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Spending resources (Feats, Ability Points, etc.) to defend against this will likely cripple your character. My suggestion is to play your characters strengths, not its weaknesses. If you absolutely must have some way of defending against it or making it less effective, you have options, but they're costly. Run If you get hit, get out of Dodge. You should ...


10

Assuming you are vulnerable to 8th level spells (meaning no 9th level Globe of Invulnerability), the only way to prevent the Ability Drain effect from Feeblemind is to succeed on the Intelligence saving throw. There are several ways to improve your Intelligence saving throws. Here is an attempt at an exhaustive list in ascending order of inconvenience ...


8

1. Don't play D&D alone. No one character can be proof against everything. Even without digging in the whole ruleset, I think it's fairly likely that there are various attacks which hit the Int-based casters particularly hard too. If you're playing with a balanced party, they'll have your back. Specifically, The spell can also be ended by greater ...


13

There's a limited amount you can do proactively to prevent this. The fact that your int save isn't going to be very good is pretty much a fact of life. If you're targeted by this spell, there's a really good chance you're going to get hit with it. You can take a starting class as something that gets proficiency, but that may not fit every build (and it's a ...


8

The PC Gets a Save There is no effect line in 5e's magic spells, so when it says affects another creature its not calling to a mechanical keyword, but saying it shifts target. Spell Reflection is basically used to turn the party's spells against them, but a targeted PC should still get to make the normal save as if he/she was the original target of the ...



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