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I do not think any Arcane Background is too powerful in the Core Rules, not even Magic combined with the Wizard edge. It is true that Wizards are capable to dealing the heaviest blows (like those 3d6 Bolts, or 4d6 with a raise!), but their have big weaknesses that balance out their DMR (damage per round) power: Their power points run out quite quickly, ...


7

Most of this is actually covered by the rules if you dig around. Savage Worlds does model facing. It just doesn't make a big deal about it most of the time. The shield rules reference the in-fiction facing this way (SWD, p. 50): If a character with a shield is hit by a ranged attack from the protected side, roll damage normally, but add the Armor bonus ...


1

I usually make strong use of personal plots. When I start a new campaign/chronicle, I normally make a small adventure to introduce the setting to the players, then I listen to their aspirations, and try to make the chronicle more and more centered on them. First of all, pay attention to the character generation. Look for any seed on the story and ask the ...


3

Something I've found that helps generally is to ask for a little more information during character creation. Specifically I ask for... 5 key things that have happened in your character's past 2 secrets about your character (one they know and one they don't) 3 established relationships (two friendly/neutral and one enemy) A long term and a short term goal ...


4

I've tried my hand at developing plot arcs and...failed. Here's what I can tell you from my failures. Make sure you group has the time for it. My group met once or twice per month, and developing personal plot arc one session at a time is too slow for me and my players. Even if you are engaging in a character's personal plot arc, make sure it is still ...



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