New answers tagged shadowrun-sr4
I've played SR3 for some years. My group only recently switched to SR4. First thing I noticed in hacking rules is that they are providing hooks to better integrate hacking into the "real"-world action. What do I mean? In SR3 you had your Mage in/looking into the astral plane fending off enemy ghosts/mages/spells, which was less affected by other means. ...
The Arsenal lists a variety of Martial Arts Techniques. All of them have different bonuses for different fighting styles. As a boxer, punching is better than untrained kicking, while grappling and kicking are favored by other styles. Generally, if you are untrained, you are right, kicking is king. However, any training will dwarf the simple +1 reach from ...
I got curious about this question myself, so I did some thinking and came up with an equation: Where n is the number of dice being rolled and t is the desired threshold for the test. The result will be the probability of getting at least t hits with n dice. In case you are not familiar with the notation, the first part of the sum (after the sigma and ...
You can have your Technomancer roll a couple of Hacking rolls at the start of the game, then describe what happens to them using those results during the game. This will speed up the resolution of the endeavour, and make it fun for the players to listen to as well.
Play a Physical Adept with the Missile Parry power, and negociate with the DM to have it include bullets (although at a higher target success test). I did as a DM in the 2E, and it never unbalanced the game, since the higher targets made blocking bullets tougher, but awesome when successfull. Partial successes were seen as partial deflections (in game ...
Have the Space Station be built with an item that had a big Mana Barrier anchored to it, allowing Mages and Shamans to go in astral inside, or use magic inside the Barrier. Have the Space Shuttle ferrying them have a similar item built in with the anchored Barrier.
I read in a novel (Streets of Blood by Carl Sargent, an older one set during 2E or 3E) about a guy paying runners (gang members with some Cyberware) 2000 Yen each (500 up front, 1500 upon completion) for a protection run, in which they were in a firefight, and some died. The payout seemed really interesting to the characters as they lived in the slums of ...
For SR4, the normal critters are in Running Wild.
Yes, an astral entity capable of going to the metaplanes simply escape a mana barrier cage using such methods. The entity go in astral plan inside the barrier cage, then go to his metaplan. From his metaplan he can go where he wants in the astral plan, and reciprocally.
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