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21

Yes, the Halfling racial feature Lucky works with death saving throws. Whenever you start your turn with 0 hit points, you must make a special saving throw, called a death saving throw, to determine whether you creep closer to death or hang onto life. Unlike other saving throws, this one isn’t tied to any ability score. You are in the hands of ...


20

Wands follow the general rules for Saving Throws Against Magic Item Powers on the page on magic items (emphasis mine): Saving Throws Against Magic Item Powers Magic items produce spells or spell-like effects. For a saving throw against a spell or spell-like effect from a magic item, the DC is 10 + the level of the spell or effect + the ability ...


19

Your reading is correct, PCs have to make a save against every harpy's song individually. You've already quoted the relevant line: A target that successfully saves is immune to this harpy's song for the next 24 hours. It says "this harpy's song" specifically, not just "harpy's song" or even "this ability". And given the note about other harpy songs ...


18

The definition of Uncanny Dodge covers this for you: Uncanny Dodge Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you. Fireball is not an attack anymore than spike growth is. This is supported in the PHB pg. 195: If there’s ever any question ...


17

You take 1/4 the total damage. You are looking at two separate events. The first event is whether or not you are hit with the 'full force' of the attack (your saving throw determines this). You can think of it like diving out of the way of a fireball, or ducking under a column of ice. If you pass the saving throw, you take half (you successfully avoided ...


13

You are overthinking this especially since it's backstory, not a real situation in play. A 17th level wizard has a +10 Will save base. (He loses a level from the rez, but it's still +10.) That's a 25% chance to fail the DC 15 Will save, assuming he's not super wise (most wizards that embrace lichdom aren't). So... He failed it! Done and done. You're ...


13

As you've noticed, the key sentence to deconstruct is the last one. In either case, both the object and the creature or solid surface take 3d8 bludgeoning damage. "In either case" refers to the case where the projectile is stopped by "stopping early if it impacts against a solid surface" versus the case where it is stopped by "the object strikes the ...


12

The chapter on Spellcasting answers this question: The DC to resist one of your spells equals 8 + your spellcasting ability modifier + your proficiency bonus + any special modifiers. So for example, the DC of a Poison Spray cast by a level 1 Wizard with 16 Intelligence is: 8 + 3 (Int mod) + 2 (proficiency bonus) = 13


11

In general... The DC of the saving throw is based on the caster: 8 + proficiency bonus + casting ability modifier. (PHB p.205: "Saving Throws") The GM rolls a d20 on behalf of the monster, adds the appropriate saving modifier based on the monster's stats, and compares to the spellcaster's save DC. Your specific questions: What are "any special ...


11

No, it won't apply at all, and your reasoning for why it won't is correct. Charm person and company are certainly not harmless by the rules, and are in fact offensive spells for the purposes of e.g. invisibility. The trait (as you're probably aware) is for casters that routinely buff/heal party members that have class or racial features that require them ...


10

Both the Dracolich and the Shadow dragon are templates. The finished stat blocks appear to be using the same proficiency bonus as the creature the template was applied to. Since the template does not say to change the creature's proficiency bonus, this does not look like an error.


10

From the Player's Basic Rules v3.4, page 73: If there’s ever any question whether something you’re doing counts as an attack, the rule is simple: if you’re making an attack roll, you’re making an attack. A fireball involves no attack roll, so it isn't an attack.


9

This is answered on page 179 of the PHB: To make a saving throw, roll a d20 and add the appropriate ability modifier. For example, you use your Dexterity modifier for a Dexterity saving throw. [...] As with skill proficiencies, proficiency in a saving throw lets a character add his or her proficiency bonus to saving throws made using a particular ability ...


9

"In either case" refers to the following two cases: "it impacts against a solid surface" "the object strikes the target" (not "the object would strike a creature")


9

Thick fog, as produced by fog cloud, causes those within it to “effectively suffer[] from the blinded condition” (PHB, p. 183). The Blinded condition does not affect saving throws, only ability checks (which saving throws are not) and attack rolls they make or made against them (PHB, p. 290). Hence, no — being in a fog cloud won't impose disadvantage on ...


9

This is another example of specific beats general in the D&D 5e rules. The General Rule From pp. 193-194 of the PHB, the general rule for an attack is: Making an Attack Whether you’re striking with a melee weapon, firing a weapon at range, or making an attack roll as part of a spell, an attack has a simple structure. Attack Rolls ...


