Hot answers tagged

23

Yes, if you regain hp either by rolling a 20 on a death save or by any other method, you will gain consciousness immediately. If damage reduces you to 0 hit points and fails to kill you, you fall unconscious (see appendix A). This unconsciousness ends if you regain any hit points.


21

Yes, the Halfling racial feature Lucky works with death saving throws. Whenever you start your turn with 0 hit points, you must make a special saving throw, called a death saving throw, to determine whether you creep closer to death or hang onto life. Unlike other saving throws, this one isn’t tied to any ability score. You are in the hands of ...


20

Wands follow the general rules for Saving Throws Against Magic Item Powers on the page on magic items (emphasis mine): Saving Throws Against Magic Item Powers Magic items produce spells or spell-like effects. For a saving throw against a spell or spell-like effect from a magic item, the DC is 10 + the level of the spell or effect + the ability ...


19

Your reading is correct, PCs have to make a save against every harpy's song individually. You've already quoted the relevant line: A target that successfully saves is immune to this harpy's song for the next 24 hours. It says "this harpy's song" specifically, not just "harpy's song" or even "this ability". And given the note about other harpy songs ...


18

The definition of Uncanny Dodge covers this for you: Uncanny Dodge Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you. Fireball is not an attack anymore than spike growth is. This is supported in the PHB pg. 195: If there’s ever any question ...


18

No, there is no general rule that states that you may make additional saving throws to shake off ongoing effects. Either the spell description, or the description for the specific conditions it applies, will specify if you have the opportunity to make further saving throws against the effect. Otherwise, assume it lasts for the duration. Many particularly ...


17

You take 1/4 the total damage. You are looking at two separate events. The first event is whether or not you are hit with the 'full force' of the attack (your saving throw determines this). You can think of it like diving out of the way of a fireball, or ducking under a column of ice. If you pass the saving throw, you take half (you successfully avoided ...


13

You are overthinking this especially since it's backstory, not a real situation in play. A 17th level wizard has a +10 Will save base. (He loses a level from the rez, but it's still +10.) That's a 25% chance to fail the DC 15 Will save, assuming he's not super wise (most wizards that embrace lichdom aren't). So... He failed it! Done and done. You're ...


13

As you've noticed, the key sentence to deconstruct is the last one. In either case, both the object and the creature or solid surface take 3d8 bludgeoning damage. "In either case" refers to the case where the projectile is stopped by "stopping early if it impacts against a solid surface" versus the case where it is stopped by "the object strikes the ...


13

The chapter on Spellcasting answers this question: The DC to resist one of your spells equals 8 + your spellcasting ability modifier + your proficiency bonus + any special modifiers. So for example, the DC of a Poison Spray cast by a level 1 Wizard with 16 Intelligence is: 8 + 3 (Int mod) + 2 (proficiency bonus) = 13


11

In general... The DC of the saving throw is based on the caster: 8 + proficiency bonus + casting ability modifier. (PHB p.205: "Saving Throws") The GM rolls a d20 on behalf of the monster, adds the appropriate saving modifier based on the monster's stats, and compares to the spellcaster's save DC. Your specific questions: What are "any special ...


11

No, it won't apply at all, and your reasoning for why it won't is correct. Charm person and company are certainly not harmless by the rules, and are in fact offensive spells for the purposes of e.g. invisibility. The trait (as you're probably aware) is for casters that routinely buff/heal party members that have class or racial features that require them ...


10

From the Player's Basic Rules v3.4, page 73: If there’s ever any question whether something you’re doing counts as an attack, the rule is simple: if you’re making an attack roll, you’re making an attack. A fireball involves no attack roll, so it isn't an attack.


10

Both the Dracolich and the Shadow dragon are templates. The finished stat blocks appear to be using the same proficiency bonus as the creature the template was applied to. Since the template does not say to change the creature's proficiency bonus, this does not look like an error.


9

"In either case" refers to the following two cases: "it impacts against a solid surface" "the object strikes the target" (not "the object would strike a creature")


9

This is another example of specific beats general in the D&D 5e rules. The General Rule From pp. 193-194 of the PHB, the general rule for an attack is: Making an Attack Whether you’re striking with a melee weapon, firing a weapon at range, or making an attack roll as part of a spell, an attack has a simple structure. Attack Rolls ...


