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6

I had a munchkin in my old group who used to minimax very powerful characters. The other players, not so much. What I eventually wound up doing was providing a variety of opponents, such that figuring out who should attack who became part of the combat strategy. For example, if we were playing Star Wars and the munchkin was a Jedi, the bad guys would have ...


1

Leverage the hindrances more? Maybe the drug addiction could cripple him mid-fight when a bad batch goes wrong? I am assuming he has pumped all of his stats in agility so having to make vigor or spirit rolls to overcome his bad drugs could slow him down. Or alternatively using the enemy hindrance build a similarly powered nemesis for him and then have it ...


16

Well, as you stated, a smart approach when this happens is to just ask the player, but with that out of the question here are some options I might use in this situation: Give objectives. Try to add in something extra to the fight, maybe a lever to pulled, or even better, a door to be unlocked (either locky-picky, or with hacking). A cool way to use this is ...


0

Pg.83 of the Deadlands Players Guide says "Instead, You can petition your lord for any power available to the Blessed" Name the power and tell the Marshall its Rank. Your blessed makes a short prayer and you make a Faith roll. The roll is modified by the Rank of the power and the any Modifiers your Marshall decides to add based on the reasoning behind the ...


3

As a Blessed you have access to all powers at all levels from character creation, with appropriate modifiers based on their level (-2 for Novice, -4 Seasoned etc). This is explained in the section on Blessed where it states 'you can petition your lord for any power available to the Blessed'. See here for official clarification on the subject.


3

I do not believe this is explicitly covered in the RAW. The way I would handle it as GM would be to make it an opposed roll between the rider's Riding Skill if they tried to control the horse whilst the spell was in effect, and the caster's Arcane Skill roll when casting the spell. Where it becomes tricky is whether or not to make the rider roll each round ...


2

I played a character like this once. She was very young, and had witnessed the (rather brutal) deaths of her parents at an even younger age. As such, she was very hesitant to open up to or trust strangers. And in this particular campaign, even the other PCs were strangers, only having met one another at the onset of the campaign. My character felt confident ...


8

To add on to @mxyzplk's answer (particularly part 2): Be Descriptive You have to remember that (depending on the group/player, of course) a lot of what brings a character's personality out is their dialogue; if your character is shy and you're focusing on the 'quiet-shy' angle of that, you need to make sure that you're bringing out a similar amount of ...


7

Get The GM and Other Players' Buy-In Tell them you're playing a very shy character. In My Little Pony, it's the other ponies that drag Fluttershy into the action a lot of the time, so you need them ready and willing to play that role. You have to not resist so much that they give up on you. And ideally the other PCs are your friends so you "open up" ...



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