


2

1) Can I shoot with one weapon and reload in the same turn? I need 2 turns to fully reload a flintlock gun and according to this answer I can make a non-roll action with an (optional?) -2 penality Agility check. Core rules manager Clint Black gave an official response clarifying this. If it is a weapon that only takes one round to reload, then you can ...



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