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26

You are misunderstanding a vital element of the rules. There are not two different kind of saves. What you're reading as "Spell Save" is actually "Spell Save DC". It is used to calculate the save difficulty of spells casts by your character. Spell save difficulties are not set by the DM. When you cast a spell that calls for the target to make a saving ...


9

Hypnotic Pattern has no impact on a saving throw whatsoever. It imposes both the Charmed and Incapacitated conditions and having a speed of 0 does not automatically impose the immobilized, paralyzed, restrained, or stunned conditions, it just means you have a speed of 0. In fact, immobilized isn't even a condition in 5e. Rules for saving throws can be found ...


4

It's the same reason why things like "defending yourself from being attacked" don't take away your action. They are assumed to be occurring in the process of fighting and are abstracted out of the combat system.


3

The creature automatically fails Strength and Dexterity saving throws. versus contested by the target’s Strength (Athletics) or Dexterity (Acrobatics) check A saving throw is not a check. The condition means they fail saving throws it has no impact on checks. Being incapacitated prevents them taking actions and reactions; opposing your action is ...


2

A save is neither an action nor a reaction - if it were, you would need to use your action or reaction in order to make a save. Effects that influence saves should always be clearly noted, because the save mechanic is an important part of the game. Speed 0 is not the same as applying the Immobilized condition - except for sharing the effect on speed of ...



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