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1

The reaction to the new rule has been rather divisive among the Savage Worlds community, so rather than giving my opinion on the rule, I will focus on the impact it has. Tricks are now less effective. They can still be useful when multiple PCs take advantage of the Parry penalty, but are rarely worth using in one-on-one combat any more, unless you have a ...


9

There has been a great deal of discussion about the new rule on the Pinnacle forums, especially on the "official" thread that includes commentary from Clint Black, who gives official rulings for Savage Worlds. As the face of Pinnacle on this, he has a lot of insight on what the rationale for the change was and what the impacts are. First off, what was wrong ...


2

Everything has to be more well timed. If the first character in the round can shake someone better make sure the next in line is not the shaken dude. The true Problem is that the often used "stunlock" or "shakelock" isnt as effective or rather not there anymore The most you see it with the undead. they get +2 for roles to unshake. Now give them someone ...


4

The template is Chapter 6: Gamemastering and the "Creating Worlds" section Your Savage Worlds core rulebook already contains a great deal of advice on how to create a Savage Worlds world, including specific advice on converted worlds, which would be your Mad Max setting. As someone who has created fanmade conversions for The Elder Scrolls and Stargate, as ...


6

For a time, Pinnacle Entertainment Group did release a PDF version of the first iteration of the adventure deck, which you could print out and put into card sleeves. However, they seemed to have stopped selling this sometime after they released the new version of the adventure deck that is currently sold today. Pinnacle has never released a PDF of the ...



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