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27

You are misunderstanding a vital element of the rules. There are not two different kind of saves. What you're reading as "Spell Save" is actually "Spell Save DC". It is used to calculate the save difficulty of spells casts by your character. Spell save difficulties are not set by the DM. When you cast a spell that calls for the target to make a saving ...


20

Wands follow the general rules for Saving Throws Against Magic Item Powers on the page on magic items (emphasis mine): Saving Throws Against Magic Item Powers Magic items produce spells or spell-like effects. For a saving throw against a spell or spell-like effect from a magic item, the DC is 10 + the level of the spell or effect + the ability ...


19

Your reading is correct, PCs have to make a save against every harpy's song individually. You've already quoted the relevant line: A target that successfully saves is immune to this harpy's song for the next 24 hours. It says "this harpy's song" specifically, not just "harpy's song" or even "this ability". And given the note about other harpy songs ...


17

The definition of Uncanny Dodge covers this for you: Uncanny Dodge Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you. Fireball is not an attack anymore than spike growth is. This is supported in the PHB pg. 195: If there’s ever any question ...


16

You take 1/4 the total damage. You are looking at two separate events. The first event is whether or not you are hit with the 'full force' of the attack (your saving throw determines this). You can think of it like diving out of the way of a fireball, or ducking under a column of ice. If you pass the saving throw, you take half (you successfully avoided ...


13

You are overthinking this especially since it's backstory, not a real situation in play. A 17th level wizard has a +10 Will save base. (He loses a level from the rez, but it's still +10.) That's a 25% chance to fail the DC 15 Will save, assuming he's not super wise (most wizards that embrace lichdom aren't). So... He failed it! Done and done. You're ...


13

As you've noticed, the key sentence to deconstruct is the last one. In either case, both the object and the creature or solid surface take 3d8 bludgeoning damage. "In either case" refers to the case where the projectile is stopped by "stopping early if it impacts against a solid surface" versus the case where it is stopped by "the object strikes the ...


12

The chapter on Spellcasting answers this question: The DC to resist one of your spells equals 8 + your spellcasting ability modifier + your proficiency bonus + any special modifiers. So for example, the DC of a Poison Spray cast by a level 1 Wizard with 16 Intelligence is: 8 + 3 (Int mod) + 2 (proficiency bonus) = 13


11

No, it won't apply at all, and your reasoning for why it won't is correct. Charm person and company are certainly not harmless by the rules, and are in fact offensive spells for the purposes of e.g. invisibility. The trait (as you're probably aware) is for casters that routinely buff/heal party members that have class or racial features that require them ...


10

From the Player's Basic Rules v3.4, page 73: If there’s ever any question whether something you’re doing counts as an attack, the rule is simple: if you’re making an attack roll, you’re making an attack. A fireball involves no attack roll, so it isn't an attack.


10

Both the Dracolich and the Shadow dragon are templates. The finished stat blocks appear to be using the same proficiency bonus as the creature the template was applied to. Since the template does not say to change the creature's proficiency bonus, this does not look like an error.


9

This is another example of specific beats general in the D&D 5e rules. The General Rule From pp. 193-194 of the PHB, the general rule for an attack is: Making an Attack Whether you’re striking with a melee weapon, firing a weapon at range, or making an attack roll as part of a spell, an attack has a simple structure. Attack Rolls ...


9

This is answered on page 179 of the PHB: To make a saving throw, roll a d20 and add the appropriate ability modifier. For example, you use your Dexterity modifier for a Dexterity saving throw. [...] As with skill proficiencies, proficiency in a saving throw lets a character add his or her proficiency bonus to saving throws made using a particular ability ...


9

Hypnotic Pattern has no impact on a saving throw whatsoever. It imposes both the Charmed and Incapacitated conditions and having a speed of 0 does not automatically impose the immobilized, paralyzed, restrained, or stunned conditions, it just means you have a speed of 0. In fact, immobilized isn't even a condition in 5e. Rules for saving throws can be found ...


9

As long as it is internally consistent, then there is no error. When you build a monster, you pick the Proficiency bonus, attacks, defense, etc. Then based on those, the CR is set. According to the DM's guide the CR has nothing to do with the Proficiency Bonus, but rather the average of the offensive and defensive equivalent CRs. The DM's guide has some ...


