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14

All of it. But it may end up squeezing if they are partially over the pit. If only part of a creature's space is over a pit or precipice, the creature doesn't fall (Normally a creature ends up in such a position as a result of forced movement.) On the creature's next turn, it must either move to an unoccupied space that is at least as large as it is or ...


12

An effect like the one you describe (permanent, bound to a structure) is defined in the Stronghold Builder's Guidebook, pages 77-78. The component is appropriately named "Hall of Truth". It enforces a save upon each entry into the chamber. The relevant text is: [The Zone of Truth] effect only lasts as long as the subject is in the space. If a subject ...


9

There is no precedent in the rules for it to matter, so I doubt any rule addresses it. You are using a new mechanic, so create rules for it. Even if there is some RAW that defines the general case, people probably don't know it, since this is super obscure. So just give a specific rule in the effect for what you want to happen in this case, and also in the ...


9

Standard Scheme You are correct. Read the base save of a Barbarian 3, base save of a Bard 6, and add them. Factional BAB & Saves: Variant Suggestion I strongly recommend, however, that you use the “fractional” variant. In 3.5 that’s in Unearthed Arcana; I don’t know if Pathfinder replicated it anywhere, but saves work the same ...


9

Since you’re doing something the rules don’t cover, there is no rule that tells you one way or the other how it’s “supposed” to go – it’s up to you. I would recommend not having it be a single save ever, since that would mean someone who makes the save never has to worry about that effect ever again, while someone who does not can never break it. ...


7

Each potentially affected creature is allowed a save to avoid the effects when the spell is cast or when the creature first enters the emanation area. Your quote has the answer! So, when the spell is cast, everyone in range gets a saving throw. Furthermore, whenever someone enters the temple, they get another saving throw since they are at that moment ...


7

Yes If players remain in the pool of poisonous blood the will take the 1d10 + 5 ongoing damage every turn they remain in the pool. The ongoing damage will not stack (same source, same amount), but they will get a save against the ongoing damage every turn, at the end of their turn. This is because a player can end their turn in the pool, save vs the poison ...


6

No Order of Operations Exists... These are rules you'll have write. It's unfortunate in d20 that there's no quantified step-by-step order for combat and applying effects a la most trading card games. Were there, we could just say, "Immunity applies during step X, Damage Resolution, after Saving Throws but before Inflicting Effects," or whatever. ...But If ...


5

The hallow spell can create a really long lasting (altough not permanent) zone of truth. I'm gonna assume this is what your temple is actually using to generate that otherwise mysterious zone of truth effect. Each potentially affected creature is allowed a save to avoid the effects when the spell is cast or when the creature first enters the emanation ...


5

All of their space has to be over the pit. From PHB1, p284-285: Falling Large, Huge, and Gargantuan Creatures: If only part of a creature's space is over a pit or a precipice, the creature doesn't fall. The Rules Compendium has the same information on p209 along with the following addition (might also have been added to PHB1 via errata?): ...


5

There's nothing saying you can't, but it's not likely to make a difference. Saving Throws Usually a harmful spell allows a target to make a saving throw to avoid some or all of the effect. It's analogous to “(harmless)”, in my opinion. (harmless): The spell is usually beneficial, not harmful, but a targeted creature can attempt a saving throw ...


4

Geomancer is the only published method for getting Charisma-based DCs as a Cleric. You can enter Geomancer as a single-classed Cleric (e.g. Southern Magician feat), but then you wouldn’t actually have a Charisma-using class to use as the basis for Charisma-based DCs. The best you can do is a single level in a Charisma-based class. But since you already ...


3

So the answer is "no," no one in reality bothers to roll saves to things they are immune to and the rules are silent on the subject. If you are writing some mechanic that expects them to even recognize its lack in gameplay, it needs to be super explicit and will suffer from the fact that it relies on an operation that flies in the face of common use, ...


2

As an addendum to other answers, I would like to offer some help on the issues you mentioned in the comments. There is at least a couple precedents for what you are trying to do. The Starsoul bloodline's arcana reads: Bloodline Arcana: Whenever you cast an evocation spell, targets that fail their saves are dazzled by tiny sparkling starlights for 1 ...


1

As far as I know, yes, when you multiclass, you add together all nuermic values for each of your classes. This includes BAB, Saves, and hit points. Of course, I can't find a reference to this in the PRD right now. The closest I can get is the Multiclassing section of the Classes chapter, but even this doesn't explicitly say that you add all of these bonuses ...



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