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5

If the game really is switching from a role-playing game to a ship-to-ship combat game for long stretches, there's no surprise the diplomat feels useless. Some folks reviewing sci-fi shows will talk about "highlighter battles" - scenes in the show where all the action is phasers, lasers, or blasters. They can be boring for a lot of viewers. Add drama to ...


1

It's impossible to tell without being there. But it sounds like you are already doing a good job of including non-combat play. How useful are the other two PCs during the "Jeff parts" ? If it's more a problem of patience and perception, then in the long run it might be easier to adjust Jeff's character so he looks more like the other two PCs and is useful ...


5

There are really two problems here: the player/character isn't suitable for some scenes, and some scenes aren't well-suited to one of your PC's. You need to meet in the middle. (I think all sci-fi RPGs, and stories generally, have to deal with this problem to an extent; I'll be basing my answer on experience GMing a homebrew GURPS Star Wars game and playing ...


9

I just played a game in a similar situation. We were running a Stargate-themed game and I was the team doctor. We spent three to four game sessions in non-stop combat situations where our four soldiers shined and discovered of a "magic" healing device along with an NPC who could use said healing device and usurp my character's entire reason for being there, ...


1

[Disclaimer I come from shadowrun] Imagine a character built on sneaking around, stabbing people and stealing stuff, how would you handle situations when this character is caught sneaking? An alarm being flagged or combat starting, forcing a 'fight or flight' situation. These actions can be really fun, even if the stealth character is really bad at them ...



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