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4

There are a number of different mechanics at work here.... Common Knowledge This is used to represent basic background knowledge a character may have because of where they were brought up, what they do for a living etc. This is not a skill, and is checked with a simple Smarts roll. Depending on the exact character background, a modifier can be added to ...


5

None of the above. When a swarm takes a Wound, it is Incapacitated (generally meaning that it disperses), just like any other Extra. Wounding a swarm doesn't split it. The description of swarms' "Split" ability reads: Split: Some swarms are clever enough to split into two smaller swarms (Small Burst Templates) should their foes split up. It says ...


3

There's some excellent answers in here, so I'll try to avoid labouring points that have already been covered very well. Obviously, this player is having, or going to have, an impact on the other players. Even if they're fine with what's happening, it's causing problems for the GM, and that will affect everyone's game. This trend needs to be stopped, or at ...


22

General advice for any issue with a trouble player is to talk with them and clearly explain the trouble that you are facing. You should definitely explain the problems you are having with trying to keep track of all the custom stuff and see if the two of you can find a solution. However since this is a question specifically about Savage Worlds, I figured I'd ...


6

The balance between player and GM is a delicate one. The bottom line is that everyone is there to play a game; everyone is there to have fun, including the GM. While the GM takes on more bureaucratic responsibility and rules as the general arbiter of play, ultimately it defeats the purpose of the game if nobody is having fun. If that balance has been broken ...


9

You are the best judge of how much you can handle; If it's too much, it's too much. Talk to your player; Explain that the complexity of his character is increasing your workload to unsustainable levels, admit that you overestimated how much you'd be able to handle, and discuss possible strategies for reducing complexity. I'm not familiar with Savage Worlds, ...


3

What is an Extra? All characters and creatures are either Extras or Wild Cards, no exceptions. Being one or the other does not determine what the character/creature can do. This dog being an Extra isn't an upgrade from a normal dog, since normal dogs are already Extras. Being an Extra determines only how you handle its wounds (one) and rolls (no Wild ...


0

First off, the Beast Master Edge does clearly state that the animal companion is an Extra and there are no additional rules limiting that. So from a purely mechanical standpoint there are no limitations to what it can do. The question then is whether or not there are narrative limitations. The movie The Beastmaster that this Edge is named after had its ...


-3

With ceramic inserts the damage rating goes to +4/+8. If you want to make a player's life difficult, you could take away the ceramic benefit after a few hits as the plates can shatter when struck by bullets.


11

See the description of Kevlar, a couple pages before the table. The +2 is against most attacks, while the +4 is against only bullets. (Note also that Kevlar negates up to 4 AP on bullets as well, so it's even better against them than just the +4 would indicate.)



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