9

As long as it is internally consistent, then there is no error. When you build a monster, you pick the Proficiency bonus, attacks, defense, etc. Then based on those, the CR is set. According to the DM's guide the CR has nothing to do with the Proficiency Bonus, but rather the average of the offensive and defensive equivalent CRs. The DM's guide has some ...


7

This is left completely to DM discretion. The rules do not define when or if a creature in the fiction knows whether or not a save was succeeded. As such, it is up to the DM to determine whether a creature knows when it's relevant. Normally it's pretty obvious whether or not a spell worked, but when it's not (say a mind control spell where the creature ...


7

Similar to the example from online basic rules, they would take quarter damage. DAMAGE RESISTANCE AND VULNERABILITY Some creatures and objects are exceedingly difficult or unusually easy to hurt with certain types of damage. If a creature or an object has resistance to a damage type, damage of that type is halved against it. If a creature ...


7

I think we would be right to assume no legendary creature would allow itself to be paralyzed or stunned while still having legendary resistance uses remaining. By RAW I would say Legendary Resistance overrides Paralyzed/Stunned, because the creature first fails the save, then chooses to succeed at it (that's how I understand the rules would stack, and ...


6

No, you can't use in-combat saving throws to respond to disease exposure. In combat, the saving throws you're granted specifically are only used on effects that have a "save ends" condition (or "save ends both/all").(1) Those are the saving throws you're granted at end of turn, and the saving throws granted by other effects. Disease exposure isn't an ...


6

There's Mind Fog which grants -10 to Will saves, if the target fails a Will save against it. Your L13 wizard probably casts Mind Fog with at least a DC21 Will save, and your L17 wizard probably has a +10 or +11 to Will when not wearing his equipment, so Mind Fog has a 50% chance of helping here. Limited Wish itself lets you give someone a -7 penalty to ...


6

Yes. Unconscious creatures get to make saving throws as normal, with the exception of having a -5 Dex modifier. From the Condition listing: Unconscious: Unconscious creatures are knocked out and helpless. Unconsciousness can result from having negative hit points (but not more than the creature's Constitution score), or from nonlethal damage in excess ...


6

Get this anyway... Although more interested in things that aren't stopped by protection from evil, protection from evil is too good not to mention. It's also inexpensive. Any town should have this: A potion of protection from evil [abjur] (PH 266) (50 gp; 0.1 lbs.) (1st-level spell at caster level 1), in addition to other effects, includes an effect that ...


5

No, the key here is "suppress any effect"; while subject to the calm emotions you are not under the effect of the dragon's frightful presence. How can you save against something that is not affecting you?


4

On a successful save, the character or creature isn't hit, it keeps going to finish the 90ft. If the creature is the target, then they just avoided getting hit, but what ends up getting hit still takes 3d8 damage. Yes you are right, if there are several creatures in a line before the 90 ft is up, someone is very likely to eventually get hit.


4

The saving throw for a Wand is 10 + Spell level + the Minimum ability score modifier necessary to cast that spell. So if you're working with a Wand of Fireball, Fireball is a 3rd level spell, which requires a 5th level Wizard to cast with an ability score of at least 13. The modifier for a score of 13 is +1. So the save of a Wand of Fireball will be (10 + 3 ...


4

RAW, no. It's not quite true to just say it's up to DM discretion - everything is, of course, but since the rules don't say that you get spell-save ESP, then by default you don't. Also, by historical analogy to the earlier games 5e is more like (especially AD&D 1e/2e), no. The approach to spells in those was very cut and dried, they do what they do and ...


4

Yes The effect is suppressed, but it is not ended. Frightful Presence specifically says that you can repeat the saving throw at the end of each of your turns. Nothing in Calm Emotions changes that. If the spell had another part, you wouldn't say that you don't get the saving throw. I don't think it makes any sense to say that you don't get the saving ...


4

I will assume your wizard is lvl 1 in this answer. A lvl1 wizard have Fort 0 Ref 0 Will 2 base saves. Let's assume you have CON:12(+1), DEX:14(+2) and WIS:13(+1): it gives you some bonuses to your saves (so you add +1/+2/+3 to your roll saves), but your base saves are still +0/+0/+2. On the other way the familiar have Fort 2, Ref 2, Will 0 base saves, and ...



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