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10

Since this is a Savage Worlds question, it seems best to take into account what the book has to say (from the GM section on Extras): Though it’s rarely written, most games assume that the Game Master controls the nonplayer characters, both when they’re being talked to and when they fight alongside the player characters in combat. Most of the time, ...


4

Having done this myself, yes on all counts: it makes their control of the NPCs much simpler, and it dehumanises them significantly when they become fungible bags of dice. If you're playing using a grid always or often, that exacerbates the latter. (I can't comment from experience on fudging rolls for NPC allies because I avoid fudging rolls myself, but it's ...


1

The simple answer is no. The more complicated answer is that it depends. My personal feelings on the subject are that too many mechanical details break immersion for players. If this isn't a role-play heavy group, then you may want to ignore my answer. I tend to operate my games the same way largely independent of the system, and in general I strongly ...


8

For this issue specifically, Clint Black from Pinnacle has clarified on the official forums that all characters acting on a single initiative—whether Wild Card alone, Wild Card with allies, a single extra, or a group of extras—act on a Joker and receive the benefits it provides (i.e. acting any time and +2 to Trait and damage rolls), and that it is no ...



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