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5

Yes you can interrupt partway through another character's movement, and depending on what you do it is perfectly possible to stop their movement completely. Yes you can interrupt the character when they become visible. If you kill them, they do not get the chance to even attempt to hit your teammate as you interrupted before the attack happened. No you ...


6

I've run a number of introductory sessions to Savage Worlds for varying ages, and find 3 hours to be the sweet spot assuming a short break part way through. This gives enough time to demonstrate the various things the system does well and how roleplaying works generally whilst still keeping things short and snappy. I'd also definitely go for a one shot ...


7

I would say you should focus primarily on the one-shot. Don't worry about what will come afterwards! If you put all your energy towards introducing these guys to tabletop RPGs, they'll be hooked well enough to forgive any discontinuity when it comes time to give up their pre-gens and make their own guys. Chances are that they will not get too attached to a ...


4

I would suggest aiming for 3 hours with a 1 hour buffer (so 3-4). I'd absolutely use pregens and select a system that requires zero knowledge in order to play. Most certainly I'd go one-shot. You can decide where to go from there. Go with a mystery that has some action and a small twist. Give them the opportunity to be heroes and see what they do. Most ...


3

On page 10 of the Day After Ragnarok source book there is a small image of document describing the findings of the Experimental Ophiurgy Group. Putting on my "cheaters" to read the super small text, I discovered a paragraph describing the physical details of the corpse of Jormungandr: According to Project estimates, the Serpent is slightly over 8,000 ...


2

I can't recall any specific numbers, but it was stated that when Sir Edmund Hillary scaled the Serpent (rimshot), he required a special ophi-tech suit to survive (Page 10 of DAR Setting Book). So it sounds like it goes up to the upper atmosphere.


2

First off, it's worth mentioning that Deadlands: Hell on Earth Reloaded is not intended to be combined with Deadlands Reloaded, so you are in homebrew territory here. That said, this is a question that is probably relevant to Deadlands Reloaded as well. Misunderstandings There are several misunderstandings here that we first need to clarify: Chi ...


3

-10 would be the correct Smarts roll modifier for an untrained ritualist. Assistants are subject to the same modifier. I believe it's supposed to be at the same time as the lead ritualist. I'm sorry your group had a hard time with Class Ring at the end. Hopefully they had fun up to that point. FWIW the archetypes are meant as starting characters, meaning ...



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