9

This is answered on page 179 of the PHB: To make a saving throw, roll a d20 and add the appropriate ability modifier. For example, you use your Dexterity modifier for a Dexterity saving throw. [...] As with skill proficiencies, proficiency in a saving throw lets a character add his or her proficiency bonus to saving throws made using a particular ability ...


9

Thick fog, as produced by fog cloud, causes those within it to “effectively suffer[] from the blinded condition” (PHB, p. 183). The Blinded condition does not affect saving throws, only ability checks (which saving throws are not) and attack rolls they make or made against them (PHB, p. 290). Hence, no — being in a fog cloud won't impose disadvantage on ...


7

Similar to the example from online basic rules, they would take quarter damage. DAMAGE RESISTANCE AND VULNERABILITY Some creatures and objects are exceedingly difficult or unusually easy to hurt with certain types of damage. If a creature or an object has resistance to a damage type, damage of that type is halved against it. If a creature ...


7

I think we would be right to assume no legendary creature would allow itself to be paralyzed or stunned while still having legendary resistance uses remaining. By RAW I would say Legendary Resistance overrides Paralyzed/Stunned, because the creature first fails the save, then chooses to succeed at it (that's how I understand the rules would stack, and ...


7

No. There's nothing in the rules that says that you can choose to fail a saving throw (some spells like Polymorph allow you to). This is confirmed by Jeremy Crawford. (Twitter) If you choose to allow people to fail saves, then the character would need to decide whether they are going to resist the effect before seeing the result of the effect.


6

On March 10, 2016, Jeremy Crawford tweeted "No rule lets you opt to fail a save. As DM, I might allow it, assuming you aren't incapacitated or dominated." Mike Mearls also said that he would allow it (as a DM). Willingly failing a saving throw is a house rule that the designers are okay with, but it is a house rule. Strict RAW does not allow it. Link: ...


6

Yes. Unconscious creatures get to make saving throws as normal, with the exception of having a -5 Dex modifier. From the Condition listing: Unconscious: Unconscious creatures are knocked out and helpless. Unconsciousness can result from having negative hit points (but not more than the creature's Constitution score), or from nonlethal damage in excess ...


6

No, you can't use in-combat saving throws to respond to disease exposure. In combat, the saving throws you're granted specifically are only used on effects that have a "save ends" condition (or "save ends both/all").(1) Those are the saving throws you're granted at end of turn, and the saving throws granted by other effects. Disease exposure isn't an ...


6

There's Mind Fog which grants -10 to Will saves, if the target fails a Will save against it. Your L13 wizard probably casts Mind Fog with at least a DC21 Will save, and your L17 wizard probably has a +10 or +11 to Will when not wearing his equipment, so Mind Fog has a 50% chance of helping here. Limited Wish itself lets you give someone a -7 penalty to ...


6

Get this anyway... Although more interested in things that aren't stopped by protection from evil, protection from evil is too good not to mention. It's also inexpensive. Any town should have this: A potion of protection from evil [abjur] (PH 266) (50 gp; 0.1 lbs.) (1st-level spell at caster level 1), in addition to other effects, includes an effect that ...


5

No, the key here is "suppress any effect"; while subject to the calm emotions you are not under the effect of the dragon's frightful presence. How can you save against something that is not affecting you?


5

Saving Throws Are Rolled First According to every "save for half" spell I've read so far, the written order of operations is each creature makes a saving throw, then damage is rolled. For example, thunderwave says (PH282–3) Each creature [in the area] must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is ...


5

How does the caster know whether the victim made his SR? In general, only the player rolling the dice for the victim (and the DM) knows at the time whether or not he made his Saving Throw. The victim (in-game) only knows the effects that he perceives, and the caster (in-game) only knows what he perceives in turn. This is true for rolls in general, though ...


4

On a successful save, the character or creature isn't hit, it keeps going to finish the 90ft. If the creature is the target, then they just avoided getting hit, but what ends up getting hit still takes 3d8 damage. Yes you are right, if there are several creatures in a line before the 90 ft is up, someone is very likely to eventually get hit.



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