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Things change. Information in my Shadowrun campaigns always had a shelf life, particularly when it related to something important. Corps don't sit around waiting to be screwed. They practice active security. Corps start to get wind of the fact that 'runners are making use of the sewers, so they make changes to the areas where their facilities interact ...


The way to deal with players who fall into a pattern is to throw them curves that disrupt the pattern and force them to adapt. The hard part about this is doing it in such a way that it doesn't just look like you the GM are picking on them. (You are, in a sense, but you're also trying to keep the game from being completely pointless.) It's quite likely ...

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