9

The term "special modifiers" applies to any bonus to the DC of your spells that is not your spellcasting ability modifier or your proficiency bonus. Examples of this kind of bonus include the +2 bonus given by a Robe of the Archmagi or the +1, +2, or +3 bonus given by a Rod of the Pact Keeper.


9

Thick fog, as produced by fog cloud, causes those within it to “effectively suffer[] from the blinded condition” (PHB, p. 183). The Blinded condition does not affect saving throws, only ability checks (which saving throws are not) and attack rolls they make or made against them (PHB, p. 290). Hence, no — being in a fog cloud won't impose disadvantage on ...


9

"In either case" refers to the following two cases: "it impacts against a solid surface" "the object strikes the target" (not "the object would strike a creature")


7

Similar to the example from online basic rules, they would take quarter damage. DAMAGE RESISTANCE AND VULNERABILITY Some creatures and objects are exceedingly difficult or unusually easy to hurt with certain types of damage. If a creature or an object has resistance to a damage type, damage of that type is halved against it. If a creature ...


7

This is left completely to DM discretion. The rules do not define when or if a creature in the fiction knows whether or not a save was succeeded. As such, it is up to the DM to determine whether a creature knows when it's relevant. Normally it's pretty obvious whether or not a spell worked, but when it's not (say a mind control spell where the creature ...


7

I think we would be right to assume no legendary creature would allow itself to be paralyzed or stunned while still having legendary resistance uses remaining. By RAW I would say Legendary Resistance overrides Paralyzed/Stunned, because the creature first fails the save, then chooses to succeed at it (that's how I understand the rules would stack, and ...


6

Yes. Unconscious creatures get to make saving throws as normal, with the exception of having a -5 Dex modifier. From the Condition listing: Unconscious: Unconscious creatures are knocked out and helpless. Unconsciousness can result from having negative hit points (but not more than the creature's Constitution score), or from nonlethal damage in excess ...


6

The DC for a saving throw against a spell is 10 + the spell level + the caster's casting stat modifier + any other bonuses, such as the spell focus feat . This is stated in the class descriptions of each class that can cast spells. Flaming Sphere is no exception and I can't see why you'd think it would be. For example, if the spell was cast by a Wizard with ...


6

There's Mind Fog which grants -10 to Will saves, if the target fails a Will save against it. Your L13 wizard probably casts Mind Fog with at least a DC21 Will save, and your L17 wizard probably has a +10 or +11 to Will when not wearing his equipment, so Mind Fog has a 50% chance of helping here. Limited Wish itself lets you give someone a -7 penalty to ...


5

Although contests are RAW, how to run a contests is explicitly made the DM's responsibility via their own good judgment of the specific situation at hand. That means that, RAW, as soon as a contest is on the table (so to speak), it's in the DM's hands to make any and all adjustments necessary for it to make sense. In this way, the rules are — again, by RAW ...


5

It's the same reason why things like "defending yourself from being attacked" don't take away your action. They are assumed to be occurring in the process of fighting and are abstracted out of the combat system.


4

The saving throw for a Wand is 10 + Spell level + the Minimum ability score modifier necessary to cast that spell. So if you're working with a Wand of Fireball, Fireball is a 3rd level spell, which requires a 5th level Wizard to cast with an ability score of at least 13. The modifier for a score of 13 is +1. So the save of a Wand of Fireball will be (10 + 3 ...


4

On a successful save, the character or creature isn't hit, it keeps going to finish the 90ft. If the creature is the target, then they just avoided getting hit, but what ends up getting hit still takes 3d8 damage. Yes you are right, if there are several creatures in a line before the 90 ft is up, someone is very likely to eventually get hit.


3

Have Your Opponent Cower Before You Scaring the bejesus out of someone doesn't consider their Armor Class as a means of defense. Getting a way to make them frozen solid from fear would render many armor classes much lower. A half-orc with half-orc paragon is really good with intimidation. They get Rage without having to be a barbarian, and get a +4 to ...


3

Honestly, I would say a stunned character could still resist a grapple. Stunned isn't unconscious or unable to move one's muscles, it is a momentary bout of daze coming from a blow to the head or a flash bang effect. The character may not be able to initiate a grapple, resisting one takes a lot less ordination. I could however see a DM adjudicating that a ...



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