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21

Yes, the Halfling racial feature Lucky works with death saving throws. Whenever you start your turn with 0 hit points, you must make a special saving throw, called a death saving throw, to determine whether you creep closer to death or hang onto life. Unlike other saving throws, this one isn’t tied to any ability score. You are in the hands of ...


6

Get this anyway... Although more interested in things that aren't stopped by protection from evil, protection from evil is too good not to mention. It's also inexpensive. Any town should have this: A potion of protection from evil [abjur] (PH 266) (50 gp; 0.1 lbs.) (1st-level spell at caster level 1), in addition to other effects, includes an effect that ...


5

No, the key here is "suppress any effect"; while subject to the calm emotions you are not under the effect of the dragon's frightful presence. How can you save against something that is not affecting you?


4

I will assume your wizard is lvl 1 in this answer. A lvl1 wizard have Fort 0 Ref 0 Will 2 base saves. Let's assume you have CON:12(+1), DEX:14(+2) and WIS:13(+1): it gives you some bonuses to your saves (so you add +1/+2/+3 to your roll saves), but your base saves are still +0/+0/+2. On the other way the familiar have Fort 2, Ref 2, Will 0 base saves, and ...


4

Yes The effect is suppressed, but it is not ended. Frightful Presence specifically says that you can repeat the saving throw at the end of each of your turns. Nothing in Calm Emotions changes that. If the spell had another part, you wouldn't say that you don't get the saving throw. I don't think it makes any sense to say that you don't get the saving ...


4

Let's first discuss boosting the Will Save: The feat Steadfast Determination (PHB II), among other benefits, let you use your Constitution modifier instead of your Wisdom modifier for your Will save; it has Endurance as a pre-requisite which you can get for free at the 3rd level of Ranger. For 25k, you can get a Cloak of Resistance +5. The spell ...


3

I don't know if you have time to work towards the Survivor's Luck feat (Complete Scoundrel pg 75) which would allow you to reroll a will save. Other than that, have you considered wands (probably requires skillpoints in Use Magic Device) or potions of Owl's Wisdom or Remove Fear? A level 2 bard gets access to the resistance spell (As Matthieu M. ...


2

Just to name a few good sources of bonuses on Will saves that haven't been mentioned already: The crystal mask of mindarmor (MIC 92) costs 10,000 gp. It takes your head slot but gives a +4 insight bonus on Will saves, a named bonus less common than resistance. The mask of mental armor (MIC 115) costs 4,000 gp. It also takes up the head slot but gives a +3 ...


2

You must look at the base save bonus for the familiar and for the wizard. For each save which one is better? You take that and then you add the familiar's ability modifiers. So if your wizard (unmodified) base save are Fort 1, Ref 2, Will 3 your familiar take Fort 2, Ref 2, Will 3 and add (fort+2, refl+2) summing Fort 4, Ref 4, Will 3


1

On March 10, 2016, Jeremy Crawford tweeted "No rule lets you opt to fail a save. As DM, I might allow it, assuming you aren't incapacitated or dominated." Mike Mearls also said that he would allow it (as a DM). Willingly failing a saving throw is a house rule that the designers are okay with, but it is a house rule. Strict RAW does not allow it. Link: ...


1

For a level 20 Magus you're looking at base +12 Will, +3 or +4 from Wisdom, probably +5 from magic item(s), +1 permanent resistance, and probably 5+ in other bonuses I can't think of, assuming your game isn't Mythic in which case a spell level 5 scroll wont do anything anyway. This puts his bonuses somewhere around 20-25. So you have as little as 5% (nat 1) ...



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